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  • DMA-349 ANIMATION PROJECTS II

    This course follows Animation Projects I and,allows students to continue to explore and,experiment with traditional and non-traditional,materials and animation processes (paint, clay,,sand, cut-out, pixelation, computer graphics,,etc.,) to create finished animated films. These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class mirrors traditional and nontraditional,perspectives of society. Note: Some students,(transfers) may take this course before Animation,Projects I if their schedule requires.

    Credits: 3

    Prerequisites: DMA-348

  • DMA-348 ANIMATION PROJECTS I

    Students explore and experiment with traditional,and non-traditional materials and animation,processes (paint, clay, sand, cut-out, pixelation,,computer graphics, etc.) to create finished,animated films. These self-directed collaborative,projects are designed to allow the student the,opportunity to fully experiment with the creative,medium. Story, technique and originality are,emphasized. This class mirrors traditional and,nontraditional perspectives of society.

    Credits: 3

    Prerequisites: DMA 230

  • DMA-347 3D ANIMATION II

    With this course, students learn the skills,necessary to bring their own characters to life,through 3D animation. A large emphasis is placed,on body mechanics and workflow, allowing for the,development of a preferred shot progression,technique. Using industry standard tools, students,will create their own character from the ground,up, and animate a shot with them for a capstone,project showcasing their command of character,development, expressive and appealing animation,,the 3D pipeline, and cinematic storytelling.

    Credits: 3

    Prerequisites: DMA 317

  • DMA-342/352 DMA 342 OR DMA 352

    CHOOSE ONE COURSE-3 CREDITS,DMA 342, DOCUMENTARY FILMMAKING,DMA 352, EXPERIMENTAL FILMMAKING II

    Credits: 3

    Prerequisites:

  • DMA-341 DIGITAL CHARACTER SCULPTING,ENVIRONMENTS

    This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-340 GAME PROJECTS II

    This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, 3D, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 3D game production.

    Credits: 3

    Prerequisites: DMA 339

  • DMA-339 GAME PROJECTS I

    This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 2D game production.

    Credits: 3

    Prerequisites: DMA 246

  • DMA-333 ADVANCED STORY CONCEPTS

    This course will examine multifaceted diverse,story development and concept execution through,the screening and dissection of existing media,works (short films, games, etc.) and implementing,best practices for the pre-production pipeline.,Students will spend the semester focused on,pre-production for potential senior thesis,projects with an emphasis on diversity in story,and unique experiences. through ideation, concept,development, writing exercises (short stories,,treatments, screenplays and/or game design,documents). Practical exercises will focus on,compelling storytelling and concept execution for,a variety of media with an eye toward challenging,,achievable production projects emphasizing,cinematic language, compelling storytelling,,developed skills, and the importance of personal,aesthetics and voice.

    Credits: 3

    Prerequisites: DMA 120

  • DMA-330 CHARACTER RIGGING

    Character rigging is the puppet-making and,robotics of computer graphics. In this course,,students learn inorganic rigging of vehicles and,machines as well as advanced techniques for,characters such as blend/shape facial expression,setups and squash and stretch.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-329 ADVANCED COMPUTER GENERATED,ENVIRONMENTS

    This advanced CG course builds upon the students,prior knowledge of 3D CG and applies that,knowledge and skill towards the rendering of,realistic and convincing CG still lifes, indoor,environments, and outdoor environments with,appropriate design consideration for a range of,end users both imagined and in real life. New,techniques that can enhance image quality and,composition are discussed and demonstrated.,Traditional and non-traditional 3D techniques,,exploring photorealism, efficient modeling,,lighting and texture mapping are also covered in,this course.

    Credits: 3

    Prerequisites: DMA 217, DMA 234 or DMA 246, or DMA 297