CMD-609 DIGITAL VIS FOR COLOR & MATERIAL DESIGN

The course is an advanced digital visualizations,course that will prepare students to be able to,apply color, materials and finish concepts to a,range of products and by doing so visualize their,final concepts and produce compelling,presentations at a professionally competent level,that visually articulate the design intent.

Credits: 3

Prerequisites:

DGR-631 WRITTEN THESIS

The Written Thesis is a self-directed,,academically rigorous and fully referenced,8,000-10,000 word document providing a critical,appraisal of primary and secondary research,sources, and theoretical discussion and debate on,the over-arching context of the Final Project. It,runs concurrently with the Final Project 1 course,in semester 1.

Credits: 3

Prerequisites: DGR 613 DGR 620

GRD-610 DATA VISUALIZATION II

In this hands-on lab course designed to build,skills in advanced data visualization, students,will work both individually and in teams to build,technical skills in R, one of the leading,analytical programs used today. In addition to,building customized data visualizations, students,will learn methods for data transformation and,processing necessary to effectively communicate,data through images. The course will emphasize a,professional workflow for visualization,,integrating data science software with design,tools.

Credits: 3

Prerequisites: GRD 605

GRT-611 3D RENDERING & ANIMATION I

This course introduces the basics of 3D digital,rendering and animation techniques as specifically,applied to vehicle design. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 1.5

Prerequisites:

IXD-701 UX DESIGN STUDIO III

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students will,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 601, IXD 602

MAE-750 CONTEMPORARY ISSUES IN ART & DESIGN

As contemporary culture expands and intersects on,a more global scale, topics in art education,require new conceptualizations of what art,education is and does. This course affords,students the opportunity to deep dive into issues,at the forefront of education. Putting design,thinking to work through the lenses of the,Artist/Researcher/Teacher, students will select,contextually relevant and culturally sensitive,topics to explore which emphasize positive change,within the classroom while simultaneously,advocating for the arts as an integral aspect of,all educational disciplines.

Credits: 3

Prerequisites:

CMD-619 FOOTWEAR DESIGN FUNDAMENTALS

In this course, students will explore the process,of designing a research-driven,,culturally-appropriate, and professionally,presented footwear collection. Students will gain,insight into conducting trend- and self-led,research to translate into marketable concepts for,entrepreneurial or industry landscapes,,understanding how color, material and finish can,play an influential role within the design process,of the product. The knowledge acquired in the,course will be applied by students to construct a,comprehensive design package that includes key,elements such as mood and lifestyle boards, color,schemes, material selection, illustrations, and,technical drawings.

Credits: 3

Prerequisites:

DGR-635 DESIGN THINKING

Students learn to use Design Thinking as a,cross-disciplinary method for problem solving. ,Design Thinking is characterized by a non-linear,,creative, playful, and collaborative approach for,generating and testing ideas through rapid,ideation and prototyping. Students learn to,challenge assumptions, take risks, and adopt,unconventional perspectives in the process of,problem solving. The class teaches students to,take a human-centered approach, led by user,empathy to (re)define problems, generate ideas,,prototype, model, and test concepts and ideas for,new products, services, processes, and strategies.,Students do not need any formal design training to,take this course, but will be required to,visualize, map, enact, and document thinking and,ideas in collaborative spaces.

Credits: 3

Prerequisites:

GRD-625 ENVIRONMENTAL SCANNING RESEARCH

In large organizations or companies, the ongoing,tracking of trends and occurrences of their,internal and external environment is the element,that could bring success, currently and in the,future. The art of tracking trends and,occurrences is called Environmental Scanning. ,It is about being informed and building a global,context for your work, your organization, your,competitive environment, and your industry.,This class will provide students with the tools to,examine trends and changes, and to create the key,environmental indicators-internal, external,,qualitative, and quantitative that will have the,most important potential impact on their work.

Credits: 3

Prerequisites:

GRT-612 3D RENDERING & ANIMATION II

This course introduces advanced 3D digital,animation techniques for animating vehicle designs,and interactive interior experiences. Students,will be introduced to Blender as the main,animation & rendering software and will also,incorporate other digital assets and software for,rigging 3D models and video editing.

Credits: 1.5

Prerequisites: GRT-611