Tag: DMA Major Elective

  • DMA-361 ARCHITECTURE 2

    In this course, interior architectural styles will,be explored. Design elements and styles will be,studied and student will execute drawings and,renderings of an architectural interior of their,own design expressing certain specific styling,guidelines. Final interior renderings will be,completed for each of the genres.

    Credits: 3

    Prerequisites: DMA 360

  • DMA-362 VEHICLES AND PROPS

    In some stories, a vehicle or prop can be its own,character. In this course. students will continue,their industrial design, storytelling strategies,and techniques for the creation of vehicles and,props for the entertainment industry. Past,,present, and future time periods will be,investigated equally through a range of design,exercises.

    Credits: 3

    Prerequisites: DMA 258

  • DMA-363 CHARACTER DESIGN

    In this course, students will be introduced to,what characteristics make up believable and,dynamic characters. The course will focus on the,design of characters for stories both existing and,imagined by the students. A strong understanding,of anatomy and purpose to each character will be,of particular focus.

    Credits: 3

    Prerequisites: DMA 360

  • DMA-364 GAME THESIS DESIGN & MANAGEMENT

    Students will conceptualize and develop a,multifaceted thesis project that will be executed,in their senior year as part of the Senior,Production Studio for Game 1 and 2 courses. This,course will examine project/story development and,concept execution through the screening and,dissection of existing games and other pertinent,media and implementing best practices for the pre,production pipeline. Students will be asked to,ideate across a wide range of narrative structures,including character backgrounds and experiences,within unique storylines.

    Credits: 3

    Prerequisites: DMA 339

  • DMA-367 3D ANIMATION III

    Dive into the world of 3D character animation with,an intensive course designed to provide a holistic,overview of the production pipeline, from concept,to final frame. This course explores performance,driven animation, and how to make compelling,characters with nuanced motion. Students are,encouraged to work in small groups, or partner,with colleagues in other departments to create,portfolio ready pieces. This course covers 3D,modeling, texturing/shading, rigging, animation,,and lighting/compositing through a series of,focused projects aimed at rounding out a student’s,skillset, and preparing them to create their own,films.

    Credits: 3

    Prerequisites: DMA 347

  • DMA-381 HARD SURFACE SCULPTING

    This course focuses on digital modeling and,sculpting and the design development of hard,surface assets/characters/vehicles as they relate,to game design and animation. Treatments and,synopsis will describe the theme based back story,,rationale, and visual design. Students will learn,the sculpting and modeling techniques of,conceptual artists and digital sculptors, to,create models for film and game design focused on,high resolution conceptual models and baked game,models. Students will exit the course with a,finished and highly developed portfolio of,sculptures and models, rendered and complete with,textures.

    Credits: 3

    Prerequisites: DMA 341

  • DMA-403 GAME TREND

    This course guides students through a wide variety,of topics related to the game industry. Portfolio,development, professional presentation skills,,technical research into new and emerging,technologies and Industry 4.0 are touched on,within this course. Through student initiated,research projects or, when available,,industry partnerships and interdepartmental,collaborations, students will have an opportunity,to work in a team environment to execute projects,from design to completion.

    Credits: 3

    Prerequisites: DMA 340

  • DMA-413 GAME SENIOR STUDIO I

    The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the first course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

    Credits: 3

    Prerequisites: DMA 364

  • DMA-414 GAME SENIOR STUDIO II

    The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the second course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

    Credits: 3

    Prerequisites: DMA 413

  • DMA-428 GAME PROFESSIONAL FUTURES

    The intent of this class is to prepare the student,for entry into the next level of work within the,game industry or other relevant industry. Future,scenarios in professional studios, corporations,,exhibitions, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives. Students will experience scenarios in,current and emerging interview practices in order,to gain confidence and experience in talking about,their work in a clear and professional manner.

    Credits: 3

    Prerequisites: DMA 403