Category: Undergraduate

2026-2027 Academic Catalog

  • FLM-364 RESEARCH & DEVELOPMENT

    This pre-thesis course functions as a think tank,toward Film Thesis projects with ideation, story,,and screenwriting sessions; self-directed studio,days to hone skills and explore technical and,aesthetic interests; and professional development,workshops focused on demo reel construction,,resume writing, and presentation skills.

    Credits: 3

    Prerequisites: FLM-364 and FLM-278 or FLM-288

  • FLM-403 FILM THESIS I

    This course affords students the time and space to,undertake major independently initiated film,projects, series, and/or other moving image works.,Students may propose narrative, documentary and/or,experimental projects with the goal of producing,them over the course of two semesters alongside,their peers, capitalizing on their pooled skill,sets and goals.

    Credits: 3

    Prerequisites: FLM 364

  • FLM-404 FILM THESIS II

    This course is for Film majors in their final,semester. It affords students the time and space,to complete major independently initiated film,projects, and/or other moving image works, or,series. Students will continue the production of,narrative, documentary and/or experimental,projects with the goal of completing them by the,end of this semester working alongside their,peers, capitalizing on their pooled skillsets and,goals.

    Credits: 3

    Prerequisites: FLM 403

  • FLM-418 FILM BUSINESS & CRITIQUE

    This seminar-style course is focused on the,business of film, presentation skills, and life,post-graduation. Students research and discuss,emerging topics in contemporary film production,and distribution, participate in focused critiques,on their in-progress thesis work, and refine their,professional package, including a demo reel, reel,breakdown, resume/CV, and web presence. It is a,companion course to the Film Thesis.

    Credits: 3

    Prerequisites: FLM 403

  • FLM-475 FILM INTERNSHIP

    Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. To participate students must be,of junior or senior status with completion of,freshman and sophomore studios. Students must,have a minimum cumulative GPA of 2.8. Seniors may,not be eligible to participate in an internship,during their final semester. Transfer students,must have attended one semester at CCS in addition,to meeting the other eligibility criteria.

    Credits: 3

    Prerequisites:

  • FLM-485 HANDMADE FILMMAKING

    The Special Project class is offered on an,occasional basis, with course content specific to,Film majors.,

    ,FALL 2026,

    ,HANDMADE FILMMAKING,,

    ,Explore analog approaches to film-art in this,hands-on studio course emphasizing the creative,use and reuse of the medium. Students will be,introduced to the fundamentals of working with,small gauge analog film-mainly Super 8mm, though,some projects will incorporate regular 8mm or,16mm-including camera and peripheral equipment,handling, in-camera editing, camera-less,filmmaking, traditional and alternative solutions,to hand-processing, analog and digital,post-production, and related practices. ,,Note: Students will receive 50ft of film for the,first project, but will need to purchase,additional stock as needed.

    Credits: 3

    Prerequisites: Take FLM-288

  • FLM-485A SPECIAL PROJECT 100/200

    The Special Project class is offered on an,occasional basis, with course content specific to,Photo majors.,
    ,,

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    Credits: 3

    Prerequisites: FLM-212

  • FLM-490 INDEPENDENT STUDY

    Independent Study is available to students who are,at Junior or Senior level standing with a,cumulative grade point average of 3.00 or above.,The student may receive approval to work in an,area or on a project that is not otherwise offered,or addressed in the regular curriculum. An,Independent Study should include opportunities for,individual student voice and provide a space for,diverse perspectives. Students may receive credit,toward graduation for no more than 6 credit hours.,The student must submit to the chairperson of the,department in which they wish to study, an,Independent Study Proposal of 150 words (no less),of the student’s plan for study and her/his reason,for choosing to study independently. Once the,department chairperson provides approval and the,instructor for the Independent Study is,determined, the faculty member must write an,Independent Study Syllabus with education goals,,learning outcomes, meeting dates, course,expectations, timelines, and due dates. Art,Education candidates must pass DAE 490 with a,grade of ‘C’ (2.00) or higher to qualify for,certification.

    Credits: 3

    Prerequisites:

  • FLM-500 GLOBAL LEARNING EXPERIENCE

    (This is a faculty led study abroad course *,syllabi will differ per destination) ,,On a Global Learning Experience course, students,are brought outside the typical classroom, for a,24/7 learning experience in varying locations,outside the USA. The course will provide students,with tools for analyzing your learning process and,identifying cultural patterns, differences,,similarities and values encountered during the,journey. Students develop a sense of,cross-cultural understanding, and navigate towards,becoming a global citizen. Students develop a,heightened sense of confidence, and leadership as,they plan, and execute this excursion. In,addition students discover the role of becoming an,ambassador for their own culture. Practical issues,about studying abroad (safety, money, packing,,etc.) are delivered via pre-departure sessions,with the International Student Services Office.

    Credits: 3

    Prerequisites: SLP 007

  • Game Design

    Bachelor of Fine Arts Degree Requirements


    Catalog Year 26/27

    Standard 4 Year Pathway (full-time status)

    Total Credits 120-122


    First Year

    First Semester = 16 Credit Hours

    Course RequirementCredits
      SLP-007 CCS First Year Experience *1
      DFN-101 Drawing I: Rapid Concepts3
      DFN-119 Digital Techniques3
      DMA-107 Game Ideation3
      DMA-217 Introduction to 3D Computer Graphics3
      AHV-100 Introduction to Material Culture (CR)3

    Second Semester = 15 Credit Hours

    Course RequirementCredits
      DFN-112 Drawing II: Style & Skill3
      DFN-117 2D Design Principles3
      DFN-132 Process & Making3
      DMA-234 Modeling & Texturing3
      WRT-101 Composition I (CR) 3

