DMA-413 GAME SENIOR STUDIO I

The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the first course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

Credits: 3

Prerequisites: DMA 364 OR DMA 333

DMA-208 INTRO TO DIGITAL 3D II

This course takes Digital 3D into a deeper,concentration. Students explore procedural,,projection mapping, and UV texturing techniques.,Students also dive deeper into modeling learning,sub-division polygonal and spline techniques.,Lighting is the third element of the class where,students learn studio and environmental set-ups,along with HDRI techniques. This class prepares,students with the tools to execute stand alone,objects or elements they can use for compositing.

Credits: 3

Prerequisites: DMA 108

DMA-257 VIS COMM 3 MATERIAL INDICATION

Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward into the study of materials,and how light affects them. Projects will range,from executing gray shading primitive shapes to,realistic indication of plastic, wood, glass and,chrome.

Credits: 3

Prerequisites: DFN 101, DFN 112, DFN 119

DMA-341 DIGITAL CHARACTER SCULPTING,ENVIRONMENTS

This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.

Credits: 3

Prerequisites: DMA 217

DMA-414 GAME SENIOR STUDIO II

The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the second course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

Credits: 3

Prerequisites: DMA 413

DMA-211 2D DIGITAL ANIMATION I

This course introduces students to time-based,animation through basic concepts and theories of,compositing, digital workflow, sequencing,,rendering, file management and organization.,Students also communicate through motion graphic,design, compositing ‘puppeting,’ and other digital,animation practices.

Credits: 3

Prerequisites:

DMA-258 VIS COMM 4: COMPOSITING

Compositing techniques are an important tool for,the Concept Designer and this class takes the,learning outcomes from the previous courses and,combines them to deliver the skill level to,execute finished renderings in the area of,Keyframe, Environments, Character and vehicles. ,These techniques include 3D, Photoshop painting,,compositing and collage to execute images that,serve a storyline.

Credits: 3

Prerequisites: DMA 257

DMA-347 COMPUTER CHARACTER ANIMATION II

This course continues to develop character,animation skills in Maya and provide the student,with an understanding of what makes diverse,characters and objects “come to life.” The goal is,to work toward finished, professional quality,animations that can be included in the digital,portfolio and to prepare creative projects and,approaches to be carried into the Senior,Production Studio course.

Credits: 3

Prerequisites: DMA 317

DMA-420 SENIOR PRODUCTION STUDIO II

This is the second of two senior-level studio,courses. The purpose of this course is to allow,students to continue to undertake a major,independently initiated project that forms a major,part of their graduation portfolio, or reel. Since,students from all tracks in the curriculum are,required to take this class, there are,opportunities for students to form teams that,include many different skills and tackle,ambitious, forward-looking projects in a,professional manner.

Credits: 3

Prerequisites: DMA 410