IXD-606 UX RESEARCH (USER TESTING)

Students learn the principles of UX (user,experience) design, enabling them to conduct,comprehensive research, analyze user behavior, and,apply their findings to create user-centric,designs in various digital contexts. Students,learn how to map user journeys and prototype,meaningful scenarios informed by research and,iterative modeling and testing. Students utilize,and apply user-centered research and co-design,methods. They learn various research methods, such,as user interviews, surveys, usability testing,,and data analysis. They also explore techniques,for collecting and interpreting user data.,Furthermore, the course will cover prototyping,techniques to translate research findings into,tangible designs, allowing students to work on,projects where they can apply their acquired,skills in real-world scenarios. By the end of this,course, students will have a solid grasp of UX,research principles, be able to conduct research,independently, and make design decisions based on,user insights.

Credits: 3

Prerequisites:

MAE-702 ARTISTIC REASEARCH: THE RESEARCHER

Conceptualized to span across the three summer,residencies as a connective thread, the course,introduces relevant theory and practice that,directly intersects with the core art education,courses. Student will explore questions inspired,by and directly connected to their teaching,contexts through a visual lens. A/R/Tography will,serve as a methodology for research development,and identity exploration, and its impact on,artistic and personal classroom practice. The,three studio explorations are designed as a series,that can be taken in any order. Each summer,emphasizes theoretical frameworks contextually,relevant to contemporary art and art education.,EMPHASIS: THE RESEARCHER: Artistic and theoretical,investigations are put into practice in the studio,through a research lens designed to provoke,critical questions related to visual literacy and,art education.

Credits: 3

Prerequisites:

CMD-604 TREND RESEARCH METHODS,PLANNING

In this course, students learn how to identify,,assess, and forecast both long-term and,short-term trends that can be researched through,a variety of information sources, consumer,demographics, developments in technology,,manufacturing and the sciences, as well as,cultural, social, environmental and economic,influences. Students explore how trends shape,values and behaviors that lie deep in all of us;,and how these values and behaviors influence the,ways we perceive and adopt new ideas. Uncovering,these insights in a rapidly changing world is an,increasingly important challenge for all,professional designers. The ability to understand,and identify trends and their impact on consumer,behavior is an important skill that will be,utilized within the structure of the Color and,Materials Design courses.

Credits: 3

Prerequisites:

GRT-607 ANALYTICAL DRAWING & RENDERING I

This course reviews both fundamental and advanced,tools and techniques for analytical drawing and,rendering of a variety of form and material,expressions across a range of vehicle exterior,proportions. At the end of this course, students,will have developed the ability to deconstruct,complex form compositions into primary structural,elements. Thus, they will be able to draw and,render clear and communicative 2D depictions of,observed and imagined formal expressions. This,course will also introduce professional,documentation and presentation of creative work,during its development and for final display. ,Professional 2D and 3D digital software being used,within the transportation design industry will be,used extensively in this course.

Credits: 3

Prerequisites:

IXD-621 HUMAN FACTORS

Designing excellent user experiences requires an,understanding of the human factors that underlie a,user’s comprehension of the world. This course,looks at the science that formulates the way,humans make sense of the world around them and how,to leverage that innate human experience to design,successful human-compute experiences. Particularly,relevant to designers working on human-centered,interactions with new technologies, this course,helps students to craft experiences compatible,with the strengths and weaknesses of the human’s,embodied mind. Students will learn how to leverage,human perception, ergonomics, and information,systems to generate intuitive interactions with,new technologies.

Credits: 3

Prerequisites:

MAE-703 ARTISTIC RESEARCH: THE ARTIST

Conceptualized to span across the three summer,residencies as a connective thread, the course,introduces relevant theory and practice that,directly intersects with the core art education,courses. Student will explore questions inspired,by and directly connected to their teaching,contexts through a visual lens. A/R/Tography will,serve as a methodology for research development,and identity exploration, and its impact on,artistic and personal classroom practice. The,three studio explorations are designed as a series,that can be taken in any order. Each summer,emphasizes theoretical frameworks contextually,relevant to contemporary art and art education.,EMPHASIS: THE ARTIST: Artistic and theoretical,investigations are put into conversation with,contemporary issues and topics at the forefront of,studio practice as they relate to art and art,education.

Credits: 3

Prerequisites:

CMD-605 COLOR LAB: THEORY & SCIENCE

In this course, students are introduced to the,discipline of color, materials and finish (CMF),design to create meaningful narratives that,connect ideas, artifacts and experiences to,individuals and communities. Working in,experiential – and sometimes interdisciplinary -,projects, students collaborate alongside their,peers with design teams and external partners,within the industry. The role of a Color and,Material Designer is to participate in a range of,complex activities, including graphic-led visual,storytelling, materials research and innovation,,collaborating with color and materials development,teams for the purposes of manufacture, digitally,applying CMF strategies to virtual models, and the,delivery of the final design intent through visual,and verbal presentations. This course will serve,as the foundation for students intending on,pursuing CMF Design, Color Design, Material,Design, and adjacent positions within the industry,and entrepreneurism.

Credits: 3

Prerequisites:

DGR-601 GRADUATE COMMUNICATION

Strong English language skills are essential for,success at CCS and in a future career as an,international designer. In this course, students,will develop and improve English communication,skills. Using a wide range of tools and,assignments, students will talk and write about,design with focus on planning and organization,,visual aids, audience, appropriate vocabulary,,revising based on feedback, and presenting before,a group. The skills acquired in this course will,enable students to produce a presentation on,design research conducted throughout the semester.

Credits: 1

Prerequisites: