Tag: DMA Major Elective

  • DMA-105 DESIGN PROCESS 1

    In the first half of the semester, students will,learn to analyze and describe form. They will,learn different categories of form to develop the,skills for unique execution. In the second half,of this course students will be introduced to the,concept of three-dimensional space and the,different scales of space. Students will be,asked to explore simple spatial environments of,different kinds with particular reference to,their effect on narrative.

    Credits: 3

    Prerequisites:

  • DMA-106 DESIGN PROCESS 2

    In this course students will continue building,their knowledge of space and form as it relates,to story. Essential to the Concept Designer,,they will apply these tools through,interpretation of shape and gesture to achieve,design execution for Character, Hardware and,Environments. These elements will be combined,for a final KeyFrame story composition.

    Credits: 3

    Prerequisites: DMA 105

  • DMA-107 GAME IDEATION

    This course introduces game ideation, focusing on,story, aesthetics, development and design. A,contextual history of video game and interactive,media will be examined. Game Design Documentation,and project management will be examined as,students focus on story for game and determine the,best methods to deliver narratives through,experimentation and research.

    Credits: 3

    Prerequisites:

  • DMA-108 INTRO TO DIGITAL 3D I

    Being proficient in executing design concepts in,3D is key to a Concept Designer and using digital,3D programs is an important toolset in their,workflow. This course will familiarize students,with 3D tools and rendering engines. Students,develop a basic understanding of the program and,general execution including modeling, texturing,,lighting and rendering.

    Credits: 3

    Prerequisites:

  • DMA-201 ANIMATION II

    This course continues the development of character,animation, further exploring the foundations while,introducing acting theory, film language, scene,structure and technical skills. Students refine,their drawing and animation experience, working on,techniques that include animation clean up, lip,sync, timing to music and sound, moving,layouts/pans, assisting, timing/slugging and,completed production. Comedic and dramatic acting,,including observation of diverse subjects, is,further explored as well as producing completed,sequences, in addition to production skills such,as compiling, presentation and learning to work in,different styles.

    Credits: 3

    Prerequisites: DMA 101

  • DMA-202 ANIMATION III

    In this course students study similarities and,differences between acting for animators and real,world acting, applying concepts to multiple,character interaction with sets and props,,exploring comedic timing, and conveying emotions,while emphasizing diverse character makeup in,order to generate mass audience appeal. Students,build on knowledge from Animation I and II to,refine their skills, working on techniques,specifically related to their area of,concentration, lip sync, and film and character,animation production through the creation of a,completed animation short.

    Credits: 3

    Prerequisites: DMA 201

  • DMA-208 INTRO TO DIGITAL 3D II

    This course takes Digital 3D into a deeper,concentration. Students explore procedural,,projection mapping, and UV texturing techniques.,Students also dive deeper into modeling learning,sub-division polygonal and spline techniques.,Lighting is the third element of the class where,students learn studio and environmental set-ups,along with HDRI techniques. This class prepares,students with the tools to execute stand alone,objects or elements they can use for compositing.

    Credits: 3

    Prerequisites: DMA 108

  • DMA-212 2D DIGITAL ANIMATION II

    This course introduces students to time-based,animation through basic concepts and theories of,compositing, sequencing, editing, digitizing,,rendering, file management and organization.,Students also learn how to communicate ideas and,information through the use of these elements.

    Credits: 3

    Prerequisites: DMA 211

  • DMA-213 DIGITAL ANIMATION TECHNIQUES II

    Students will be introduced to Digital Animation,Techniques in the areas of Cel and Puppet,animation with exercises that can be applied to,the individual’s portfolio. This will be an,excellent opportunity for the student to,understand the hybrid elements of hand-drawn and,puppet animation and get more comfortable with,industry-standard software such as Toon Boom,Harmony.

    Credits: 3

    Prerequisites: DMA-101

  • DMA-228 STOP MOTION I

    This class focuses on object, clay and puppet,animation. Topics covered include staging,,choreography, direction, acting, stage design and,cinematic language. Students explore the,characteristics of physical space and how movement,can be used to suggest weight and gravity.,Students also investigate light and shadow in,scenes and learn how to create convincing stop,motion characters, analyzing personality and,attributes from diverse backgrounds, through,design, observation, materials and single-frame,animation.

    Credits: 3

    Prerequisites: Complete 3 credits from one: DMA 243, DFN 132 or DFN 116