The purpose of this course is to further develop,the basic skills and techniques needed to make a,blown-glass form. Primary skills are reviewed;,additional techniques and projects are explored.
Credits: 3
Prerequisites: DGL 142
The purpose of this course is to further develop,the basic skills and techniques needed to make a,blown-glass form. Primary skills are reviewed;,additional techniques and projects are explored.
Credits: 3
Prerequisites: DGL 142
This course will introduce students to a variety,kilnforming approaches to translating 2D design,and drawings into fused, slumped, and cast glass,forms. Students will create a personal body of,work using image oriented techniques such as,photo-sandblast resist, enameling, powder fusing,,emulsion transfer and engraving in decorative,,functional and sculptural pieces.
Credits: 3
Prerequisites: DGL-142, DGL-170
In this course students engage in research and,ideation exercises to create self directed,projects in glass. Students are guided to develop,narrative and concept in their work and are,encouraged to undertake original research in the,glass fabrication processes and techniques.,Students may choose to work in glassblowing, kiln,forming, coldworking or a combination of multiple,techniques to complete their work. The outcome of,this course is a cohesive body of work that will,help build students’ professional portfolio.
Credits: 3
Prerequisites: TAKE DGL-140 and DGL-142
Students are engaged in a comprehensive,exploration of the elements of comics through,several exercises, culminating in one project.,Students learn about various techniques,,mechanics, structures, and vocabulary employed in,the production of published comics media. This,course is one in two courses in Comics,Storytelling.
Credits: 3
Prerequisites: DIL 231, DIL 246, DIL 261
This is the second of two comics storytelling,courses. This course expands on elements,introduced in Comics I. Students explore the,production of comics from script to final through,development of stories, adapted or ‘kit-bashed.’,Students also review the intersections between,narrative perspective and narrative experience, as,well as an investigation of causality’s impact on,storytelling.
Credits: 3
Prerequisites: DIL 321
This is the first of two visual development,intensive courses. Throughout this course,,students explore what it means to be a character,designer in the animation industry. The semester,will begin with a deep dive into theory and will,end with a capstone, collaborative project of a,student’s choice. Student participants should have,taken DIL 386 Introduction to,Visual Development prior to taking this course.,Faculty approval required to register.
Credits: 3
Prerequisites: DIL 386
This is the second intensive course on visual,development taken after Visual Development I:,Character Intensive. Throughout this course,,students explore what it means to be an,environment designer in the animation industry.,The semester begins with a deep dive into theory,and ends with a capstone, collaborative project of,a student’s choice. Faculty approval is required,to register.
Credits: 3
Prerequisites: DIL 387
Ceramic tile, murals and architectural,embellishments are increasingly found in public,settings. Projects in this class center on,drawing and painting as well as the use of colored,slips and modular formats. Layout, design, the,making and firing of work and installation are,covered. This course is well suited for students,majoring in painting, sculpture, design, or,illustration.
Credits: 3
Prerequisites: DCE 135
This course explores numerous glaze processes and,application techniques and provides students with,an understanding of how surface relates to and,enhances three-dimensional forms. Weekly,demonstrations and lectures give students the,basis for solving structured assignments.
Credits: 3
Prerequisites: SAC 106 (formerly DFA 106)
Introduces the basic elements and forms of,poetry, as well as major poets, with an emphasis,on contemporary works.
Credits: 3
Prerequisites: Take DEN-102