DMA-351 ADVANCED CREATURE CREATION,ENVIRONMENTS

In this course students will explore the,necessary details needed to create believable,creature full body models. Students will learn,the necessary process needed to design, plan,,create and implement professional creature and,character models in 3D using Maya and Zbrush in a,professional pipeline setting.

Credits: 3

Prerequisites: DMA 341

DMA-428 GAME PROFESSIONAL FUTURES

The intent of this class is to prepare the student,for entry into the next level of work within the,game industry or other relevant industry. Future,scenarios in professional studios, corporations,,exhibitions, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives. Students will experience scenarios in,current and emerging interview practices in order,to gain confidence and experience in talking about,their work in a clear and professional manner.

Credits: 3

Prerequisites: DMA 403

DMA-230 EXPERIMENTAL ANIMATION

Students undertake hands-on exploration of,nontraditional ways of creating animations. They,experiment with materials such as charcoal,on paper, chalk on blackboard, painting on and,scratching off film, cut outs, sand animation,,painting on glass and painting with clay, or may,choose their own materials. American and,international experimental animation are used as,an inspiration and challenge for students in the,development of their personal work.

Credits: 3

Prerequisites:

DMA-297 INTERMEDIATE 3D COMPUTER GRAPHICS

This class will continue from Intro to 3D. ,Students will be tackling more advanced concepts,of constructing 3D character, worlds, and props,for the entertainment industry. 3D texturing and,painting as well as an in depth understanding of,under the hood creation of the final portfolio,image and animation will be the objective of this,course.

Credits: 3

Prerequisites: DMA 217

DMA-357 VIS COMM 5: ZBRUSH

Continuing from the previous Vis Comm courses in,rendering techniques, this course will focus on,producing finished imagery thru sculpting-modeling,in ZBrush. Students will learn and execute,organic and hard surface modeling techniques for,characters and props which they will render and,paint-over. Lighting, color and composition will,be stressed for final projects.

Credits: 3

Prerequisites: DMA 258

DMA-430 SENIOR CONCEPT STUDIO 1

This course follows the same outcomes as Senior,Studio for the other Entertainment Arts tracks. ,Based on their individual area of focus, each,student will research, conceive and develop an,in-depth final project, to be completed at a,professional level of finish, by the end of the,year. Concept Studio not only will serve students,in generating a competitive portfolio but it will,also provide important lectures about navigating,the entertainment industry in areas such as,networking, negotiating deals and deep,understanding of the industry’s environment and,politics.

Credits: 3

Prerequisites: DMA-358

DMA-232 DRAWING TECH FOR VISUAL MEDIA

This class offers the student the opportunity to,observe and draw the figure from life, both human,(examining a multitude of varied form) and animal.,We will be drawing in class as well as on,location. The focus will be on quick sketches,,observing a wide range of diverse figure in motion,through gestural poses in class and observing,animals and people on location. In addition, the,instructor will lecture and do demonstrations in,class. Through quick sketches in class and on,location the student will gain confidence in their,drawing skills, and through observation acquire an,internal sense of how the body moves, and skills,that will greatly enhance their artistic goals.

Credits: 3

Prerequisites: DFN 101, DFN112

DMA-302 STORYBOARDING FOR FILM/ANIMATION

This course will closely model the working,conditions, environment and schedule of a,professional Storyboard artist in motion picture,and animated features by expanding the artist’s,storytelling capability, and visually translating,scripts, considering characters background and,cultural influences.

Credits: 3

Prerequisites: DMA 120

DMA-358 VIS COMM 6: DRAMATIC NARRATIVE

Interpreting story is a large part of a Concept,Designers job. In this course, advanced digital,rendering techniques will be continued and,students will further develop skills in both 3D,and Photoshop programs. Shortcuts to increase,rendering productivity will be discussed and,demonstrated as all areas of Concept Design will,be explored with full emphasis on storytelling by,means of Keyframe execution.

Credits: 3

Prerequisites: DMA 357

DMA-431 SENIOR CONCEPT STUDIO 2

This course follows the same outcomes as Senior,Studio for the other Entertainment Arts tracks. ,Based on their individual area of focus, each,student will research, conceive and develop an,in-depth final project, to be completed at a,professional level of finish, by the end of the,year. Concept Studio 2 will serve students in,generating a competitive portfolio as part of,thesis completion. It will also continue,important lectures about navigating the,entertainment industry in areas such as,networking, negotiating deals and deep,understanding of the industry’s environment and,politics. These elements including final,portfolio, resume, cover letter and website,combine to encompass Senior Thesis completion.

Credits: 3

Prerequisites: DMA-430