Category: 26-27 Catalog

2026-2027 Academic Catalog

  • DMA-339 GAME PROJECTS I

    This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 2D game production.

    Credits: 3

    Prerequisites: DMA 246

  • DMA-340 GAME PROJECTS II

    This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, 3D, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 3D game production.

    Credits: 3

    Prerequisites: DMA 339

  • DMA-341 DIGITAL CHARACTER SCULPTING,ENVIRONMENTS

    This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-342/352 DMA 342 OR DMA 352

    CHOOSE ONE COURSE-3 CREDITS,DMA 342, DOCUMENTARY FILMMAKING,DMA 352, EXPERIMENTAL FILMMAKING II

    Credits: 3

    Prerequisites:

  • DMA-347 3D ANIMATION II

    With this course, students learn the skills,necessary to bring their own characters to life,through 3D animation. A large emphasis is placed,on body mechanics and workflow, allowing for the,development of a preferred shot progression,technique. Using industry standard tools, students,will create their own character from the ground,up, and animate a shot with them for a capstone,project showcasing their command of character,development, expressive and appealing animation,,the 3D pipeline, and cinematic storytelling.

    Credits: 3

    Prerequisites: DMA 317

  • DMA-348 ANIMATION PROJECTS I

    Students explore and experiment with traditional,and non-traditional materials and animation,processes (paint, clay, sand, cut-out, pixelation,,computer graphics, etc.) to create finished,animated films. These self-directed collaborative,projects are designed to allow the student the,opportunity to fully experiment with the creative,medium. Story, technique and originality are,emphasized. This class mirrors traditional and,nontraditional perspectives of society.

    Credits: 3

    Prerequisites: DMA 230

  • DMA-349 ANIMATION PROJECTS II

    This course follows Animation Projects I and,allows students to continue to explore and,experiment with traditional and non-traditional,materials and animation processes (paint, clay,,sand, cut-out, pixelation, computer graphics,,etc.,) to create finished animated films. These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class mirrors traditional and nontraditional,perspectives of society. Note: Some students,(transfers) may take this course before Animation,Projects I if their schedule requires.

    Credits: 3

    Prerequisites: DMA-348

  • DMA-351 ADVANCED CREATURE CREATION,ENVIRONMENTS

    In this course students will explore the,necessary details needed to create believable,creature full body models. Students will learn,the necessary process needed to design, plan,,create and implement professional creature and,character models in 3D using Maya and Zbrush in a,professional pipeline setting.

    Credits: 3

    Prerequisites: DMA 341

  • DMA-357 VIS COMM 5: ZBRUSH

    Continuing from the previous Vis Comm courses in,rendering techniques, this course will focus on,producing finished imagery thru sculpting-modeling,in ZBrush. Students will learn and execute,organic and hard surface modeling techniques for,characters and props which they will render and,paint-over. Lighting, color and composition will,be stressed for final projects.

    Credits: 3

    Prerequisites: DMA 258

  • DMA-358 VIS COMM 6: DRAMATIC NARRATIVE

    Interpreting story is a large part of a Concept,Designers job. In this course, advanced digital,rendering techniques will be continued and,students will further develop skills in both 3D,and Photoshop programs. Shortcuts to increase,rendering productivity will be discussed and,demonstrated as all areas of Concept Design will,be explored with full emphasis on storytelling by,means of Keyframe execution.

    Credits: 3

    Prerequisites: DMA 357