DMA-120 CREATIVE VISUALIZATION

The emphasis of this course is on imaginative,pre-production for an evolving world of moving,images. Acknowledging the rapid changes in the way,work is produced and distributed, students will be,introduced to diverse historical, theoretical, and,practical methods of visual communication as they,develop their storytelling skills through creative,writing and pre-visualization exercises for,animation, game, live action, and new media with,an emphasis on inclusion in story and unique,experiences. This is a required course for all,first year Entertainment Arts students.

Credits: 3

Prerequisites:

DMA-247 GAME ART II

This course focuses on expanding the basic,techniques and workflows that are taught in Game,Art 1. Students will take a deep dive and,strengthen their understanding of different career,paths one can pursue in game art. Examples of the,different game art paths are environment art,,character art, VFX, tech art, and material artist.,This will be completed through a series of,projects and workshops to better prepare the,students for a specific roll they would like to,pursue.

Credits: 3

Prerequisites: DMA 246

DMA-333 ADVANCED STORY CONCEPTS

This course will examine multifaceted diverse,story development and concept execution through,the screening and dissection of existing media,works (short films, games, etc.) and implementing,best practices for the pre-production pipeline.,Students will spend the semester focused on,pre-production for potential senior thesis,projects with an emphasis on diversity in story,and unique experiences. through ideation, concept,development, writing exercises (short stories,,treatments, screenplays and/or game design,documents). Practical exercises will focus on,compelling storytelling and concept execution for,a variety of media with an eye toward challenging,,achievable production projects emphasizing,cinematic language, compelling storytelling,,developed skills, and the importance of personal,aesthetics and voice.

Credits: 3

Prerequisites: DMA-120 or DMA-107

DMA-403 GAME TREND

This course guides students through a wide variety,of topics related to the game industry. Portfolio,development, professional presentation skills,,technical research into new and emerging,technologies and Industry 4.0 are touched on,within this course. Through student initiated,research projects or, when available,,industry partnerships and interdepartmental,collaborations, students will have an opportunity,to work in a team environment to execute projects,from design to completion.

Credits: 3

Prerequisites: DMA 340

DMA-500 GLOBAL LEARNING EXPERIENCE

(This is a faculty led study abroad course *,syllabi will differ per destination) ,,On a Global Learning Experience course, students,are brought outside the typical classroom, for a,24/7 learning experience in varying locations,outside the USA. The course will provide students,with tools for analyzing your learning process and,identifying cultural patterns, differences,,similarities and values encountered during the,journey. Students develop a sense of,cross-cultural understanding, and navigate towards,becoming a global citizen. Students develop a,heightened sense of confidence, and leadership as,they plan, and execute this excursion. In,addition students discover the role of becoming an,ambassador for their own culture. Practical issues,about studying abroad (safety, money, packing,,etc.) are delivered via pre-departure sessions,with the International Student Services Office.

Credits: 3

Prerequisites: SLP 007

DME-278 BLK INTER TOOL MAKING FOR OBJECT MAKER

This introductory course is an independent study,in the making of functional hand tools specific to,a chosen medium. Throughout the semester the,characteristics and treatment of different types,of tool steels are presented. Students expand on,the technical base of hand forging to explore,mechanical hammering, the use of composite metals,,and alternative materials. Students work on,projects independent from one another based to,their specific interests. Design, steel,formulation, hot forging, riveting, heat-treating,,and basic joinery are addressed. Design and,execution of work challenges each student to,increase practical skills in production sequence,,creative problem solving, and form assessment.

Credits: 3

Prerequisites: DME 178

DNS-322 PSYCHOLOGY OF PERCEPTION

How do we see and what are we seeing? What are,the mechanics of the eye, the activities of the,brain, the roles of illusion, and the function of,images in the mind and in communication? This,course uses the neurobiological model of the,brain to explore discoveries in perception and to,explore the complexities of visual imagery. This,course satisfies the General Elective requirement.

Credits: 3

Prerequisites: DEN 108 OR DEN 102

DPL-350 MORAL ISSUES IN ART & DESIGN

The course first examines such important,theoretical questions in ethics as: Is morality,objective or relativistic? Are there real moral,truths and are they knowable to us? What, if,anything, justifies our moral judgments? Students,also investigate normative theories including,Utilitarianism, Egoism and other Consequentialist,views along with the relationship of art to,society.

Credits: 3

Prerequisites: Take one 3.0 credit, 200 level course from one of the,following subjects: DAH (Art History), DEN (English), DAS,(Academic Studies), DVC (Visual Culture).