FLM-418 FILM BUSINESS & CRITIQUE

This seminar-style course is focused on the,business of film, presentation skills, and life,post-graduation. Students research and discuss,emerging topics in contemporary film production,and distribution, participate in focused critiques,on their in-progress thesis work, and refine their,professional package, including a demo reel, reel,breakdown, resume/CV, and web presence. It is a,companion course to the Film Thesis.

Credits: 3

Prerequisites: FLM 403

DAD-110 ADVERTISING DESIGN AND TYPOGRAPHY

Projects explore typographic and composition,styles that create effective advertising for a,variety of media and channels. Students develop,design skills relative to specific advertising,and communication goals. Students learn the,layout process from thumbnails and refined,layouts to comprehensives produced on the,computer. Students are introduced to digital,software, file management and output, prepress,and on press production. Students design and,assemble a portfolio that is used for reviews and,as a foundation for their professional career.

Credits: 3

Prerequisites:

DAD-433 TELEVISION COMMERCIAL PRODUCTION

“Students practice television advertising process,,production and storytelling techniques to,conceptualize and create targeted commercials and,films for diverse audiences and consumers for,traditional broadcast, online, social and mobile,media content. The course includes writing,,storyboarding, shooting and editing their original,commercial concepts. Only open to students with,senior status.

Credits: 3

Prerequisites: PREREQUISITES: DAD 322, DAD 365 OR DAD 355,COREQUISITES: DAD 421

DAS-315 CREATIVE ENTREPREN: STRUCTURAL,ESSENTIALS

This course is offered for students enrolled in,the CCS Minor in Creative Entrepreneurship. It is,taught as a cohort and is followed by the final,capstone business class, DAS-316. After,successfully completing these two capstone,courses, students are prepared as entrepreneurial,thought and action leaders and have been trained,to launch their own creative industry venture.,Students are first introduced to different,organizational structures including leadership,,cultural, and behavioral options and select those,most compatible with their mission and values.,Using research, students evaluate their venture’s,competitive landscape, and then create and defend,their strategic brand platform, brand name,,product/service offerings, and core customer base.,This leads to the creation of behaviorally,motivating brand content, applied to an integrated,set of customer attraction, conversion, retention,,and sales programs. Students also learn to refine,their soft skills, including engaging, listening,,and selling. This course culminates with students’,intensive interaction with actual business owners,and creative industry experts in formal,presentations

Credits: 3

Prerequisites: DAS 313, DAS 314

DCR-505 AICAD EXCHANGE

Through the College’s affiliation with the,Association of Independent Colleges of Art and,Design (AICAD), junior or first-semester senior,students in good academic standing have the,opportunity to spend a semester (fall or winter),or full year of study at another member,institution in the United States or abroad.,Application information is available in the,Academic Advising and Registration Office.

Credits: 12

Prerequisites:

DMA-120 CREATIVE VISUALIZATION

The emphasis of this course is on imaginative,pre-production for an evolving world of moving,images. Acknowledging the rapid changes in the way,work is produced and distributed, students will be,introduced to diverse historical, theoretical, and,practical methods of visual communication as they,develop their storytelling skills through creative,writing and pre-visualization exercises for,animation, game, live action, and new media with,an emphasis on inclusion in story and unique,experiences. This is a required course for all,first year Entertainment Arts students.

Credits: 3

Prerequisites:

DMA-247 GAME ART II

This course focuses on expanding the basic,techniques and workflows that are taught in Game,Art 1. Students will take a deep dive and,strengthen their understanding of different career,paths one can pursue in game art. Examples of the,different game art paths are environment art,,character art, VFX, tech art, and material artist.,This will be completed through a series of,projects and workshops to better prepare the,students for a specific roll they would like to,pursue.

Credits: 3

Prerequisites: DMA 246

DMA-428 GAME PROFESSIONAL FUTURES

The intent of this class is to prepare the student,for entry into the next level of work within the,game industry or other relevant industry. Future,scenarios in professional studios, corporations,,exhibitions, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives. Students will experience scenarios in,current and emerging interview practices in order,to gain confidence and experience in talking about,their work in a clear and professional manner.

Credits: 3

Prerequisites: DMA 403

FLM-475 FILM INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. To participate students must be,of junior or senior status with completion of,freshman and sophomore studios. Students must,have a minimum cumulative GPA of 2.8. Seniors may,not be eligible to participate in an internship,during their final semester. Transfer students,must have attended one semester at CCS in addition,to meeting the other eligibility criteria.

Credits: 3

Prerequisites: