Category: Undergraduate Courses

  • DMA-246 GAME ART I

    This course focuses on the creation of 3D models,for realtime applications such as games.,Modeling, texturing, lighting, and animation for,games are covered as well as how a game production,pipeline works.

    Credits: 3

    Prerequisites: DMA 217, DMA 234

  • DMA-247 GAME ART II

    This course focuses on expanding the basic,techniques and workflows that are taught in Game,Art 1. Students will take a deep dive and,strengthen their understanding of different career,paths one can pursue in game art. Examples of the,different game art paths are environment art,,character art, VFX, tech art, and material artist.,This will be completed through a series of,projects and workshops to better prepare the,students for a specific roll they would like to,pursue.

    Credits: 3

    Prerequisites: DMA 246

  • DMA-248 GAME: CONCEPT & TECHNOLOGY II

    This intermediary course will guide students,through focused explorations of game design,principles and technologies through a variety of,hands on projects. The course encourages,experimentation of technique within the medium.,Concept, story, design, technical skill and,originality are emphasized. The technical skills,gained within each project will be applied toward,the effective communication of unique stories and,concepts through the development of working 2D and,3D games. Unity and Unreal Game Engines as well as,pertinent game design software will be explored.

    Credits: 3

    Prerequisites: DMA 245

  • DMA-256 LIGHTING & RENDERING

    This course builds on DMA 217, Introduction to 3D,,with more advanced projects in 3D lighting,,texturing, and compositing. Students explore the,use of various techniques for using lights,,rendering images, and preparing them in a final,composite.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-257 VIS COMM 3 MATERIAL INDICATION

    Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward into the study of materials,and how light affects them. Projects will range,from executing gray shading primitive shapes to,realistic indication of plastic, wood, glass and,chrome.

    Credits: 3

    Prerequisites: DFN 101, DFN 112, DFN 119

  • DMA-258 VIS COMM 4: COMPOSITING

    Compositing techniques are an important tool for,the Concept Designer and this class takes the,learning outcomes from the previous courses and,combines them to deliver the skill level to,execute finished renderings in the area of,Keyframe, Environments, Character and vehicles. ,These techniques include 3D, Photoshop painting,,compositing and collage to execute images that,serve a storyline.

    Credits: 3

    Prerequisites: DMA 257

  • DMA-259 COLOR THEORY

    Knowing how light and color affect storytelling,and composition are an absolute tool for a Concept,Designer. This course covers the properties and,effects of light and color. Scenarios include,different lighting conditions such as night and,day, color properties such as hue, tone, chromatic,signal and luminosity.

    Credits: 3

    Prerequisites: DMA 257

  • DMA-270 ANIMATION PRODUCTION

    This course introduces the execution of the,animation production pipeline, in its entirety,,through the creation of two team-bases short,films-the faculty acting as the producer and,students covering all other aspects of production,within their assigned roles. Students will,further their understanding of film language,,layout, stylized design, and continuity in,animation. This course also prepares students for,their two semester Animation Projects classes as,well as future production studios throughout the,remainder of their academic career and beyond.

    Credits: 3

    Prerequisites: DMA 120, DMA 201 (OR DMA 317)

  • DMA-285 SPECIAL PROJECT 100/200

    The Special Project class is offered on an,occasional basis, with course content specific to,the to the area being explored

    Credits: 3

    Prerequisites: Take DMA-101 and DMA-120

  • DMA-297 INTERMEDIATE 3D COMPUTER GRAPHICS

    This class will continue from Intro to 3D. ,Students will be tackling more advanced concepts,of constructing 3D character, worlds, and props,for the entertainment industry. 3D texturing and,painting as well as an in depth understanding of,under the hood creation of the final portfolio,image and animation will be the objective of this,course.

    Credits: 3

    Prerequisites: DMA 217