DIN-311 3D INTERIOR MODELING

This studio introduces students to computer,modeling, rendering and animation of 3D forms,and the use of computers in applying textures to,surfaces within architectural interiors.,Lighting principles, camera placement and,movement introduce students to 3D modeling and,animation.

Credits: 3

Prerequisites: DIN 270

DLE-210 INTRODUCTION TO CRITICAL THEORY

The seminar will proceed through close reading of,key texts of philosophy in relation to competing,readings of literary works – for example,,Beckett’s Endgame as interpreted by Cavell and,Adorno. The course will also pay attention to,the role of film in the development of,avant-garde and feminist critical theory -,Debord’s The Society of the Spectacle and,Akerman’s Jeanne Dielman.(There will be,screenings of Endgame and The Society of the,Spectacle in class, and In girum nocte et,consumimur igni, and Jeanne Dielman will be,outside class at MOCAD.) The course is not a,survey, but an introduction, and so seeks to,provide students with a vocabulary historically,situated to enable independent work; to this end,the emphasis will be upon close attention to,texts and works.,,DEI: Critical Theory is a post-philosophical style,of thinking developed in Germany between the two,World Wars. Critical Theory, begun in the,Frankfurt School, is the use of psycho-analytic,concepts (Freud) with the politics of the Young,Marx to develop a theory of society, art,,literature, and modernity.

Credits: 3

Prerequisites: DEN 102

DMA-105 DESIGN PROCESS 1

In the first half of the semester, students will,learn to analyze and describe form. They will,learn different categories of form to develop the,skills for unique execution. In the second half,of this course students will be introduced to the,concept of three-dimensional space and the,different scales of space. Students will be,asked to explore simple spatial environments of,different kinds with particular reference to,their effect on narrative.

Credits: 3

Prerequisites:

DMA-237 CONCEPT ID

Problem solving within story and executing a,design solution is the focus of this class. The,industrial design process is very important to the,creation of imagery and assets needed for the,entertainment industry. Students will learn the,skills needed to design any area of story with an,emphasis on the industrial design approach.

Credits: 3

Prerequisites: DMA 105, DMA 106

DMA-317 COMPUTER CHARACTER ANIMATION I

With this course, students begin to learn the,skills necessary for effective character,animation. Students continue to develop their,understanding of Maya software and integrate with,anatomy, pose, convincing motion and character,acting through observation and research of,differing personalities. The goal of this course,is to seamlessly integrate the software skills,learned up to this point with conceptual skills,such as character development, expressive movement,and cinematic narrative.

Credits: 3

Prerequisites: DMA 217

DMA-362 VEHICLES AND PROPS

In some stories, a vehicle or prop can be its own,character. In this course. students will continue,their industrial design, storytelling strategies,and techniques for the creation of vehicles and,props for the entertainment industry. Past,,present, and future time periods will be,investigated equally through a range of design,exercises.

Credits: 3

Prerequisites: DMA 258

DMA-475 ENTERTAINMENT ARTS INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. To participate students must be,of junior or senior status with completion of,freshman and sophomore studios. Students must,have a minimum cumulative GPA of 2.8. Seniors may,not be eligible to participate in an internship,during their final semester. Transfer students,must have attended one semester at CCS in addition,to meeting the other eligibility criteria.

Credits: 3

Prerequisites:

DNS-230 MATH SKILLS

This course offers art and design students an,understanding of algebra (proportions, ratios,,equations), calculator use in problem-solving,,and fundamentals of trigonometry and statistical,analysis. This course of topics are designed to,develop students’ mathematical reasoning skills,with an emphasis on problem solving. Course,content may be applied to analysis of data in the,social sciences, business, K-12 education arenas,,and throughout the art and design fields. This,course satisfies the general education,requirement for the BFA as well as the,mathematics requirement for Art Education,students.

Credits: 3

Prerequisites:

DPH-251 STUDIO LIGHTING II

This course is a continuation of Studio Lighting,I, which utilizes controlled lighting both in the,studio and on location. Students perfect,view-camera techniques and continue their,exploration of controlled studio lighting,techniques. Emphasis is on achieving a high level,of technical, aesthetic and conceptual excellence.,Note: Students are required to use a 4X5 camera,for this course.

Credits: 3

Prerequisites: DPH 151, DPH 155, DPH 211