DMA-217 INTRODUCTION TO 3D COMPUTER GRAPHICS

This class introduces students to the basic,concepts and possibilities of computer animation,available through Maya. Students develop a basic,understanding of Maya as a program, along with,such general animation concepts as modeling,,texturing, rendering, fundamental motion and,’point of view’ (camera positioning). The goal,of this course is to build familiarity with the,tools, terminology and ideas involved in modeling,and moving … Continue reading “DMA-217 INTRODUCTION TO 3D COMPUTER GRAPHICS”

DMA-228 STOP MOTION I

This class focuses on object, clay and puppet,animation. Topics covered include staging,,choreography, direction, acting, stage design and,cinematic language. Students explore the,characteristics of physical space and how movement,can be used to suggest weight and gravity.,Students also investigate light and shadow in,scenes and learn how to create convincing stop,motion characters, analyzing personality and,attributes from diverse backgrounds, through,design, … Continue reading “DMA-228 STOP MOTION I”

DMA-230 EXPERIMENTAL ANIMATION

Students undertake hands-on exploration of,nontraditional ways of creating animations. They,experiment with materials such as charcoal,on paper, chalk on blackboard, painting on and,scratching off film, cut outs, sand animation,,painting on glass and painting with clay, or may,choose their own materials. American and,international experimental animation are used as,an inspiration and challenge for students in the,development of their … Continue reading “DMA-230 EXPERIMENTAL ANIMATION”

DMA-232 DRAWING TECH FOR VISUAL MEDIA

This class offers the student the opportunity to,observe and draw the figure from life, both human,(examining a multitude of varied form) and animal.,We will be drawing in class as well as on,location. The focus will be on quick sketches,,observing a wide range of diverse figure in motion,through gestural poses in class and observing,animals and people … Continue reading “DMA-232 DRAWING TECH FOR VISUAL MEDIA”

DMA-233 ENVIRONMENTS AND CHARACTERS

This course focuses on the development of,environments and characters as they relate to game,design and animation. Treatments and synopsis,describe the theme (Race, Gender, and Global,Cultures are among the themes that may be,examined) based character backstory, rationale,,and visual design. Students develop environments,that consider and are integrated with character,design. Students exit the course with a finished,and highly … Continue reading “DMA-233 ENVIRONMENTS AND CHARACTERS”

DMA-234 MODELING & TEXTURING

This course builds upon the Introduction to 3D,course, with more advanced projects in 3D,modeling, texturing, and setup. Students explore,the use of various techniques for using modeling,tools and workflows, explore hard and organic,surfaces, and plan for proper rigging. By the,completion of this course, students will have a,thorough understanding of how to prepare their,models for animation. Credits: … Continue reading “DMA-234 MODELING & TEXTURING”

DMA-237 CONCEPT ID

Problem solving within story and executing a,design solution is the focus of this class. The,industrial design process is very important to the,creation of imagery and assets needed for the,entertainment industry. Students will learn the,skills needed to design any area of story with an,emphasis on the industrial design approach. Credits: 3 Prerequisites: DMA 105, DMA 106

DMA-243 ANIMATION NUTS AND BOLTS

Animation Nuts and Bolts introduces essential,technologies and animation camera and lighting,techniques for capturing digital images of,physical/analog art elements for creative use in,frame-by-frame traditional, stop-motion, and,experimental animation. Storytelling and editing,techniques developed in Creative Visualization,(DMA-120) are reinforced within the animation,assignments and via animatic exercises and an edit,of a demo reel of work from the class. Credits: 3 … Continue reading “DMA-243 ANIMATION NUTS AND BOLTS”

DMA-245 GAME: CONCEPT AND TECHNOLOGY

This introductory course will guide students,through explorations with game technologies. 2D,,3D, web, interaction, installation, mobile and VR,applications can be explored. This course,encourages experimentation within the medium.,Concept, story, design and originality are,emphasized. A broad overview of Video Game history,is examined looking at the many varied voices that,not only design and produce contemporary games,,but have done so … Continue reading “DMA-245 GAME: CONCEPT AND TECHNOLOGY”