DMA-106 DESIGN PROCESS 2

In this course students will continue building,their knowledge of space and form as it relates,to story. Essential to the Concept Designer,,they will apply these tools through,interpretation of shape and gesture to achieve,design execution for Character, Hardware and,Environments. These elements will be combined,for a final KeyFrame story composition. Credits: 3 Prerequisites: DMA 105

DMA-107 GAME IDEATION

This course introduces game ideation, focusing on,story, aesthetics, development and design. A,contextual history of video game and interactive,media will be examined. Game Design Documentation,and project management will be examined as,students focus on story for game and determine the,best methods to deliver narratives through,experimentation and research. Credits: 3 Prerequisites:

DMA-108 INTRO TO DIGITAL 3D I

Being proficient in executing design concepts in,3D is key to a Concept Designer and using digital,3D programs is an important toolset in their,workflow. This course will familiarize students,with 3D tools and rendering engines. Students,develop a basic understanding of the program and,general execution including modeling, texturing,,lighting and rendering. Credits: 3 Prerequisites:

DMA-120 CREATIVE VISUALIZATION

The emphasis of this course is on imaginative,pre-production for an evolving world of moving,images. Acknowledging the rapid changes in the way,work is produced and distributed, students will be,introduced to diverse historical, theoretical, and,practical methods of visual communication as they,develop their storytelling skills through creative,writing and pre-visualization exercises for,animation, game, live action, and new media with,an … Continue reading “DMA-120 CREATIVE VISUALIZATION”

DMA-201 ANIMATION II

This course continues the development of character,animation, further exploring the foundations while,introducing acting theory, film language, scene,structure and technical skills. Students refine,their drawing and animation experience, working on,techniques that include animation clean up, lip,sync, timing to music and sound, moving,layouts/pans, assisting, timing/slugging and,completed production. Comedic and dramatic acting,,including observation of diverse subjects, is,further explored as … Continue reading “DMA-201 ANIMATION II”

DMA-202 ANIMATION III

In this course students study similarities and,differences between acting for animators and real,world acting, applying concepts to multiple,character interaction with sets and props,,exploring comedic timing, and conveying emotions,while emphasizing diverse character makeup in,order generate mass audience appeal.Students build,on knowledge from Animation I and II to refine,their skills working on techniques specifically,related in their area of … Continue reading “DMA-202 ANIMATION III”

DMA-208 INTRO TO DIGITAL 3D II

This course takes Digital 3D into a deeper,concentration. Students explore procedural,,projection mapping, and UV texturing techniques.,Students also dive deeper into modeling learning,sub-division polygonal and spline techniques.,Lighting is the third element of the class where,students learn studio and environmental set-ups,along with HDRI techniques. This class prepares,students with the tools to execute stand alone,objects or elements they … Continue reading “DMA-208 INTRO TO DIGITAL 3D II”

DMA-211 2D DIGITAL ANIMATION I

This course introduces students to time-based,animation through basic concepts and theories of,compositing, digital workflow, sequencing,,rendering, file management and organization.,Students also communicate through motion graphic,design, compositing ‘puppeting,’ and other digital,animation practices. Credits: 3 Prerequisites: