Category: Undergraduate Courses

  • DTR-334 JUNIOR EXTERIOR DESIGN STUDIO II

    The junior-year exterior design studio expands on,the process emersion experienced during the,sophomore year. Students must generate a,compelling, customer-driven design story as the,basis for their work. Advanced thinking in the,areas of aesthetics, primary research, inclusive,human factors, design theory and branding are,expected. The presence of corporate sponsors,along the way and the possibility of field trips,to professional design studios or factories will,further ensure the process has real-world career,relevance.

    Credits: 3

    Prerequisites: DTR 202, DTR 231, DTR 257, DTR 233

  • DTR-335 JUNIOR MOBILITY DESIGN STUDIO

    The junior-year mobility studio expands on,the interior, exterior and Design Theory II,Mobility courses taken in the sophomore year. ,Students are expected to embrace not only a,diverse set of shared user experiences, but also,the urban planning implications of a fleet of,vehicles for public use. Advanced thinking in the,areas of primary and secondary research, design,theory, sustainable materials and production,methods, inclusive human factors and user-focused,ergonomics are all expected. The presence of,corporate sponsors along the way and the,possibility of field trips to professional design,studios or factories will further ensure the,process has real-world career relevance.

    Credits: 3

    Prerequisites: DTR202,DTR231,DTR257,DTR233

  • DTR-336 JUNIOR MOBILITY DESIGN STUDIO II

    The junior-year mobility studio expands on,the interior, exterior and Design Theory II,Mobility courses taken in the sophomore year. ,Students are expected to embrace not only a,diverse set of shared user experiences, but also,the urban planning implications of a fleet of,vehicles for public use. Advanced thinking in the,areas of primary and secondary research, design,theory, sustainable materials and production,methods, inclusive human factors and user-focused,ergonomics are all expected. The presence of,corporate sponsors along the way and the,possibility of field trips to professional design,studios or factories will further ensure the,process has real-world career relevance.

    Credits: 3

    Prerequisites: DTR 202, DTR 231, DTR 257, DTR 233

  • DTR-337 JUNIOR VEHICLES DESIGN STUDIO

    The junior-year vehicle design studio expands on,the interior and exterior design skills learned at,the sophomore level. Students are expected to,generate compelling product and user stories as,the basis for recreational or vocational vehicle,design work. Advanced thinking in terms of,primary research, problem-solving, inclusive human,factors, the pursuit of sustainable solutions and,working within technical parameters are all,expected. The involvement of corporate sponsors,and the possibility of field trips to professional,design studios or factories will help yield a,process that has real-world career relevance.

    Credits: 3

    Prerequisites: DTR202,DTR231,DTR257,DTR233

  • DTR-338 JUNIOR VEHICLES DESIGN STUDIO II

    The junior-year vehicle design studio expands on,the interior and exterior design skills learned at,the sophomore level. Students are expected to,generate compelling product and user stories as,the basis for recreational or vocational vehicle,design work. Advanced thinking in terms of,primary research, problem-solving, inclusive human,factors, the pursuit of sustainable solutions and,working within technical parameters are all,expected. The involvement of corporate sponsors,and the possibility of field trips to professional,design studios or factories will help yield a,process that has real-world career relevance.

    Credits: 3

    Prerequisites: DTR 202, DTR 231, DTR 257, DTR 233

  • DTR-362 DIGITAL MODELING III

    In this course, students learn complex modeling,and rendering techniques using the latest 3-D,computer modeling software. This course,builds on a student’s accumulated knowledge of,nurb and/or polygonal tools, extrusions, patches,,skinning and surface treatments. Models are,rendered using full-color palettes, multi-source,lighting and texture mapping. Basic animation is,covered to prepare the student for advanced,skills.

    Credits: 3

    Prerequisites: DTR 241

  • DTR-362B DIG MOD III: BLENDER

    In this course, students learn complex modeling,and rendering techniques using the latest 3-D,computer modeling software. This course,builds on a student’s accumulated knowledge of,nurb and/or polygonal tools, extrusions, patches,,skinning and surface treatments. Models are,rendered using full-color palettes, multi-source,lighting and texture mapping. Basic animation is,covered to prepare the student for advanced,skills.

    Credits: 3

    Prerequisites: DTR 241

  • DTR-362C DIG MOD III : CLASS A

    In this course, students learn complex modeling,and rendering techniques using the latest 3-D,computer modeling software. This course,builds on a student’s accumulated knowledge of,nurb and/or polygonal tools, extrusions, patches,,skinning and surface treatments. Models are,rendered using full-color palettes, multi-source,lighting and texture mapping. Basic animation is,covered to prepare the student for advanced,skills.

    Credits: 3

    Prerequisites: DTR 241

  • DTR-362G DIG MOD III: GRAVITY SKETCH

    In this course, students learn complex modeling,and rendering techniques using the latest 3-D,computer modeling software. This course,builds on a student’s accumulated knowledge of,nurb and/or polygonal tools, extrusions, patches,,skinning and surface treatments. Models are,rendered using full-color palettes, multi-source,lighting and texture mapping. Basic animation is,covered to prepare the student for advanced,skills.

    Credits: 3

    Prerequisites: DTR 241

  • DTR-362S DIG MOD III: SUB D

    In this course, students learn complex modeling,and rendering techniques using the latest 3-D,computer modeling software. This course,builds on a student’s accumulated knowledge of,nurb and/or polygonal tools, extrusions, patches,,skinning and surface treatments. Models are,rendered using full-color palettes, multi-source,lighting and texture mapping. Basic animation is,covered to prepare the student for advanced,skills.

    Credits: 3

    Prerequisites: DTR 241