This is the second of two comics storytelling,courses. This course expands on elements,introduced in Comics I. Students explore the,production of comics from script to final through,development of stories, adapted or ‘kit-bashed.’,Students also review the intersections between,narrative perspective and narrative experience, as,well as an investigation of causality’s impact on,storytelling.
This is the first of two visual development,intensive courses. Throughout this course,,students explore what it means to be a character,designer in the animation industry. The semester,will begin with a deep dive into theory and will,end with a capstone, collaborative project of a,student’s choice. Student participants should have,taken DIL 386 Introduction to,Visual Development prior to taking this course.,Faculty approval required to register.
This is the second intensive course on visual,development taken after Visual Development I:,Character Intensive. Throughout this course,,students explore what it means to be an,environment designer in the animation industry.,The semester begins with a deep dive into theory,and ends with a capstone, collaborative project of,a student’s choice. Faculty approval is required,to register.
*Choose one of the indicated courses †DAH/DVC must be taken at the 200 level or higher
Catalog Year 24/25
Total Credits 120/121
*International students that require ELS-101 (4.0 cr); Total Credits = 121/122
Total credits: 121: First Year Experience=1;Foundations=15; Major=51; Gen Ed=42; Open Electives=12
GUS – Undergraduate Studio Elective – Required studio electives for the IAD major from an approved major/department. GUS course levls with an (*) exp. GUS 200*, must be satisfied at the level listed; other electives must be taken within the range listed (exp. 200-400 level). Mentoring is required for course approvals.
General Education Electives – Successfully complete any 200-400 level (non-required) Liberal Arts course, from subjects: DAH-Art History, DAS-Academic Studies, DEN-English, DHS-History, DLE-Liberal Elective, DNS-Natural Science DSS-Social Science, DPL-Philosophy, etc), DVC-Visual Culture.
Open Electives – Successfully complete any (3.0 credit) 100-400 level (non-required) course from an Undergraduate subject (Studio or Lecture).
This plan is provided for use as a guide only and is based on full-time status with successful completion of credits outlined per semester. Degree Timelines and requirements may vary based on actual program, credits completed per semester and/or catalog year. Students are responsible for confirming completion of all requirements before graduating (use program/student resources to support degree progression). Minimum Cumulative GPA of 2.0 required.
Film, Interdisciplinary Art & Design Faculty
Scott Northrup MA, The New School BFA, College for Creative Studies
GUS – Undergraduate Studio Elective – Required studio electives for the IAD major from an approved major/department. GUS course levls with an (*) exp. GUS 200*, must be satisfied at the level listed; other electives must be taken within the range listed (exp. 200-400 level). Mentoring is required for course approvals.
General Education Electives – Successfully complete any 200-400 level (non-required) Liberal Arts course, from subjects: DAH-Art History, DAS-Academic Studies, DEN-English, DHS-History, DLE-Liberal Elective, DNS-Natural Science DSS-Social Science, DPL-Philosophy, etc), DVC-Visual Culture.
Open Electives – Successfully complete any (3.0 credit) 100-400 level (non-required) course from an Undergraduate subject (Studio or Lecture).
Art Education Elective – Successfully complete an approved 100-400 level studio course from an undergraduate major (outside of the assigned major). Art Ed Department Chair approval required for course selection.
This plan is provided for use as a guide only and is based on full-time status with successful completion of credits outlined per semester. Degree Timelines and requirements may vary based on actual program, credits completed per semester and/or catalog year. Students are responsible for confirming completion of all requirements before graduating (use program/student resources to support degree progression). Minimum Cumulative GPA of 2.0 required.
Film, Interdisciplinary Art & Design Faculty
Scott Northrup MA, The New School BFA, College for Creative Studies
Art Education Faculty
Lee, Jhih-Yin Ph.D. University of Georgia M.Ed. University of Houston
Amy Ruopp Ph.D., EDS, University of Missouri MAT, BFA, Maryland Institute College of Art
In this class, students continue to develop and,learn professional methodologies of art,instruction for youth in middle schools and high,schools, grades 6-12. The course covers secondary,visual arts content, approaches, techniques,,materials and safety precautions appropriate for,secondary level students. Classroom management,,inclusion and accommodation of differently-abled,students, technology integration, assessment, and,student diversity issues are covered. An emphasis,on cultural and contextually reverent pedagogy is,explored through the development of a social,justice lesson plan. Content area literacy,approaches and methods for including the teaching,of reading, writing and public presentations for,secondary level students are integral to the,course. Thirty hours Field Experience in Secondary,educational settings required outside of class. ,Field experiences and hours are an integral part,of each art education course. Students are,expected to participate in field during the course,of the semester in a professional and timely,manner. Students must complete all required field,hours and associated field experience assignments,in the course before they can register for the,next art education course.,Art Education candidates must pass DAE 405 with a,grade of ‘C’ (2.00) or higher to qualify for,certification.
This course examines the social, economic,,political, and cultural forces that influence,modern design. Beginning with the Industrial,Revolution and continuing to present day, this,course introduces the prominent designers, their,ideas, their influences, and the historical,context in which they worked. The course covers,a,variety of media and discusses design in the,United States, Europe, and Asia. This course,satisfies the General Elective requirement.
This course addresses the skills and knowledge,needed to succeed as a contemporary artist while,sustaining a professional studio practice. Topics,include creating and organizing your professional,profile, documentation and marketing, pplications,for field related opportunities, and basic small,business skills. Students will learn how to,develop a resource data base, create valuable,professional networks, and consider marketing,and exhibiting from a broad range of commercial,and alternative contexts. ,Guest lecturers, and visiting-artist presentations,connect course information with real-world,experience.
The vast majority of the history of pottery and,vessel-making is dominated by hand-building,techniques. For thousands of years prior to the,advent of the powered pottery wheel, early,artisans formed pottery with just their hands, and,later, an assortment of hand-wielded tools. This,class draws direct inspiration from this history,as it is reflected in a range of cultures, while,also focusing on the significance of contemporary,hand-built pottery in the industrial era of today.,Students make functionally and conceptually,oriented pottery using a range of hand-building,techniques including coiling, slab work,,extruding, and hollowing-out.
Science Fiction and Horror may transport readers,to a planet light years away or usher them,through fiend filled graveyards and crypts.,Whether extrapolating futuristic technology from,contemporary science or conjuring novel survival,strategies, these genres imagine what might have,been or what might be, creating a platform for,rich possibility. In this course, we will explore,the nature of both genres by reading and,discussing a diverse selection of works drawn,from text, film, television, radio and comics,before students generate writing of their own.,Concepts will be reinforced through group,workshop and discussion. In this multi-genre,course, we will focus on those elements that make,for vivid, effective, memorable writing in,science fiction and horror: original detail,,memorable image, inventive language and authentic,setting. Both critical thinking and artistic,sensibility will be emphasized.