AI Guidelines – Entertainment Arts

The below guidelines for Entertainment Arts outline Artificial Intelligence (AI) usage in the classroom for the 2026/2027 academic year. These guidelines were developed by David Gazdowicz in consultation with the EA full time faculty and should be followed in tandem with the CCS Institutional AI Statement. If faculty or students have questions about the implementation of these guidelines in the classroom, they should contact David Gazdowicz at dgazdowicz@collegeforcreativestudies.edu. 

Entertainment Arts Artificial Intelligence Policy

In alignment with the mission of College for Creative Studies, the Entertainment Arts department is focused on nurturing creativity, which is vital to the enrichment of modern culture. 

Entertainment Arts recognizes the expanding development of Artificial Intelligence (AI) and the need to incorporate appropriate usage into its curriculum, while simultaneously acknowledging the challenges this technology poses towards bias amplification, societal and environmental impacts, among others. The ability to collaborate alongside AI systems is an expectation in the current and future job market. The EA department strives to educate and inform its students through honest examination and distinction of AI tools, and its impact in industry trajectory and their personal practice as a creative.

Entertainment Arts AI Guidelines

  • Foundational Mastery: Personal proficiency in all traditional and current artistic/technical skills relevant to the student’s major focus is first priority. AI must not circumvent any form or part of the traditional learning process.
  • Integration and Refinement: AI outputs will not be used as final deliverables, unless there are express directives given by a course instructor.  The ability to seamlessly integrate assets made with generative AI into a professional workflow, including painting over, refining, or building upon them to achieve a polished, human-finished product, is a growing trend in the current and future entertainment industry.  The EA department acknowledges that each discipline will differ, and our students must learn to distinguish between tools, AI use, and the socio-environmental impacts their decisions create. 
  • Ethics: AI will not be used without appropriate citation of integrated prompts or works. Failure to do so may result in an academic integrity violation.  Any AI tool that is employed must source from Creative Commons or copyrights owned by the AI model developer (ex. Adobe holding copyright on their stock image library) or the student’s own original intellectual property. Due to ongoing legal inconsistencies regarding intellectual property/copyright of training data, students must be aware that professional studios discern their own policies regarding AI implementation, which range in variety. Students must be prepared to adapt their portfolio and professional practices accordingly.  
  • AI Criticality: Students must learn the ability to think critically of the limitations, biases, ethical issues, and legal ambiguities associated with generative AI usage. Students must develop the skills to discern in their own professional development whether these tools be leveraged and how, if at all. 
  • Prompt Engineering: EA recognizes that prompt engineering is growing exponentially as a necessary skill in many entertainment fields. Students may use AI through research and development processes, but AI generated images using prompt engineering will not be used as final deliverables while in the EA department. To respect current college policies of copyright and ethical usage, all supporting data used in prompt engineering must be archived in the event that process work is requested by an instructor or other academic party.

The Entertainment Arts department sees the development of AI technologies as an area of rapid transformation, and it is essential that the ethical implications of these tools be investigated on an ongoing basis through a critical lens. Every employer has their own policy and approach to ethical/unethical usage of AI, and EA students should leave the program understanding the advantages/disadvantages it presents in their own personal practice as an artist. In the Entertainment Arts department, we firmly believe AI in any form will not and can not replace the fundamental need for human creativity.