    Second Year

    Third Semester = 15 Credit Hours

    Course RequirementCredits
    Choose one course:
      DMA-245 Game: Concepts & Technology
      DMA-297 Intermediate 3D Computer Graphics
    3
      DMA-246 Game Art3
      DMA-233 Environments and Characters3
      WRT-102 Composition II (CR)3
      AHV-214 History of Animation & Digital Media (MR)3

    Fourth Semester = 15 Credit Hours

    Course RequirementCredits
    Choose one course:
      DMA-232 Drawing Tech for Visual Media
      DMA-248 Game: Concept & Technology II
      DMA-317 3D Animation I
    3
      DMA-247 Game Art II3
      DMA-256 Lighting & Rendering3
      DMA-341 Digital Character Sculpting3
    Choose one:
      AHV-203 Global Art History I (CR)
      AHV-204 Global Art History II (CR)
    3

    Third Year

    Fifth Semester = 15 Credit Hours

    Course RequirementCredits
      DMA-329 Advanced Computer Generated Environments3
      DMA-339 Game Projects I3
      Game Major Elective (see approved list/RC)3
      Humanities: Choose from approved list (CE)3
      General Education Elective (CR)3

    Sixth Semester = 15 Credit Hours

    Course RequirementCredits
      DMA-340 Game Projects II3
      DMA-364 Game Thesis Design & Management3
      Game Major Elective (see approved list)3
      Science Elective 200-400 level (CE)3
      General Education Elective3

    Fourth Year

    Seventh Semester = 15 Credit Hours

    Course RequirementCredits
      DMA-403 Game Trend3
      DMA-413 Game Senior Studio I3
      AHV 200-400 Art History & Visual Culture Course (CE)3
      General Education Elective3
      Open Elective3

    Eighth Semester = 15 Credit Hours

    Course RequirementCredits
      DMA-414 Game Senior Studio II3
      DMA-428 Game Professional Futures3
      General Education Elective3
      General Education Elective3
      Open Elective3

    Additional ”Program & Credit Requirement Details” attached; includes ”approved course lists” and ”recommended courses (RC)” for any requirements with noted selections. Enrolled students should view Self-Service (My Progress/Plan & Schedule) for complete program information; see catalog for additional course details and descriptions.

    This plan is provided for use as a guide only and is based on full-time status with successful completion of credits outlined per semester. Degree Timelines and requirements may vary based on actual program, credits completed per semester and/or catalog year. Students are responsible for confirming completion of all requirements before graduating (use program/student resources to support degree progression). Minimum Cumulative GPA of 2.0 required.


    Program & Credit Requirement Details

    Degree RequirementsTotal credits requiredRequirement Details
      First Year Experience1.0SLP-007 is waived for eligible transfer students with 12.0 (or more) college.
      Foundations15.0Required for all majors. Successfully complete listed DFN Foundation courses for enrolled major; requirements may vary per major.
      General Education39.0Liberal Arts courses required for all undergraduate majors; total credits may vary per program.
      General Education Undergrad CORE Requirements (CR)12.0Successfully complete WRT & AHV core general education prerequisites requirements (Composition pathways may vary based on completed assessments, test scores or transfer credits).
      General Education MAJOR Requirements (MJ)3.0Successfully complete major specific Liberal Arts. Requirements vary per major.
      General Education Undergrad CORE Electives (CE)9.0Successfully complete core general education electives required for all UG majors (Science, Humanities, Art History & Visual Culture) as outlined on 4 year pathway/degree requirements:
    3.0 cr. Science: Successfully complete one course from the SCI subject; 200-400 level
    3.0 cr. Humanities Option: Successfully complete one of the following approved courses: LIT 239, LIT 203, DHS 201, DSS 215, DSS 240 or DPL 201
    3.0 cr. Art History & Visual Culture: Successfully complete course from AHV subject, 200-400 level
      General Education Electives15.0Successfully complete any non-required 200-400 level Liberal Arts course from subject codes: AHV, BUS, DHS, DPL, DSS, SCI, WRT, LIT
    (Total Gen.Ed Elective credits vary per major).

    (RC) Recommended course towards General Education Elective credits: BUS 213 Business Practices
      Major §60.0Studio and/or lecture courses specific to major focus.
      Major Courses §54.0Successfully complete listed DMA courses in 4 year plan, by recommended sequence (based on prerequisites).
      Major Electives6.0Successfully complete courses from the list below, to satisfy required “Game Design Major Elective” credits. Must select courses that do not already apply towards other degree program credits.
    Game Design Approved Major Electives
    DMA-381 Hard Surface Sculpting – (RC) Recommended
    DMA-101 Animation I
    DMA-211 2D Digital Animation I
    DMA-228 Stop Motion I
    DMA-230 Experimental Animation
    DMA-309 Concept Design
    DMA-328 Stop Motion II
    DMA-351 Advanced Creature Creation Environments
    Additional courses approved to fulfill Game Design Major Electives
    DIL-147 Figure Illustration I
    DIL-246 Anatomical Figure Illustration
    FLM-225 Sound Design I
    FLM-254 Playing the Self

    Note: Some courses may require additional approval for registration, based on availability, offerings and prerequisites.
      Open Electives6.0Successfully complete 100-400 level courses from any Undergraduate subject (Studio or Lecture).
    Total Program Credits121.0Total credits required 120 – 122
    Undergraduate Bachelor of Fine Arts program, GPA minimum requirement = 2.0

    Footnotes

    * ELS 101 Composition I for Multilingual Students 4.0 cr.
    † WRT 101/102 Self Placement Survey available.
    ‡ Based on SLP 007 (1.0 cr.) and ELS 101 (4.0 cr.)§ Remaining Major course sequence impacts timeline to degree completion.