DIN-431 SENIOR INTERIOR DESIGN STUDIO I

In this course, a professional project,encompassing knowledge and skills gained in,previous years, is developed. Projects may include,an internship, workshop or mentor experience and,is meant to be an intensive ulmination/integration,project that highlights the student’s portfolio.

Credits: 3

Prerequisites: DIN 332, DIN 351

DLE-400 WHAT MAKES MODERN ART MODERN

This seminar explores the following: (i) art,becomes modern when art is rejected; (ii) there is,no modern art without poetry, philosophy, ethics,or the political; (iii) art becomes modern when,the poet Charles Baudelaire realizes the city as,an active subject in art; (iv) the city and,anti-art produce an avant-garde which claims to,refuse art. Broadly speaking, the course is not,concerned with the claim of a particular movement,or artist as the beginning of modern and/or,avant-garde activity; instead the course is,concerned with the practices, attitudes and values,that make for distinctively modern conceptions of,artistic activities, of which the following are,emphasized: the city, poetry, spectacle and,performance. There is a special section in the,course devoted to the city and film. Students,will be encouraged to devise creative responses in,film, photography, digital media, drawing,,painting, sculpture etc. to their environment.

Credits: 3

Prerequisites: Take one 3.0 credit, 200 level course from one of the,following subjects: DAH (Art History), DEN (English), DAS,(Academic Studies), DVC (Visual Culture).

DMA-208 INTRO TO DIGITAL 3D II

This course takes Digital 3D into a deeper,concentration. Students explore procedural,,projection mapping, and UV texturing techniques.,Students also dive deeper into modeling learning,sub-division polygonal and spline techniques.,Lighting is the third element of the class where,students learn studio and environmental set-ups,along with HDRI techniques. This class prepares,students with the tools to execute stand alone,objects or elements they can use for compositing.

Credits: 3

Prerequisites: DMA 108

DMA-257 VIS COMM 3 MATERIAL INDICATION

Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward into the study of materials,and how light affects them. Projects will range,from executing gray shading primitive shapes to,realistic indication of plastic, wood, glass and,chrome.

Credits: 3

Prerequisites: DFN 101, DFN 112, DFN 119

DMA-341 DIGITAL CHARACTER SCULPTING,ENVIRONMENTS

This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.

Credits: 3

Prerequisites: DMA 217

DMA-414 GAME SENIOR STUDIO II

The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the second course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

Credits: 3

Prerequisites: DMA 413

DME-344 ADVANCED HOLLOWARE

In this course, students explore functional and,nonfunctional objects derived from the vessel,format. Advanced application of conceptual and,technical research in merged forms, experimental,structures and materials result in objects of,personal narrative as well as sculptural and,utilitarian significance.

Credits: 3

Prerequisites: DME 244

DNS-485 SPECIAL PROJECT 300/400

The Special Project class is offered on an,occasional basis, with course content specific to,the area being explored. This course satisfies,the General Elective requirement.,

,FALL 2023,

,PHOTOGRAPHIC CHEMISTRY,
,Film photography is a process driven medium. This,course will examine the chemical evolution of the,black and white photographic print, from its,non-silver foundation to its present,silver-gelatin base. With each process, from John,Herschel’s cyanotype to contemporary,silver-gelatin emulsion we will mix chemistry and,produce prints in the darkroom. We will learn how,compounds such as potassium carbonate and sodium,sulfite work in print development. We will learn,how to previsualize a desired print outcome, and,how to select and mix chemistry to achieve that,end. With each step, and every process, we will,discuss and practice safety in the lab and in the,darkroom.,
,MATHAMATICAL ART,
,Students will explore the foundations of,trigonometry to experience graphing in the polar,coordinate plane. Students will use angles and,trig functions to create visual representations of,mathematical art while making strong connections,to the relationship of visuals and trigonometry.,Students will also be exposed to 3D Geometry,through graphing on spheres and recognizing how 3,dimensional graphs are used in technology and,visuals.,
, WINTER 2024,
,INTO THE METAVERSE: EXPLORATIONS IN WEB 3.0,
,Into the Metaverse: Explorations in Web 3.0 is an,interactive course experience where students will,be introduced to, experience, and study the,various technologies promised through the vision,of Web 3.0 and how these technologies impact on,our lives. Students will explore extended reality,(XR) through the use of virtual reality (VR),,augmented reality (AR), and mixed reality (MR),,and learn about its uses and applications.,Students will also explore the metaverse through,digital asset marketplaces, learn about,cryptocurrencies, and discover the ethical,challenges concerning artificial intelligence (AI),generators. Students will be required to attend VR,classrooms, VR worlds, and 360 degree,”vecotourism” experiences

Credits: 3

Prerequisites:

DPH-323 CONTEMPORARY COMMERCIAL PORTRAITURE

This course explores the creation of photographic,portraits in a variety of environments using,various imaging tools for use in commercial,applications. The class will explore the,techniques used that connect the photographer with,subject to produce images that reveal the most,about the subjects true character with,identifiable emotional appeal to the viewer. The,course is structured to emulate real world,business expectations and practices of estimating,,budgeting, deadline delivery and billing of,photographic projects.

Credits: 3

Prerequisites: DPH 251