Author: Tanecia Nunlee

  • DMA-349 ANIMATION PROJECTS II

    This course follows Animation Projects I and,allows students to continue to explore and,experiment with traditional and non-traditional,materials and animation processes (paint, clay,,sand, cut-out, pixelation, computer graphics,,etc.,) to create finished animated films. These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class mirrors traditional and nontraditional,perspectives of society. Note: Some students,(transfers) may take this course before Animation,Projects I if their schedule requires.

    Credits: 3

    Prerequisites: DMA-348

  • DMA-351 ADVANCED CREATURE CREATION,ENVIRONMENTS

    In this course students will explore the,necessary details needed to create believable,creature full body models. Students will learn,the necessary process needed to design, plan,,create and implement professional creature and,character models in 3D using Maya and Zbrush in a,professional pipeline setting.

    Credits: 3

    Prerequisites: DMA 341

  • DMA-357 VIS COMM 5: ZBRUSH

    Continuing from the previous Vis Comm courses in,rendering techniques, this course will focus on,producing finished imagery thru sculpting-modeling,in ZBrush. Students will learn and execute,organic and hard surface modeling techniques for,characters and props which they will render and,paint-over. Lighting, color and composition will,be stressed for final projects.

    Credits: 3

    Prerequisites: DMA 258

  • DMA-358 VIS COMM 6: DRAMATIC NARRATIVE

    Interpreting story is a large part of a Concept,Designers job. In this course, advanced digital,rendering techniques will be continued and,students will further develop skills in both 3D,and Photoshop programs. Shortcuts to increase,rendering productivity will be discussed and,demonstrated as all areas of Concept Design will,be explored with full emphasis on storytelling by,means of Keyframe execution.

    Credits: 3

    Prerequisites: DMA 357

  • DMA-360 ARCHITECTURE 1

    In this course, exterior architectural styles will,be explored. Design elements and styles will be,studied and students will then execute drawings,and renderings of an architectural exterior or,their own design expressing certain specific,styling guidelines. Final exterior renderings,will be completed for each of the genres.

    Credits: 3

    Prerequisites: DMA 258

  • DMA-361 ARCHITECTURE 2

    In this course, interior architectural styles will,be explored. Design elements and styles will be,studied and student will execute drawings and,renderings of an architectural interior of their,own design expressing certain specific styling,guidelines. Final interior renderings will be,completed for each of the genres.

    Credits: 3

    Prerequisites: DMA 360

  • DMA-362 VEHICLES AND PROPS

    In some stories, a vehicle or prop can be its own,character. In this course. students will continue,their industrial design, storytelling strategies,and techniques for the creation of vehicles and,props for the entertainment industry. Past,,present, and future time periods will be,investigated equally through a range of design,exercises.

    Credits: 3

    Prerequisites: DMA 258

  • DMA-363 CHARACTER DESIGN

    In this course, students will be introduced to,what characteristics make up believable and,dynamic characters. The course will focus on the,design of characters for stories both existing and,imagined by the students. A strong understanding,of anatomy and purpose to each character will be,of particular focus.

    Credits: 3

    Prerequisites: DMA 360

  • DMA-414 GAME SENIOR STUDIO II

    The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the second course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

    Credits: 3

    Prerequisites: DMA 413

  • DMA-420 SENIOR PRODUCTION STUDIO II

    This is the second of two senior-level studio,courses. The purpose of this course is to allow,students to continue to undertake a major,independently initiated project that forms a major,part of their graduation portfolio, or reel. Since,students from all tracks in the curriculum are,required to take this class, there are,opportunities for students to form teams that,include many different skills and tackle,ambitious, forward-looking projects in a,professional manner.

    Credits: 3

    Prerequisites: DMA 410