DMA-247 GAME ART II

This course focuses on expanding the basic,techniques and workflows that are taught in Game,Art 1. Students will take a deep dive and,strengthen their understanding of different career,paths one can pursue in game art. Examples of the,different game art paths are environment art,,character art, VFX, tech art, and material artist.,This will be completed through a series … Continue reading “DMA-247 GAME ART II”

DMA-248 GAME: CONCEPT & TECHNOLOGY II

This intermediary course will guide students,through focused explorations of game design,principles and technologies through a variety of,hands on projects. The course encourages,experimentation of technique within the medium.,Concept, story, design, technical skill and,originality are emphasized. The technical skills,gained within each project will be applied toward,the effective communication of unique stories and,concepts through the development of working … Continue reading “DMA-248 GAME: CONCEPT & TECHNOLOGY II”

DMA-257 VIS COMM 3 MATERIAL INDICATION

Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward … Continue reading “DMA-257 VIS COMM 3 MATERIAL INDICATION”

DMA-258 VIS COMM 4: COMPOSITING

Compositing techniques are an important tool for,the Concept Designer and this class takes the,learning outcomes from the previous courses and,combines them to deliver the skill level to,execute finished renderings in the area of,Keyframe, Environments, Character and vehicles. ,These techniques include 3D, Photoshop painting,,compositing and collage to execute images that,serve a storyline. Credits: 3 Prerequisites: DMA … Continue reading “DMA-258 VIS COMM 4: COMPOSITING”

DMA-259 COLOR THEORY

Knowing how light and color affect storytelling,and composition are an absolute tool for a Concept,Designer. This course covers the properties and,effects of light and color. Scenarios include,different lighting conditions such as night and,day, color properties such as hue, tone, chromatic,signal and luminosity. Credits: 3 Prerequisites: DMA 257

DMA-270 ANIMATION PRODUCTION

This course introduces the execution of the,animation production pipeline, in its entirety,,through the creation of two team-bases short,films-the faculty acting as the producer and,students covering all other aspects of production,within their assigned roles. Students will,further their understanding of film language,,layout, stylized design, and continuity in,animation. This course also prepares students for,their two semester Animation Projects … Continue reading “DMA-270 ANIMATION PRODUCTION”

DMA-285 SPECIAL PROJECT 100/200

The Special Project class is offered on an,occasional basis, with course content specific to,the to the area being explored,, ,WINTER 2024,,INTRODUCTION TO HARMONY,,Students will be introduced to Toon Boom Harmony,basics with exercises that can be applied to,the individual’s portfolio. This will be an,excellent opportunity for the student to,understand the hybrid,elements of hand-drawn and puppet animation … Continue reading “DMA-285 SPECIAL PROJECT 100/200”

DMA-297 INTERMEDIATE 3D COMPUTER GRAPHICS

This class will continue from Intro to 3D. ,Students will be tackling more advanced concepts,of constructing 3D character, worlds, and props,for the entertainment industry. 3D texturing and,painting as well as an in depth understanding of,under the hood creation of the final portfolio,image and animation will be the objective of this,course. Credits: 3 Prerequisites: DMA 217