Category: Undergraduate Courses

  • DMA-213 DIGITAL ANIMATION TECHNIQUES II

    Students will be introduced to Digital Animation,Techniques in the areas of Cel and Puppet,animation with exercises that can be applied to,the individual’s portfolio. This will be an,excellent opportunity for the student to,understand the hybrid elements of hand-drawn and,puppet animation and get more comfortable with,industry-standard software such as Toon Boom,Harmony.

    Credits: 3

    Prerequisites: DMA-101

  • DMA-217 INTRODUCTION TO 3D COMPUTER GRAPHICS

    This course introduces students to the core,concepts and techniques of,computer generated imagery and animation using,industry-standard tools,and workflows. Through targeted exercises,,students will explore the,entire 3D production pipeline, gaining hands-on,experience in modeling,,texturing, shading, lighting, and basic animation.,This course establishes a,foundational understanding of these disciplines,,equipping students with,the skills necessary to bring their creative,visions to life in this dynamic,medium.

    Credits: 3

    Prerequisites:

  • DMA-228 STOP MOTION I

    This class focuses on object, clay and puppet,animation. Topics covered include staging,,choreography, direction, acting, stage design and,cinematic language. Students explore the,characteristics of physical space and how movement,can be used to suggest weight and gravity.,Students also investigate light and shadow in,scenes and learn how to create convincing stop,motion characters, analyzing personality and,attributes from diverse backgrounds, through,design, observation, materials and single-frame,animation.

    Credits: 3

    Prerequisites: Complete 3 credits from one: DMA 243, DFN 132 or DFN 116

  • DMA-230 EXPERIMENTAL ANIMATION

    Students undertake hands-on exploration of,nontraditional ways of creating animations. They,experiment with materials such as charcoal,on paper, chalk on blackboard, painting on and,scratching off film, cut outs, sand animation,,painting on glass and painting with clay, or may,choose their own materials. American and,international experimental animation are used as,an inspiration and challenge for students in the,development of their personal work.

    Credits: 3

    Prerequisites:

  • DMA-232 DRAWING TECH FOR VISUAL MEDIA

    This class offers the student the opportunity to,observe and draw the figure from life, both human,(examining a multitude of varied form) and animal.,We will be drawing in class as well as on,location. The focus will be on quick sketches,,observing a wide range of diverse figure in motion,through gestural poses in class and observing,animals and people on location. In addition, the,instructor will lecture and do demonstrations in,class. Through quick sketches in class and on,location the student will gain confidence in their,drawing skills, and through observation acquire an,internal sense of how the body moves, and skills,that will greatly enhance their artistic goals.

    Credits: 3

    Prerequisites: DFN 101, DFN112

  • DMA-233 ENVIRONMENTS AND CHARACTERS

    This course focuses on the development of,environments and characters as they relate to game,design and animation. Treatments and synopsis,describe the theme (Race, Gender, and Global,Cultures are among the themes that may be,examined) based character backstory, rationale,,and visual design. Students develop environments,that consider and are integrated with character,design. Students exit the course with a finished,and highly developed portfolio of characters and,environments. Originality and innovation will be,emphasized.

    Credits: 3

    Prerequisites: DMA 120, DIL 158 OR DMA 107

  • DMA-234 MODELING & TEXTURING

    This course builds upon the Introduction to 3D,course, with more advanced projects in 3D,modeling, texturing, and setup. Students explore,the use of various techniques for using modeling,tools and workflows, explore hard and organic,surfaces, and plan for proper rigging. By the,completion of this course, students will have a,thorough understanding of how to prepare their,models for animation.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-237 CONCEPT ID

    Problem solving within story and executing a,design solution is the focus of this class. The,industrial design process is very important to the,creation of imagery and assets needed for the,entertainment industry. Students will learn the,skills needed to design any area of story with an,emphasis on the industrial design approach.

    Credits: 3

    Prerequisites: DMA 105, DMA 106

  • DMA-243 ANIMATION NUTS AND BOLTS

    Animation Nuts and Bolts introduces essential,technologies and animation camera and lighting,techniques for capturing digital images of,physical/analog art elements for creative use in,frame-by-frame traditional, stop-motion, and,experimental animation. Storytelling and editing,techniques developed in Creative Visualization,(DMA-120) are reinforced within the animation,assignments and via animatic exercises and an edit,of a demo reel of work from the class.

    Credits: 3

    Prerequisites:

  • DMA-245 GAME: CONCEPT AND TECHNOLOGY

    This introductory course will guide students,through explorations with game technologies. 2D,,3D, web, interaction, installation, mobile and VR,applications can be explored. This course,encourages experimentation within the medium.,Concept, story, design and originality are,emphasized. A broad overview of Video Game history,is examined looking at the many varied voices that,not only design and produce contemporary games,,but have done so in the past. Unique character and,environment design are explored keeping in mind,the connection to narrative through the lens of,diverse human experience.

    Credits: 3

    Prerequisites: