DIN-331 JUNIOR INTERIOR DESIGN STUDIO I

This comprehensive design studio incorporates the specialized attributes of lighting while creating design solutions for a large-scale project. Students apply AutoCad technology and knowledge of building codes, universal and inclusive design principles in presenting design solutions.

Credits: 3

Prerequisites: DIN 232, DIN 270

DLE-305 HOMER’S ODYSSEY, SCI-FI AND,AFRO-FUTURISM

Homer’s Odyssey, Sci-Fi, and Afro-Futurism is a class in Critical Theory, Visual Culture/Film Studies that explores the impact of The Odyssey in Sci-Fi, Critical Theory, and Post-Colonial discourse in experimental film, poetry, and the novel. The class explores why The Odyssey has become the source text for the Sci-Fi genre in which seas are replaced by space, in which the journey home is the means of encounter with the strange and the alien, and where the migration of a people becomes existential. The class is also an introduction to Homer’s Odyssey, to the philosophical interpretation of film/Sci-Fi, and to the movement known as Afro-Futurism, a transnational Black avant-garde that uses music, film, art, and poetics to explore the future in terms of the place of space. In this class there is a deliberate juxtaposition of mainstream and experimental Sci-Fi to elicit a new critical thinking.

Credits: 3

Prerequisites: Take one 3.0 credit, 200 level course from one of the following subjects: DAH (Art History), DEN (English), DAS (Academic Studies), DVC (Visual Culture).

DMA-107 GAME IDEATION

This course introduces game ideation, focusing on story, aesthetics, development and design. A contextual history of video game and interactive media will be examined. Game Design Documentation and project management will be examined as students focus on story for game and determine the best methods to deliver narratives through experimentation and research.

Credits: 3

Prerequisites:

DMA-245 GAME: CONCEPT AND TECHNOLOGY

This introductory course will guide students through explorations with game technologies. 2D, 3D, web, interaction, installation, mobile and VR applications can be explored. This course encourages experimentation within the medium. Concept, story, design and originality are emphasized. A broad overview of Video Game history is examined looking at the many varied voices that not only design and produce contemporary games, but have done so in the past. Unique character and environment design are explored keeping in mind the connection to narrative through the lens of diverse human experience.

Credits: 3

Prerequisites:

DMA-329 ADVANCED COMPUTER GENERATED,ENVIRONMENTS

This advanced CG course builds upon the students prior knowledge of 3D CG and applies that knowledge and skill towards the rendering of realistic and convincing CG still lifes, indoor environments, and outdoor environments with appropriate design consideration for a range of end users both imagined and in real life. New techniques that can enhance image quality and composition are discussed and demonstrated. Traditional and non-traditional 3D techniques, exploring photorealism, efficient modeling, lighting and texture mapping are also covered in this course.

Credits: 3

Prerequisites: DMA 217, DMA 234 or DMA 246, or DMA 297

DMA-364 GAME THESIS DESIGN & MANAGEMENT

Students will conceptualize and develop a multifaceted thesis project that will be executed in their senior year as part of the Senior Production Studio for Game 1 and 2 courses. This course will examine project/story development and concept execution through the screening and dissection of existing games and other pertinent media and implementing best practices for the pre production pipeline. Students will be asked to ideate across a wide range of narrative structures including character backgrounds and experiences within unique storylines.

Credits: 3

Prerequisites: DMA 339

DME-276 BLK INTERMEDIATE PATTERN DEV

This course is a semester long intensive study of the development of pattern on both ferrous and non-ferrous metals. Using forge welding and diffusion, participants explore layering processes of developing composites and mosaic patterns in steel using power hammer methods. Twisting, stock reduction, and book match patterning techniques are presented. Throughout the semester each student assembles a journal comprised of weekly clay pattern experiments, and production notes. Journals are then photocopied and compiled into reference books of techniques and patterns.

Credits: 3

Prerequisites: DME 176

DNS-320 MEMORY, SLEEP, AND DREAMS

In this course, students study topics that include differing memory abilities, the importance placed on dreams by other cultures, and how artists are influenced by sleep and dreams. Memory studies include theories of brain activity and computer simulation, including their application to personal memory habits. This course satisfies the General Elective requirement.

Credits: 3

Prerequisites: DEN 102 OR DEN 108

DPH-285 SPECIAL PROJECT 100/200

The Special Project class is offered on an occasional basis, with course content specific to the area(s) being explored.


WINTER 2024


BLACK & WHITE PHOTOGRAPHY II
This course furthers the student’s exploration of black and white photography through expanded practices in the darkroom. Students are introduced to larger film formats, produce larger prints, experiment with alternative developers, learn more advanced toning methods, and professionally present final images. Technical proficiency is expected in creating a more advanced visual voice through analog images.

Credits: 3

Prerequisites: DPH 151