DMA-490 INDEPENDENT STUDY

Independent Study is available to students who are,at Junior or Senior level standing with a,cumulative grade point average of 3.00 or above.,The student may receive approval to work in an,area or on a project that is not otherwise offered,or addressed in the regular curriculum. An,Independent Study should include opportunities for,individual student voice and provide a space for,diverse perspectives. Students may receive credit,toward graduation for no more than 6 credit hours.,The student must submit to the chairperson of the,department in which they wish to study, an,Independent Study Proposal of 150 words (no less),of the student’s plan for study and her/his reason,for choosing to study independently. Once the,department chairperson provides approval and the,instructor for the Independent Study is,determined, the faculty member must write an,Independent Study Syllabus with education goals,,learning outcomes, meeting dates, course,expectations, timelines, and due dates. Art,Education candidates must pass DAE 490 with a,grade of ‘C’ (2.00) or higher to qualify for,certification.

Credits: 3

Prerequisites:

DMA-120 CREATIVE VISUALIZATION

The emphasis of this course is on imaginative,pre-production for an evolving world of moving,images. Acknowledging the rapid changes in the way,work is produced and distributed, students will be,introduced to diverse historical, theoretical, and,practical methods of visual communication as they,develop their storytelling skills through creative,writing and pre-visualization exercises for,animation, game, live action, and new media with,an emphasis on inclusion in story and unique,experiences. This is a required course for all,first year Entertainment Arts students.

Credits: 3

Prerequisites:

DMA-247 GAME ART II

This course focuses on expanding the basic,techniques and workflows that are taught in Game,Art 1. Students will take a deep dive and,strengthen their understanding of different career,paths one can pursue in game art. Examples of the,different game art paths are environment art,,character art, VFX, tech art, and material artist.,This will be completed through a series of,projects and workshops to better prepare the,students for a specific roll they would like to,pursue.

Credits: 3

Prerequisites: DMA 246

DMA-333 ADVANCED STORY CONCEPTS

This course will examine multifaceted diverse,story development and concept execution through,the screening and dissection of existing media,works (short films, games, etc.) and implementing,best practices for the pre-production pipeline.,Students will spend the semester focused on,pre-production for potential senior thesis,projects with an emphasis on diversity in story,and unique experiences. through ideation, concept,development, writing exercises (short stories,,treatments, screenplays and/or game design,documents). Practical exercises will focus on,compelling storytelling and concept execution for,a variety of media with an eye toward challenging,,achievable production projects emphasizing,cinematic language, compelling storytelling,,developed skills, and the importance of personal,aesthetics and voice.

Credits: 3

Prerequisites: DMA-120 or DMA-107

DMA-403 GAME TREND

This course guides students through a wide variety,of topics related to the game industry. Portfolio,development, professional presentation skills,,technical research into new and emerging,technologies and Industry 4.0 are touched on,within this course. Through student initiated,research projects or, when available,,industry partnerships and interdepartmental,collaborations, students will have an opportunity,to work in a team environment to execute projects,from design to completion.

Credits: 3

Prerequisites: DMA 340

DMA-500 GLOBAL LEARNING EXPERIENCE

(This is a faculty led study abroad course *,syllabi will differ per destination) ,,On a Global Learning Experience course, students,are brought outside the typical classroom, for a,24/7 learning experience in varying locations,outside the USA. The course will provide students,with tools for analyzing your learning process and,identifying cultural patterns, differences,,similarities and values encountered during the,journey. Students develop a sense of,cross-cultural understanding, and navigate towards,becoming a global citizen. Students develop a,heightened sense of confidence, and leadership as,they plan, and execute this excursion. In,addition students discover the role of becoming an,ambassador for their own culture. Practical issues,about studying abroad (safety, money, packing,,etc.) are delivered via pre-departure sessions,with the International Student Services Office.

Credits: 3

Prerequisites: SLP 007

DMA-201 ANIMATION II

This course continues the development of character,animation, further exploring the foundations while,introducing acting theory, film language, scene,structure and technical skills. Students refine,their drawing and animation experience, working on,techniques that include animation clean up, lip,sync, timing to music and sound, moving,layouts/pans, assisting, timing/slugging and,completed production. Comedic and dramatic acting,,including observation of diverse subjects, is,further explored as well as producing completed,sequences, in addition to production skills such,as compiling, presentation and learning to work in,different styles.

Credits: 3

Prerequisites: DMA 101

DMA-248 GAME: CONCEPT & TECHNOLOGY II

This intermediary course will guide students,through focused explorations of game design,principles and technologies through a variety of,hands on projects. The course encourages,experimentation of technique within the medium.,Concept, story, design, technical skill and,originality are emphasized. The technical skills,gained within each project will be applied toward,the effective communication of unique stories and,concepts through the development of working 2D and,3D games. Unity and Unreal Game Engines as well as,pertinent game design software will be explored.

Credits: 3

Prerequisites: DMA 245

DMA-339 GAME PROJECTS I

This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 2D game production.

Credits: 3

Prerequisites: DMA 246

DMA-410 SENIOR PRODUCTION STUDIO I

The purpose of this course is to allow students,to,undertake a major independently initiated project,that forms a major part of their graduation,portfolio, or reel. Since students from all,concentrations in the curriculum are required to,take this course there are opportunities for,students to form teams that include many,different,skills and tackle ambitious, forward-looking,projects in a professional manner.

Credits: 3

Prerequisites: DMA 333