Tag: All Courses

  • DMA-339 GAME PROJECTS I

    This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 2D game production.

    Credits: 3

    Prerequisites: DMA 246

  • DMA-340 GAME PROJECTS II

    This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, 3D, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 3D game production.

    Credits: 3

    Prerequisites: DMA 339

  • DMA-341 DIGITAL CHARACTER SCULPTING,ENVIRONMENTS

    This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-342/352 DMA 342 OR DMA 352

    CHOOSE ONE COURSE-3 CREDITS,DMA 342, DOCUMENTARY FILMMAKING,DMA 352, EXPERIMENTAL FILMMAKING II

    Credits: 3

    Prerequisites:

  • DMA-347 3D ANIMATION II

    With this course, students learn the skills,necessary to bring their own characters to life,through 3D animation. A large emphasis is placed,on body mechanics and workflow, allowing for the,development of a preferred shot progression,technique. Using industry standard tools, students,will create their own character from the ground,up, and animate a shot with them for a capstone,project showcasing their command of character,development, expressive and appealing animation,,the 3D pipeline, and cinematic storytelling.

    Credits: 3

    Prerequisites: DMA 317

  • DMA-348 ANIMATION PROJECTS I

    Students explore and experiment with traditional,and non-traditional materials and animation,processes (paint, clay, sand, cut-out, pixelation,,computer graphics, etc.) to create finished,animated films. These self-directed collaborative,projects are designed to allow the student the,opportunity to fully experiment with the creative,medium. Story, technique and originality are,emphasized. This class mirrors traditional and,nontraditional perspectives of society.

    Credits: 3

    Prerequisites: DMA 230

  • DMA-364 GAME THESIS DESIGN & MANAGEMENT

    Students will conceptualize and develop a,multifaceted thesis project that will be executed,in their senior year as part of the Senior,Production Studio for Game 1 and 2 courses. This,course will examine project/story development and,concept execution through the screening and,dissection of existing games and other pertinent,media and implementing best practices for the pre,production pipeline. Students will be asked to,ideate across a wide range of narrative structures,including character backgrounds and experiences,within unique storylines.

    Credits: 3

    Prerequisites: DMA 339

  • DMA-367 3D ANIMATION III

    Dive into the world of 3D character animation with,an intensive course designed to provide a holistic,overview of the production pipeline, from concept,to final frame. This course explores performance,driven animation, and how to make compelling,characters with nuanced motion. Students are,encouraged to work in small groups, or partner,with colleagues in other departments to create,portfolio ready pieces. This course covers 3D,modeling, texturing/shading, rigging, animation,,and lighting/compositing through a series of,focused projects aimed at rounding out a student’s,skillset, and preparing them to create their own,films.

    Credits: 3

    Prerequisites: DMA 347

  • DMA-381 HARD SURFACE SCULPTING

    This course focuses on digital modeling and,sculpting and the design development of hard,surface assets/characters/vehicles as they relate,to game design and animation. Treatments and,synopsis will describe the theme based back story,,rationale, and visual design. Students will learn,the sculpting and modeling techniques of,conceptual artists and digital sculptors, to,create models for film and game design focused on,high resolution conceptual models and baked game,models. Students will exit the course with a,finished and highly developed portfolio of,sculptures and models, rendered and complete with,textures.

    Credits: 3

    Prerequisites: DMA 341

  • DMA-403 GAME TREND

    This course guides students through a wide variety,of topics related to the game industry. Portfolio,development, professional presentation skills,,technical research into new and emerging,technologies and Industry 4.0 are touched on,within this course. Through student initiated,research projects or, when available,,industry partnerships and interdepartmental,collaborations, students will have an opportunity,to work in a team environment to execute projects,from design to completion.

    Credits: 3

    Prerequisites: DMA 340