DMA-208 INTRO TO DIGITAL 3D II

This course takes Digital 3D into a deeper,concentration. Students explore procedural,,projection mapping, and UV texturing techniques.,Students also dive deeper into modeling learning,sub-division polygonal and spline techniques.,Lighting is the third element of the class where,students learn studio and environmental set-ups,along with HDRI techniques. This class prepares,students with the tools to execute stand alone,objects or elements they can use for compositing.

Credits: 3

Prerequisites: DMA 108

DMA-257 VIS COMM 3 MATERIAL INDICATION

Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward into the study of materials,and how light affects them. Projects will range,from executing gray shading primitive shapes to,realistic indication of plastic, wood, glass and,chrome.

Credits: 3

Prerequisites: DFN 101, DFN 112, DFN 119

DMA-341 DIGITAL CHARACTER SCULPTING,ENVIRONMENTS

This course offers advanced students a chance to ,develop and create diverse characters from a wide ,range of cultural influences where applicable, and,environments while examining the a wide range of ,human influences and how those influences alter,the designed environment, and develop them in an ,advanced 3D pipeline, using Maya and Zbrush to,sculpt ideas and concepts into usable 3D models.,Advanced levels of 3D models will be explored,,developed, and processed in an appropriate,pipeline.

Credits: 3

Prerequisites: DMA 217

DMA-414 GAME SENIOR STUDIO II

The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the second course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

Credits: 3

Prerequisites: DMA 413

DME-344 ADVANCED HOLLOWARE

In this course, students explore functional and,nonfunctional objects derived from the vessel,format. Advanced application of conceptual and,technical research in merged forms, experimental,structures and materials result in objects of,personal narrative as well as sculptural and,utilitarian significance.

Credits: 3

Prerequisites: DME 244

DNS-485 SPECIAL PROJECT 300/400

The Special Project class is offered on an,occasional basis, with course content specific to,the area being explored. This course satisfies,the General Elective requirement.,

,FALL 2023,

,PHOTOGRAPHIC CHEMISTRY,
,Film photography is a process driven medium. This,course will examine the chemical evolution of the,black and white photographic print, from its,non-silver foundation to its present,silver-gelatin base. With each process, from John,Herschel’s cyanotype to contemporary,silver-gelatin emulsion we will mix chemistry and,produce prints in the darkroom. We will learn how,compounds such as potassium carbonate and sodium,sulfite work in print development. We will learn,how to previsualize a desired print outcome, and,how to select and mix chemistry to achieve that,end. With each step, and every process, we will,discuss and practice safety in the lab and in the,darkroom.,
,MATHAMATICAL ART,
,Students will explore the foundations of,trigonometry to experience graphing in the polar,coordinate plane. Students will use angles and,trig functions to create visual representations of,mathematical art while making strong connections,to the relationship of visuals and trigonometry.,Students will also be exposed to 3D Geometry,through graphing on spheres and recognizing how 3,dimensional graphs are used in technology and,visuals.,
, WINTER 2024,
,INTO THE METAVERSE: EXPLORATIONS IN WEB 3.0,
,Into the Metaverse: Explorations in Web 3.0 is an,interactive course experience where students will,be introduced to, experience, and study the,various technologies promised through the vision,of Web 3.0 and how these technologies impact on,our lives. Students will explore extended reality,(XR) through the use of virtual reality (VR),,augmented reality (AR), and mixed reality (MR),,and learn about its uses and applications.,Students will also explore the metaverse through,digital asset marketplaces, learn about,cryptocurrencies, and discover the ethical,challenges concerning artificial intelligence (AI),generators. Students will be required to attend VR,classrooms, VR worlds, and 360 degree,”vecotourism” experiences

Credits: 3

Prerequisites:

DPH-326 LANDSCAPE AS FICTION

A cross-disciplinary course examining ideas of,landscape: internal, external, imagined, dreamt,of, and longed for. The classroom functions as a,studio laboratory for field trips, critiques, and,workshops. Students will investigate a site that,will become their studio for an installation, with,consideration for the cultural use, history, and,implications of the site.

Credits: 3

Prerequisites: DPH 210, DPH 251

DPL-430 POLITICS AND POPULAR CULTURE

Political and social movements are often,represented in symbols and images. The course,examines these symbols in art, film and literature,and determine their impact in,political action and attitudes.

Credits: 3

Prerequisites: Take one 3.0 credit, 200 level course from one of the,following subjects: DAH (Art History), DEN (English), DAS,(Academic Studies), DVC (Visual Culture).

DPR-309 INTERFACE DESIGN FOR SMART PRODUCTS

In this course, students will develop an,understanding of the user interface design process,as it relates to product design. The focus of the,class will be on physical systems that require,digital interfaces. Students will examine best,practices and constraints for mobile applications,,smart objects, mobility solutions, and wearable,controls.

Credits: 3

Prerequisites: DPR 225, DPR 226