Category: Undergraduate

2026-2027 Academic Catalog

  • DMA-367 3D ANIMATION III

    Dive into the world of 3D character animation with,an intensive course designed to provide a holistic,overview of the production pipeline, from concept,to final frame. This course explores performance,driven animation, and how to make compelling,characters with nuanced motion. Students are,encouraged to work in small groups, or partner,with colleagues in other departments to create,portfolio ready pieces. This course covers 3D,modeling, texturing/shading, rigging, animation,,and lighting/compositing through a series of,focused projects aimed at rounding out a student’s,skillset, and preparing them to create their own,films.

    Credits: 3

    Prerequisites: DMA 347

  • DMA-381 HARD SURFACE SCULPTING

    This course focuses on digital modeling and,sculpting and the design development of hard,surface assets/characters/vehicles as they relate,to game design and animation. Treatments and,synopsis will describe the theme based back story,,rationale, and visual design. Students will learn,the sculpting and modeling techniques of,conceptual artists and digital sculptors, to,create models for film and game design focused on,high resolution conceptual models and baked game,models. Students will exit the course with a,finished and highly developed portfolio of,sculptures and models, rendered and complete with,textures.

    Credits: 3

    Prerequisites: DMA 341

  • DMA-403 GAME TREND

    This course guides students through a wide variety,of topics related to the game industry. Portfolio,development, professional presentation skills,,technical research into new and emerging,technologies and Industry 4.0 are touched on,within this course. Through student initiated,research projects or, when available,,industry partnerships and interdepartmental,collaborations, students will have an opportunity,to work in a team environment to execute projects,from design to completion.

    Credits: 3

    Prerequisites: DMA 340

  • DMA-410 SENIOR PRODUCTION STUDIO I

    The purpose of this course is to allow students,to,undertake a major independently initiated project,that forms a major part of their graduation,portfolio, or reel. Since students from all,concentrations in the curriculum are required to,take this course there are opportunities for,students to form teams that include many,different,skills and tackle ambitious, forward-looking,projects in a professional manner.

    Credits: 3

    Prerequisites: TAKE DMA-333 AND DMA-349

  • DMA-413 GAME SENIOR STUDIO I

    The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the first course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

    Credits: 3

    Prerequisites: DMA 364

  • DMA-414 GAME SENIOR STUDIO II

    The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the second course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

    Credits: 3

    Prerequisites: DMA 413

  • DMA-420 SENIOR PRODUCTION STUDIO II

    This is the second of two senior-level studio,courses. The purpose of this course is to allow,students to continue to undertake a major,independently initiated project that forms a major,part of their graduation portfolio, or reel. Since,students from all tracks in the curriculum are,required to take this class, there are,opportunities for students to form teams that,include many different skills and tackle,ambitious, forward-looking projects in a,professional manner.

    Credits: 3

    Prerequisites: DMA 410

  • DMA-424 PROFESSIONAL FUTURES

    The intent of this class is to prepare the,student for entry into the next level of work.,Future scenarios in professional studios,,corporations, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives.

    Credits: 3

    Prerequisites: DMA 333

  • DMA-428 GAME PROFESSIONAL FUTURES

    The intent of this class is to prepare the student,for entry into the next level of work within the,game industry or other relevant industry. Future,scenarios in professional studios, corporations,,exhibitions, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives. Students will experience scenarios in,current and emerging interview practices in order,to gain confidence and experience in talking about,their work in a clear and professional manner.

    Credits: 3

    Prerequisites: DMA 403

  • DMA-430 SENIOR CONCEPT STUDIO 1

    This course follows the same outcomes as Senior,Studio for the other Entertainment Arts tracks. ,Based on their individual area of focus, each,student will research, conceive and develop an,in-depth final project, to be completed at a,professional level of finish, by the end of the,year. Concept Studio not only will serve students,in generating a competitive portfolio but it will,also provide important lectures about navigating,the entertainment industry in areas such as,networking, negotiating deals and deep,understanding of the industry’s environment and,politics.

    Credits: 3

    Prerequisites: DMA-358