DMA-342/352 DMA 342 OR DMA 352
CHOOSE ONE COURSE-3 CREDITS,DMA 342, DOCUMENTARY FILMMAKING,DMA 352, EXPERIMENTAL FILMMAKING II Credits: 3 Prerequisites:
CHOOSE ONE COURSE-3 CREDITS,DMA 342, DOCUMENTARY FILMMAKING,DMA 352, EXPERIMENTAL FILMMAKING II Credits: 3 Prerequisites:
This course continues to develop character,animation skills in Maya and provide the student,with an understanding of what makes diverse,characters and objects “come to life.” The goal is,to work toward finished, professional quality,animations that can be included in the digital,portfolio and to prepare creative projects and,approaches to be carried into the Senior,Production Studio course. Credits: 3 … Continue reading “DMA-347 COMPUTER CHARACTER ANIMATION II”
Students explore and experiment with traditional,and non-traditional materials and animation,processes (paint, clay, sand, cut-out, pixelation,,computer graphics, etc.) to create finished,animated films. These self-directed collaborative,projects are designed to allow the student the,opportunity to fully experiment with the creative,medium. Story, technique and originality are,emphasized. This class mirrors traditional and,nontraditional perspectives of society. Credits: 3 Prerequisites: DMA 230
This course follows Animation Projects I and,allows students to continue to explore and,experiment with traditional and non-traditional,materials and animation processes (paint, clay,,sand, cut-out, pixelation, computer graphics,,etc.,) to create finished animated films. These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class mirrors traditional … Continue reading “DMA-349 ANIMATION PROJECTS II”
In this course students will explore the,necessary details needed to create believable,creature full body models. Students will learn,the necessary process needed to design, plan,,create and implement professional creature and,character models in 3D using Maya and Zbrush in a,professional pipeline setting. Credits: 3 Prerequisites: DMA 341
Continuing from the previous Vis Comm courses in,rendering techniques, this course will focus on,producing finished imagery thru sculpting-modeling,in ZBrush. Students will learn and execute,organic and hard surface modeling techniques for,characters and props which they will render and,paint-over. Lighting, color and composition will,be stressed for final projects. Credits: 3 Prerequisites: DMA 258
Interpreting story is a large part of a Concept,Designers job. In this course, advanced digital,rendering techniques will be continued and,students will further develop skills in both 3D,and Photoshop programs. Shortcuts to increase,rendering productivity will be discussed and,demonstrated as all areas of Concept Design will,be explored with full emphasis on storytelling by,means of Keyframe execution. Credits: … Continue reading “DMA-358 VIS COMM 6: DRAMATIC NARRATIVE”
In this course, exterior architectural styles will,be explored. Design elements and styles will be,studied and students will then execute drawings,and renderings of an architectural exterior or,their own design expressing certain specific,styling guidelines. Final exterior renderings,will be completed for each of the genres. Credits: 3 Prerequisites: DMA 258
In this course, interior architectural styles will,be explored. Design elements and styles will be,studied and student will execute drawings and,renderings of an architectural interior of their,own design expressing certain specific styling,guidelines. Final interior renderings will be,completed for each of the genres. Credits: 3 Prerequisites: DMA 360
In some stories, a vehicle or prop can be its own,character. In this course. students will continue,their industrial design, storytelling strategies,and techniques for the creation of vehicles and,props for the entertainment industry. Past,,present, and future time periods will be,investigated equally through a range of design,exercises. Credits: 3 Prerequisites: DMA 258