IXD-701 UX DESIGN STUDIO III

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students will,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 601, IXD 602

MAE-750 CONTEMPORARY ISSUES IN ART & DESIGN

As contemporary culture expands and intersects on,a more global scale, topics in art education,require new conceptualizations of what art,education is and does. This course affords,students the opportunity to deep dive into issues,at the forefront of education. Putting design,thinking to work through the lenses of the,Artist/Researcher/Teacher, students will select,contextually relevant and culturally sensitive,topics to explore which emphasize positive change,within the classroom while simultaneously,advocating for the arts as an integral aspect of,all educational disciplines.

Credits: 3

Prerequisites:

CMD-619 FOOTWEAR DESIGN FUNDAMENTALS

In this course, students will explore the process,of designing a research-driven,,culturally-appropriate, and professionally,presented footwear collection. Students will gain,insight into conducting trend- and self-led,research to translate into marketable concepts for,entrepreneurial or industry landscapes,,understanding how color, material and finish can,play an influential role within the design process,of the product. The knowledge acquired in the,course will be applied by students to construct a,comprehensive design package that includes key,elements such as mood and lifestyle boards, color,schemes, material selection, illustrations, and,technical drawings.

Credits: 3

Prerequisites:

DGR-635 DESIGN THINKING

Students learn to use Design Thinking as a,cross-disciplinary method for problem solving. ,Design Thinking is characterized by a non-linear,,creative, playful, and collaborative approach for,generating and testing ideas through rapid,ideation and prototyping. Students learn to,challenge assumptions, take risks, and adopt,unconventional perspectives in the process of,problem solving. The class teaches students to,take a human-centered approach, led by user,empathy to (re)define problems, generate ideas,,prototype, model, and test concepts and ideas for,new products, services, processes, and strategies.,Students do not need any formal design training to,take this course, but will be required to,visualize, map, enact, and document thinking and,ideas in collaborative spaces.

Credits: 3

Prerequisites:

GRD-625 ENVIRONMENTAL SCANNING RESEARCH

In large organizations or companies, the ongoing,tracking of trends and occurrences of their,internal and external environment is the element,that could bring success, currently and in the,future. The art of tracking trends and,occurrences is called Environmental Scanning. ,It is about being informed and building a global,context for your work, your organization, your,competitive environment, and your industry.,This class will provide students with the tools to,examine trends and changes, and to create the key,environmental indicators-internal, external,,qualitative, and quantitative that will have the,most important potential impact on their work.

Credits: 3

Prerequisites:

GRT-612 3D RENDERING & ANIMATION II

This course introduces advanced 3D digital,animation techniques for animating vehicle designs,and interactive interior experiences. Students,will be introduced to Blender as the main,animation & rendering software and will also,incorporate other digital assets and software for,rigging 3D models and video editing.

Credits: 1.5

Prerequisites: GRT-611

IXD-702 UX DESIGN STUDIO IV

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 701

CMD-621 INTERMEDIATE FOOTWEAR DESIGN

In this course, students conduct an in-depth,exploration of intermediate techniques in,researching and constructing footwear. The,curriculum covers patternmaking, cutting, sewing,,and the creation of one shoe in several iterations,of color and materials. The coursework focuses on,transforming concepts from two-dimensional paper,patterns into three-dimensional products,,utilizing diverse materials that are integral to,Color, Material, and Finish (CMF) design in,footwear. Moreover, students gain insight into the,operation and maintenance of industrial machinery,essential to the shoemaking process.

Credits: 3

Prerequisites: CMD-619

DGR-640 MINOR PROJECT

“On average, it takes a (design) graduate two,years to get their first job, but 76% of Student,Award winners walk into a job or placement within,3 months.” The minor project is an opportunity,for students to diversify their portfolios and,broaden career opportunities with a project(s),taken from national and international student,design competitions. By working on briefs set,outside of the college, students can widen their,scope for employment and evidence successful,team-working on their resume and in portfolios.,It enables students to assess their professional,skills, redefine ideas and strategies for art,,media and design and provide quickly visualized,outcomes in response to creative briefs.,Students are encouraged to take risks, but also,work to their strengths. However, while there is,a range of project briefs to choose from, students,are cautioned not to venture into creative,disciplines that are beyond their skillset.,Students are required to work in teams of two or,three, and interdisciplinary groups drawn from,across programs and year groups* are strongly,encouraged.,*NOTE: The course is also offered as an elective.

Credits: 3

Prerequisites:

GRT-519 GRADUATE FOUNDATION STUDIO I

The graduate first-year transportation design,experience is divided into two semester-length,studios: one interior-focused, one,exterior-focused. Students taking an,interior-focused studio in the fall semester will,then take an exterior focused studio in the winter,semester, and vice versa. In both interior and,exterior studios, students will be encouraged to,pursue a user-center design approach. Incoming,graduate transportation design students will be,introduced to rendering and modeling techniques,integral to the transportation design process.,Course content may be reinforced through field,trips to local design studios and factories.,Students prepare a comprehensive presentation at,the end of semester which includes critical,self-assessment and reflection of their,developmental strengths and needs.

Credits: 3

Prerequisites: