CHOOSE ONE COURSE-3 CREDITS,DMA 317, COMPUTER CHARACTER ANIMATION I,DMA 245, GAME: CONCEPT AND TECHNOLOGY
Credits: 3
Prerequisites:
2026-2027 Academic Catalog
CHOOSE ONE COURSE-3 CREDITS,DMA 317, COMPUTER CHARACTER ANIMATION I,DMA 245, GAME: CONCEPT AND TECHNOLOGY
Credits: 3
Prerequisites:
This course builds on the cinematic skills learned,in Stop Motion I. Students will further refine,their skills in creative narratives and,distinctive characters. The goal of the course is,for students to produce a short film that,showcases their acquired skills and their own,original aesthetic.
Credits: 3
Prerequisites: DMA 228
This advanced CG course builds upon the students,prior knowledge of 3D CG and applies that,knowledge and skill towards the rendering of,realistic and convincing CG still lifes, indoor,environments, and outdoor environments with,appropriate design consideration for a range of,end users both imagined and in real life. New,techniques that can enhance image quality and,composition are discussed and demonstrated.,Traditional and non-traditional 3D techniques,,exploring photorealism, efficient modeling,,lighting and texture mapping are also covered in,this course.
Credits: 3
Prerequisites: DMA 217, DMA 234 or DMA 246, or DMA 297
Character rigging is the puppet-making and,robotics of computer graphics. In this course,,students learn inorganic rigging of vehicles and,machines as well as advanced techniques for,characters such as blend/shape facial expression,setups and squash and stretch.
Credits: 3
Prerequisites: DMA 217
This course will examine multifaceted diverse,story development and concept execution through,the screening and dissection of existing media,works (short films, games, etc.) and implementing,best practices for the pre-production pipeline.,Students will spend the semester focused on,pre-production for potential senior thesis,projects with an emphasis on diversity in story,and unique experiences. through ideation, concept,development, writing exercises (short stories,,treatments, screenplays and/or game design,documents). Practical exercises will focus on,compelling storytelling and concept execution for,a variety of media with an eye toward challenging,,achievable production projects emphasizing,cinematic language, compelling storytelling,,developed skills, and the importance of personal,aesthetics and voice.
Credits: 3
Prerequisites: DMA 120
This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 2D game production.
Credits: 3
Prerequisites: DMA 246
This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, 3D, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 3D game production.
Credits: 3
Prerequisites: DMA 339
This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.
Credits: 3
Prerequisites: DMA 217
CHOOSE ONE COURSE-3 CREDITS,DMA 342, DOCUMENTARY FILMMAKING,DMA 352, EXPERIMENTAL FILMMAKING II
Credits: 3
Prerequisites:
With this course, students learn the skills,necessary to bring their own characters to life,through 3D animation. A large emphasis is placed,on body mechanics and workflow, allowing for the,development of a preferred shot progression,technique. Using industry standard tools, students,will create their own character from the ground,up, and animate a shot with them for a capstone,project showcasing their command of character,development, expressive and appealing animation,,the 3D pipeline, and cinematic storytelling.
Credits: 3
Prerequisites: DMA 317