MAE-615 MULTIMEDIA APPS FOR TEACHING ART

This course provides opportunities for in depth,discussion and discovery of the changing nature of,the 21st century art classroom. Balancing theory,and practice, enrollees will be challenged to,critically examine the development of the unique,thinking processes embodies within the studio,environment. Methods to engage and enrich artful,decision-making through technological media are,explored as teachers design creative and,conceptually rich curricula for their classrooms. ,Enrollees will be expected to actively participate,in on-line instruction, discussion boards,,personal art creation and reflection, and some,small group virtual conferences/critiques.

Credits: 3

Prerequisites: MAE 601 MAE 701

CMD-621 INTERMEDIATE FOOTWEAR DESIGN

In this course, students conduct an in-depth,exploration of intermediate techniques in,researching and constructing footwear. The,curriculum covers patternmaking, cutting, sewing,,and the creation of one shoe in several iterations,of color and materials. The coursework focuses on,transforming concepts from two-dimensional paper,patterns into three-dimensional products,,utilizing diverse materials that are integral to,Color, Material, and Finish (CMF) design in,footwear. Moreover, students gain insight into the,operation and maintenance of industrial machinery,essential to the shoemaking process.

Credits: 3

Prerequisites: CMD-619

DGR-640 MINOR PROJECT

“On average, it takes a (design) graduate two,years to get their first job, but 76% of Student,Award winners walk into a job or placement within,3 months.” The minor project is an opportunity,for students to diversify their portfolios and,broaden career opportunities with a project(s),taken from national and international student,design competitions. By working on briefs set,outside of the college, students can widen their,scope for employment and evidence successful,team-working on their resume and in portfolios.,It enables students to assess their professional,skills, redefine ideas and strategies for art,,media and design and provide quickly visualized,outcomes in response to creative briefs.,Students are encouraged to take risks, but also,work to their strengths. However, while there is,a range of project briefs to choose from, students,are cautioned not to venture into creative,disciplines that are beyond their skillset.,Students are required to work in teams of two or,three, and interdisciplinary groups drawn from,across programs and year groups* are strongly,encouraged.,*NOTE: The course is also offered as an elective.

Credits: 3

Prerequisites:

GRT-602 STUDIO II: INTERIOR EXPERIENCE

The second of the two-course core studio,sequences, this class continues the introduction,of advanced fundamentals of vehicle design. ,Existing concept vehicle interiors are analyzed to,help develop a unique interior design for the,final exterior design created in Graduate,Transportation Design I. Here, the aesthetic,message concept generated last semester is now,further developed into an experiential interior,context which considers specific user research and,is realized as both physical and psycho-sensorial,formal executions. This course will result in,final integrated exterior and interior designs,executed as a technical digital 3D model data set,capable of further engineering assessment and/or,fabrication. The final combined interior and,exterior 3D digital model will also be animated to,demonstrate its conceptual intent.

Credits: 3

Prerequisites: GRT 601

IXD-602 UX DESIGN STUDIO II

,,In preparation for the impending era of Extended,Reality (XR), the exciting realm of emerging,technologies, and rising artificial intelligence,,user experience designers must fully understand,the contemporary technology landscape and,environment and face the challenges in the UX,design field further development. In this,immersive studio environment, students are,involved in a dynamic triad of activities:,prototyping, coding, and design. By engaging in,these modes of creative endeavor, they acquire the,skills to envision and resolve profound design,challenges. The synthesis of these activities,empowers them to harness the potential of mixed,reality (XR) and related emerging technologies,,shaping the future of user experience design.,Students gain tech skills while seeing beyond,today’s technology to formulate and solve,essential design problems and understand the,creative processes and practical challenges of,making a better world through design.

Credits: 3

Prerequisites: IXD 601

MAE-701 ARTISTIC RESEARCH: THE TEACHER

Conceptualized to span across the three summer,residencies as a connective thread, the course,introduces relevant theory and practice that,directly intersects with the core art education,courses. Student will explore questions inspired,by and directly connected to their teaching,contexts through a visual lens. A/R/Tography will,serve as a methodology for research development,and identity exploration, and its impact on,artistic and personal classroom practice. The,three studio explorations are designed as a series,that can be taken in any order. Each summer,emphasizes theoretical frameworks contextually,relevant to contemporary art and art education.,EMPHASIS: THE TEACHER: Artistic and theoretical,investigations are put into practice in the studio,through a curricular lens, paralleling the,pedagogical and artistic processes to inform and,deepen notions of curriculum design. It asks the,question; What does curriculum do?

Credits: 3

Prerequisites:

CMD-622 ADVANCED FOOTWEAR DESIGN

Within this course, students engage with advanced,techniques in crafting luxury footwear, fostering,an inclusive environment with a curriculum that,includes advanced patternmaking, cutting, sewing,,and the creation of varied footwear styles,,including pumps, boots, sandals, and sneaker,constructions. The final outcome will result in,students producing a footwear collection,,developing a deep understanding of diverse color,and finish strategies for materials and hardware,,and reflecting on a spectrum of cultural,influences. Students are trained on various,industrial machines and how to make sole and heel,components with leather, including high-heel,attachment techniques. This inclusive approach,nurtures skills in CMF design while acknowledging,and valuing diverse perspectives, cultural,influences, and material choices in the field of,footwear design.

Credits: 3

Prerequisites: CMD-621

DGR-644 RAPID PROTOTYPING: PLA-Y

In this course, students will acquire a working,knowledge of the main 3D printing methods using a,range of basic equipment and PLA Filament. ,Turning ideas into objects and swatches, students,will become familiar with the software and related,tools that are used for prototyping with 3D,printers. Students will explore producing their,own 3D filament, with a focus on creating,sustainable and environmentally friendly material,options.

Credits: 3

Prerequisites:

GRT-605 DIGITAL VISCOM I

This course introduces multiple 3D modeling and,rendering tools, techniques, and processes,required for both analyzing and realizing complex,formal design expressions. These are then,executed as final, technical digital 3D model data,sets that are capable of further engineering,assessment and fabrication. Special attention is,given to the rapid exploration and development of,3D vehicle exterior form through extensive use of,a range of 3D digital modeling and rendering,software including Zbrush, Alias, VRED, Keyshot,,Blender &/or Unreal Engine.

Credits: 3

Prerequisites:

IXD-605 USER INTERFACE DESIGN

This course introduces the fundamental concepts,,methods, and practices of UI design, emphasizing,the crucial interconnection between User,Experience (UX) and User Interface (UI) design.,The course covers the step-by-step process of,creating a user interface, including ideation,,prototyping, iteration, and implementation. It,will familiarize its students with technical,aspects, design tools, methodologies, and,techniques commonly used in the industry. Students,delve into the UI development process through a,blend of individual exploration and collaborative,teamwork. They gain hands-on experience and refine,their abilities to express and communicate their,ideas through narrative media and deliver visual,mockups and prototypes. The User Interface Design,course adopts an in-studio format that cultivates,an environment supportive of group discussions,,constructive critiques, and compelling,presentations. This structure ensures that,students understand the complexities within UX and,UI Design and prepares them to thrive in this,dynamic and constantly evolving field.

Credits: 3

Prerequisites: