DAH-500 GLOBAL LEARNING EXPERIENCE

(This is a faculty led study abroad course *,syllabi will differ per destination) ,,On a Global Learning Experience course, students,are brought outside the typical classroom, for a,24/7 learning experience in varying locations,outside the USA. The course will provide students,with tools for analyzing your learning process and,identifying cultural patterns, differences,,similarities and values encountered during the,journey. Students develop a sense of,cross-cultural understanding, and navigate towards,becoming a global citizen. Students develop a,heightened sense of confidence, and leadership as,they plan, and execute this excursion. In,addition students discover the role of becoming an,ambassador for their own culture. Practical issues,about studying abroad (safety, money, packing,,etc.) are delivered via pre-departure sessions,with the International Student Services Office.,
,

, SUMMER 2024,
,COSTA RICA,
,There’s nothing quite like the rain forests of the,”Rich Coast.” At its heart, the,Central American country boasts an epic landscape,that is home to nearly 5 percent of,the world’s biodiversity. Discover how fragile,these endangered ecosystems are as you,travel through different rainforest preserves and,unearth dazzling displays of color and,sound. Explore also the unique art and culture of,some of Costa Rica’s most vibrant,cities and towns.

Credits: 3

Prerequisites: SLP 007

DCR-450 CRAFT SENIOR STUDIO I

Students will be self-directed in developing a,proposal for their thesis body of work. Studio,work of and presentations support the development,of their thesis. Critical readings, discussion,,visiting artists and critique will take place in,class. Students will prepare a portfolio to apply,to professional opportunities. Students will,consider how their group and individual identity,informs their thesis work.

Credits: 3

Prerequisites: DCR 351

DEN-317 SCI FI AND HORROR WRITING

Science Fiction and Horror may transport readers,to a planet light years away or usher them,through fiend filled graveyards and crypts.,Whether extrapolating futuristic technology from,contemporary science or conjuring novel survival,strategies, these genres imagine what might have,been or what might be, creating a platform for,rich possibility. In this course, we will explore,the nature of both genres by reading and,discussing a diverse selection of works drawn,from text, film, television, radio and comics,before students generate writing of their own.,Concepts will be reinforced through group,workshop and discussion. In this multi-genre,course, we will focus on those elements that make,for vivid, effective, memorable writing in,science fiction and horror: original detail,,memorable image, inventive language and authentic,setting. Both critical thinking and artistic,sensibility will be emphasized.

Credits: 3

Prerequisites: DEN 102

DFA-485 SPECIAL PROJECT 300/400

The Special Project class is offered on an,occasional basis, with course content specific to,the area being explored.,

,FALL 2023,
,

,

,
, COLLAGE: CONTEMPORARY METHODS AND MATERIALS,,This course will investigate and implement the,various materials, techniques, processes, and,concepts of contemporary collage. Students will,work with everything from traditional cut paper,,digital processes, video and audio, installation,,and more. The emphasis will always be on the,making of collages but with a strong consideration,of what this kind of image making does in terms of,meaning, its impact on contemporary art and visual,culture, and its relevance to most cultural forms,operating today.,
,

, CURATOR AND GALLERY MANAGEMENT,
,

,This course is an introduction to exhibition,planning and management within a contemporary art,gallery context. Through readings, presentations,,and hands-on experiences, students will learn,about the exhibition-making process, including,research, curation, exhibition design,,installation, and promotion. By the end of the,course, students will have gained practical,experience in organizing and managing an,exhibition and be equipped with the skills to,become curators and gallery workers within,contemporary art spaces. Open to Non-Majors

Credits: 3

Prerequisites: DFA 115, DFA 120

DFD-310 ADVANCED WEAVING

In this advanced class, students will use floor,and dobby looms to further explore more complex,weave structures while expanding the knowledge and,proficiency within the craft of woven textiles.,Special focus is placed on documentation and,presentation of inspiration, creative process. and,finished works are complementary to the,professional practice of this studio course.

Credits: 3

Prerequisites: DFD 210

DFN-135 IMAGE CONCEPTS I

An introduction to analog image-making that,investigates analog media and techniques from,gestures to contemporary interdisciplinary,processes. Students will problem-solve key,concepts through a series of individual and,collective projects that rethink drawing beyond,observation and perception, incorporating,research, chance, and experimentation.

Credits: 3

Prerequisites:

DGD-224 MOTION NARRATIVES

This second motion design course is an elective,,and expands on the concepts and methods presented,in designing dynamic digital communications that,rely on the use of typography, image, video,,message, and sound that were introduced in Motion,I. Students will expand on their understanding of,how messages are created in a dynamic context,using typography, image, sound, and semiotics. ,Project will integrate 2D/3D concepts that expands,on the important role of video creation and,production, including digital tools, and,techniques, relevant for communication design,majors. Projects consider appropriate narrative,messaging structures with audience(s)/User(s),needs and intents as a primary focus.

Credits: 3

Prerequisites: DGD 211, DGD 251, DGD 263

DGD-378 EXPERIENCE DESIGN

This elective course expands students’ ability,to create human centered user interfaces and,experiences. Projects consider the role of,systemic nature of interactive experiences from,analog to digital, real to virtual. Project,outcomes are a connected set of experiences that,can shift from screen to spatial environments,through the use of code, gesture, type, narrative,messaging, color, image, sound, and motion. ,Research and development into information mapping,,wireframing, high-low physical prototyping,,performative usability testing, logic, narrative,messaging, and material construction are key,themes in the process of creating systemic UxD,solutions with expanded definition of user needs,and inclusive scenarios are core to project,outcomes.

Credits: 3

Prerequisites: DGD 365, DGD 311 OR DGD 312