The Special Project class is offered on an,occasional basis, with course content specific to,the area being explored.,,
Credits: 3
Prerequisites:
The Special Project class is offered on an,occasional basis, with course content specific to,the area being explored.,,
Credits: 3
Prerequisites:
This course explores various procedures and,professional methods used in creating and,developing powerful, dynamic solutions for a,variety of subjects including social justice and,climate justice and sustainability among other,important issues. Students learn how to clearly,communicate the one idea or symbol associated with,a poster. This course takes students from,preliminary sketches to finished art and involves,the use of many mediums (oils, acrylics, etc) and,techniques.
Credits: 3
Prerequisites: DIL 246, DIL 261
In this course students learn how to,synthesize ideas and narratives of written texts,into effective illustration. In addition, best,practices and working methods of an editorial and,publishing illustrator will be learned. By the,end of this course, the students will demonstrate,a knowledge of how current conceptual editorial,illustration practice relates to issues,surrounding race, gender, sexual,orientation/Identity, community development,,disability/differently-abled, climate,change/justice/sustainability, global cultures,,and economic class.
Credits: 3
Prerequisites: DIL 231
In this course, students are introduced to the,technical drawing and graphic communication skills,required for success in the field of interior,design. A variety of black and white media used,to communicate design concepts and create ideation,sketches and presentation techniques are explored.,Emphasis is on understanding concepts that develop,creative thinking processes.
Credits: 3
Prerequisites:
In this course, a professional project,encompassing knowledge and skills gained in,previous years, is developed. Projects may include,an internship, workshop or mentor experience and,is meant to be an intensive ulmination/integration,project that highlights the student’s portfolio.
Credits: 3
Prerequisites: DIN 332, DIN 351
This seminar explores the following: (i) art,becomes modern when art is rejected; (ii) there is,no modern art without poetry, philosophy, ethics,or the political; (iii) art becomes modern when,the poet Charles Baudelaire realizes the city as,an active subject in art; (iv) the city and,anti-art produce an avant-garde which claims to,refuse art. Broadly speaking, the course is not,concerned with the claim of a particular movement,or artist as the beginning of modern and/or,avant-garde activity; instead the course is,concerned with the practices, attitudes and values,that make for distinctively modern conceptions of,artistic activities, of which the following are,emphasized: the city, poetry, spectacle and,performance. There is a special section in the,course devoted to the city and film. Students,will be encouraged to devise creative responses in,film, photography, digital media, drawing,,painting, sculpture etc. to their environment.
Credits: 3
Prerequisites: Take one 3.0 credit, 200 level course from one of the,following subjects: DAH (Art History), DEN (English), DAS,(Academic Studies), DVC (Visual Culture).
This course takes Digital 3D into a deeper,concentration. Students explore procedural,,projection mapping, and UV texturing techniques.,Students also dive deeper into modeling learning,sub-division polygonal and spline techniques.,Lighting is the third element of the class where,students learn studio and environmental set-ups,along with HDRI techniques. This class prepares,students with the tools to execute stand alone,objects or elements they can use for compositing.
Credits: 3
Prerequisites: DMA 108
Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward into the study of materials,and how light affects them. Projects will range,from executing gray shading primitive shapes to,realistic indication of plastic, wood, glass and,chrome.
Credits: 3
Prerequisites: DFN 101, DFN 112, DFN 119
This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.
Credits: 3
Prerequisites: DMA 217
The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the second course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.
Credits: 3
Prerequisites: DMA 413