Category: Entertainment Arts Courses

2026-2027 Academic Catalog

  • DMA-297 INTERMEDIATE 3D COMPUTER GRAPHICS

    This class will continue from Intro to 3D. ,Students will be tackling more advanced concepts,of constructing 3D character, worlds, and props,for the entertainment industry. 3D texturing and,painting as well as an in depth understanding of,under the hood creation of the final portfolio,image and animation will be the objective of this,course.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-302 STORYBOARDING FOR ANIMATION

    This course will closely model the working,conditions, environment and schedule of a,professional Storyboard artist in motion picture,and animated features by expanding the artist’s,storytelling capability, and visually translating,scripts, considering characters background and,cultural influences.

    Credits: 3

    Prerequisites: DMA 120 OR DMA-107

  • DMA-309 CONCEPT DESIGN

    The process of creating visually compelling,,distinct, and relevant solutions for the,challenges conceptual designers routinely face is,the core focus of this class. Students learn the,skills needed to approach the design of any,object, with a special emphasis placed on,mastering storytelling as an approach to problem,solving.

    Credits: 3

    Prerequisites:

  • DMA-310 MAQUETTE SCULPTURE

    In this course students create three,entertainment,sculptures, three to twelve inches in height,,commonly referred to as maquettes. A maquette is,a small sculpture of an animated character,intended to be used as a conceptual guide in the,creation of a final work. The ability to capture,and represent a character in sculpture has many,applications in the entertainment and toy,industry. Creation of these sculptures are,taught from concept drawings, through creation of,armatures on suitable presentation bases through,to the completion of the final sculptures, that,are created in polyform clay.

    Credits: 3

    Prerequisites: Take DFN-132

  • DMA-317 3D ANIMATION 1

    This course emphasizes the importance of workflow,and technical processes in character animation.,Students will focus on mastering thefoundational,principles of body mechanics, posing, and motion,through structured exercises designed to develop a,strong animation workflow. The course prioritizes,the animation process, from planning and blocking,to refining and polishing, teaching students,efficient production techniques and how to,approach animation methodically. By the end of the,course, students will have a solid grasp of the,mechanics behind creating believable movement,,setting a strong technical foundation for future,courses.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-317/245 DMA 317 OR DMA 245

    CHOOSE ONE COURSE-3 CREDITS,DMA 317, COMPUTER CHARACTER ANIMATION I,DMA 245, GAME: CONCEPT AND TECHNOLOGY

    Credits: 3

    Prerequisites:

  • DMA-328 STOP MOTION II

    This course builds on the cinematic skills learned,in Stop Motion I. Students will further refine,their skills in creative narratives and,distinctive characters. The goal of the course is,for students to produce a short film that,showcases their acquired skills and their own,original aesthetic.

    Credits: 3

    Prerequisites: DMA 228

  • DMA-329 ADVANCED COMPUTER GENERATED,ENVIRONMENTS

    This advanced CG course builds upon the students,prior knowledge of 3D CG and applies that,knowledge and skill towards the rendering of,realistic and convincing CG still lifes, indoor,environments, and outdoor environments with,appropriate design consideration for a range of,end users both imagined and in real life. New,techniques that can enhance image quality and,composition are discussed and demonstrated.,Traditional and non-traditional 3D techniques,,exploring photorealism, efficient modeling,,lighting and texture mapping are also covered in,this course.

    Credits: 3

    Prerequisites: DMA 217, DMA 234 or DMA 246, or DMA 297

  • DMA-330 CHARACTER RIGGING

    Character rigging is the puppet-making and,robotics of computer graphics. In this course,,students learn inorganic rigging of vehicles and,machines as well as advanced techniques for,characters such as blend/shape facial expression,setups and squash and stretch.

    Credits: 3

    Prerequisites: DMA 217

  • DMA-333 ADVANCED STORY CONCEPTS

    This course will examine multifaceted diverse,story development and concept execution through,the screening and dissection of existing media,works (short films, games, etc.) and implementing,best practices for the pre-production pipeline.,Students will spend the semester focused on,pre-production for potential senior thesis,projects with an emphasis on diversity in story,and unique experiences. through ideation, concept,development, writing exercises (short stories,,treatments, screenplays and/or game design,documents). Practical exercises will focus on,compelling storytelling and concept execution for,a variety of media with an eye toward challenging,,achievable production projects emphasizing,cinematic language, compelling storytelling,,developed skills, and the importance of personal,aesthetics and voice.

    Credits: 3

    Prerequisites: DMA 120