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  • DMA-258 VIS COMM 4: COMPOSITING

    Compositing techniques are an important tool for,the Concept Designer and this class takes the,learning outcomes from the previous courses and,combines them to deliver the skill level to,execute finished renderings in the area of,Keyframe, Environments, Character and vehicles. ,These techniques include 3D, Photoshop painting,,compositing and collage to execute images that,serve a storyline.

    Credits: 3

    Prerequisites: DMA 257

  • DMA-257 VIS COMM 3 MATERIAL INDICATION

    Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward into the study of materials,and how light affects them. Projects will range,from executing gray shading primitive shapes to,realistic indication of plastic, wood, glass and,chrome.

    Credits: 3

    Prerequisites: DFN 101, DFN 112, DFN 119

  • DMA-256 LIGHTING & RENDERING

    This course builds on DMA 217, Introduction to 3D,,with more advanced projects in 3D lighting,,texturing, and compositing. Students explore the,use of various techniques for using lights,,rendering images, and preparing them in a final,composite.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-248 GAME: CONCEPT & TECHNOLOGY II

    This intermediary course will guide students,through focused explorations of game design,principles and technologies through a variety of,hands on projects. The course encourages,experimentation of technique within the medium.,Concept, story, design, technical skill and,originality are emphasized. The technical skills,gained within each project will be applied toward,the effective communication of unique stories and,concepts through the development of working 2D and,3D games. Unity and Unreal Game Engines as well as,pertinent game design software will be explored.

    Credits: 3

    Prerequisites: DMA 245

  • DMA-247 GAME ART II

    This course focuses on expanding the basic,techniques and workflows that are taught in Game,Art 1. Students will take a deep dive and,strengthen their understanding of different career,paths one can pursue in game art. Examples of the,different game art paths are environment art,,character art, VFX, tech art, and material artist.,This will be completed through a series of,projects and workshops to better prepare the,students for a specific roll they would like to,pursue.

    Credits: 3

    Prerequisites: DMA 246

  • DMA-246 GAME ART I

    This course focuses on the creation of 3D models,for realtime applications such as games.,Modeling, texturing, lighting, and animation for,games are covered as well as how a game production,pipeline works.

    Credits: 3

    Prerequisites: DMA 217, DMA 234

  • DMA-245 GAME: CONCEPT AND TECHNOLOGY

    This introductory course will guide students,through explorations with game technologies. 2D,,3D, web, interaction, installation, mobile and VR,applications can be explored. This course,encourages experimentation within the medium.,Concept, story, design and originality are,emphasized. A broad overview of Video Game history,is examined looking at the many varied voices that,not only design and produce contemporary games,,but have done so in the past. Unique character and,environment design are explored keeping in mind,the connection to narrative through the lens of,diverse human experience.

    Credits: 3

    Prerequisites:

  • DMA-243 ANIMATION NUTS AND BOLTS

    Animation Nuts and Bolts introduces essential,technologies and animation camera and lighting,techniques for capturing digital images of,physical/analog art elements for creative use in,frame-by-frame traditional, stop-motion, and,experimental animation. Storytelling and editing,techniques developed in Creative Visualization,(DMA-120) are reinforced within the animation,assignments and via animatic exercises and an edit,of a demo reel of work from the class.

    Credits: 3

    Prerequisites:

  • DMA-237 CONCEPT ID

    Problem solving within story and executing a,design solution is the focus of this class. The,industrial design process is very important to the,creation of imagery and assets needed for the,entertainment industry. Students will learn the,skills needed to design any area of story with an,emphasis on the industrial design approach.

    Credits: 3

    Prerequisites: DMA 105, DMA 106

  • DMA-234 MODELING & TEXTURING

    This course builds upon the Introduction to 3D,course, with more advanced projects in 3D,modeling, texturing, and setup. Students explore,the use of various techniques for using modeling,tools and workflows, explore hard and organic,surfaces, and plan for proper rigging. By the,completion of this course, students will have a,thorough understanding of how to prepare their,models for animation.

    Credits: 3

    Prerequisites: DMA 217