DGR-721 PROFESSIONAL PRACTICE

Professional Practice I runs in two concurrent,modules, A and B.,Part A (weighted 60%) provides a,cross-disciplinary overview of the arts and,creative industries and their importance to GDP,and the economy overall, i.e. the creative,economy. It examines and the value artists,,designers, and other creative practitioners bring,to economic and socio-cultural advancement. ,Students will strengthen their understanding of,the broader business of creativity and arena of,culture in which they will operate professionally.,Students will also gain an understanding and,empathy towards the working practices of others,,which may differ from their own and develop,themselves as “T-shaped” individuals.,Part B (weighted 40%) allows students to assess,their own role and potential in the creative,economy, and appraise their “hard” and “soft”,skills. Students will make a plan to address gaps,in their resume. Drawing up a list of potential,employers, students will prepare their portfolios,(both print and online) for gaining work,experience during their studies.

Credits: 3

Prerequisites:

IXD-685 SPECIAL PROJECT

The Special Project course is offered on an,occasional basis, with course content specific to,the area being explored.,

,FALL 2023,

,SOUND DESIGN FOR INTERACTION ,

,This class explores the benefits of working with,sound to enhance interactions and/or various,interfaces. We will explore ways of creating new,sounds, study techniques for sound design as it,applies to UI and Interaction Design and generate,a final project that will exemplify the techniques,we study and learn in class.,Open to Undergraduate students with permission. ,
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,WINTER 2024,

,DIGITAL STORYTELLING ,

,The course will cover the principles and practices,of how to construct a digital story, including,writing and editing for digital media, gathering,and editing images, audio and video for online,use. Students will experiment with storytelling in,a variety of forms including multimedia,,transmedia, locative media,,hypertext and video games.

Credits: 3

Prerequisites:

MAE-750 CONTEMPORARY ISSUES IN ART & DESIGN

As contemporary culture expands and intersects on,a more global scale, topics in art education,require new conceptualizations of what art,education is and does. This course affords,students the opportunity to deep dive into issues,at the forefront of education. Putting design,thinking to work through the lenses of the,Artist/Researcher/Teacher, students will select,contextually relevant and culturally sensitive,topics to explore which emphasize positive change,within the classroom while simultaneously,advocating for the arts as an integral aspect of,all educational disciplines.

Credits: 3

Prerequisites:

CLA-722 ADVOCACY IN CLIMATE POLICY

In this course, students reflect on their program,studies so far and make persuasive cases for,policy and political change. Understanding global,mapping of climate action politics, business,practices, and social justice is necessary for,effective advocacy for change. Students learn,about geo-political, economic and trading factors,that impact climate change.

Credits: 3

Prerequisites:

DGR-775 GRADUATE STUDIES INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. Students must have a minimum,cumulative GPA of 3.0. All internships must be,approved by the graduate program department,chairperson.,

Credits: 3

Prerequisites:

GRT-611 3D RENDERING & ANIMATION I

This course introduces the basics of 3D digital,rendering and animation techniques as specifically,applied to vehicle design. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 1.5

Prerequisites:

IXD-701 UX DESIGN STUDIO III

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students will,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 601, IXD 602

CMD-601 STUDIO I: CMD EXPERIENCE

In this course, students learn how to use the,categories of color, materials and finish (CMF),design to create a meaningful narrative that,connects ideas, artifacts and experiences to,people. ,Working in experiential and sometimes,interdisciplinary projects students collaborate,alongside their peers with industry and other,external partners in industry. Color and Material,designers participate in a range of complex,activities. Roles in the design industry span,from materials research and innovation to liaising,with color and materials development teams for the,purposes of manufacture and delivery of the design,intent. ,The course will serve as a foundation for students,pursuing CMF Design position’s in industry.

Credits: 3

Prerequisites: