CMD-622 ADVANCED FOOTWEAR DESIGN

Within this course, students engage with advanced,techniques in crafting luxury footwear, fostering,an inclusive environment with a curriculum that,includes advanced patternmaking, cutting, sewing,,and the creation of varied footwear styles,,including pumps, boots, sandals, and sneaker,constructions. The final outcome will result in,students producing a footwear collection,,developing a deep understanding of diverse color,and finish strategies for materials and hardware,,and reflecting on a spectrum of cultural,influences. Students are trained on various,industrial machines and how to make sole and heel,components with leather, including high-heel,attachment techniques. This inclusive approach,nurtures skills in CMF design while acknowledging,and valuing diverse perspectives, cultural,influences, and material choices in the field of,footwear design.

Credits: 3

Prerequisites: CMD-621

DGR-712 THESIS PROJECT II

This course is designed to help students,articulate and execute a body of work that is the,culmination of his/her graduate study experience.,Students should be able to synthesize external,factors – such as technological, global,,environmental issues and trends, including social,change – translate them into a form that is,meaningful in a business setting, and create,relevant design solutions. “Relevant” in this,context requires that students’ design solutions,resonate with an identified market segment, from,all design and functional standpoints.

Credits: 6

Prerequisites: DGR 711

GRT-532 GRAD FOUNDATION:DIG MODELING II

This course builds upon the skills learned in,Digital Modeling and Rendering I; students are,introduced to more complex surfaces, shapes and,building techniques. Skills such as modeling to a,package, dimensional accuracy and maintaining,surface continuity are stressed. Students prepare,a comprehensive presentation at the end of,semester which includes critical self-assessment,and reflection of their developmental strengths,and needs.

Credits: 3

Prerequisites: GRT 531

GRT-790 INDEPENDENT STUDY

Independent Study is available to graduate,students with a cumulative grade point average of,3.00 or above. The student may receive approval to,work in an area or on a project that is not,otherwise offered or addressed in the regular,curriculum. An Independent Study should include,opportunities for individual student voice and,provide a space for diverse perspectives. Students,may receive credit toward graduation for no more,than 6 credit hours. The student must,submit to the chairperson of the department in,which they wish to study, an Independent Study,Proposal of 150 words (no less) of the student’s,plan for study and her/his reason for choosing to,study,independently. Once the department chairperson,provides approval and the instructor for the,Independent Study is determined, the faculty,member must write an Independent Study Syllabus,with,education goals, learning outcomes, meeting dates,,course expectations, timelines, and due dates.

Credits: 3

Prerequisites:

MAE-601 ADVANCED CURRICULUM DESIGN

This course is designed to offer art education, ,current concepts in art education curriculum and,curriculum theory through readings, reflective,thinking, discussion, and interactions with peers.,The course assignments will enable them to make,sound professional decisions in curriculum,planning, design and instruction.

Credits: 3

Prerequisites:

CMD-685 SPECIAL PROJECT

The Special Project course is offered on an,occasional basis, with course content specific to,the area being explored.,
,WINTER 2024,
,TEXTILES FOR CMF DESIGN,
, In this course, students will explore the,potential of textile design and practices to gain,expertise in making informed decisions for Color,and Materials Design strategies, including textile,provenance, construction, science and dye,chemistry, sustainable practices, appropriateness,,and specification for a broad range of industries.,Students will research, source, make, and test a,library of samples that include wovens,,non-wovens, knits, sewn goods, adjacent materials,,and finishing techniques. Students will apply,their knowledge to user scenarios within the,context of CMF strategies appropriate for the,identified industries, including identifying,relevant trends, sourcing and making physical,material samples, and applying material concepts,to 3D-rendered products, environments, and,experiences.

Credits: 3

Prerequisites:

DGR-721 PROFESSIONAL PRACTICE

Professional Practice I runs in two concurrent,modules, A and B.,Part A (weighted 60%) provides a,cross-disciplinary overview of the arts and,creative industries and their importance to GDP,and the economy overall, i.e. the creative,economy. It examines and the value artists,,designers, and other creative practitioners bring,to economic and socio-cultural advancement. ,Students will strengthen their understanding of,the broader business of creativity and arena of,culture in which they will operate professionally.,Students will also gain an understanding and,empathy towards the working practices of others,,which may differ from their own and develop,themselves as “T-shaped” individuals.,Part B (weighted 40%) allows students to assess,their own role and potential in the creative,economy, and appraise their “hard” and “soft”,skills. Students will make a plan to address gaps,in their resume. Drawing up a list of potential,employers, students will prepare their portfolios,(both print and online) for gaining work,experience during their studies.

Credits: 3

Prerequisites:

GRT-601 STUDIO I: EXTERIOR MESSAGING

This is the first in a two-course sequence that,introduces advanced fundamentals of vehicle design,through the analysis and development of both,conventional and unconventional vehicles types. ,Special focus is on the research and,conceptual/form development of an aesthetic,message concept to be applied firstly in this,course to vehicle exterior designs, and then,further developed towards interior application in,the following semester. Both courses are,augmented by supporting studio courses teaching,technical 2D and 3D skills. In both semesters,,the main studio courses, GRT-601 and GRT-602,provide the core project brief around which,primary lessons are introduced, then reinforced,either directly or indirectly with assignments,from the supporting studios. This course will,result in a final exterior design executed as a,technical digital 3D model data set capable of,further engineering assessment and/or fabrication.

Credits: 3

Prerequisites:

IXD-601 UX DESIGN STUDIO I,PROTOTYPING

Based on a foundation of web technologies, this,class teaches students the concepts and use of,programming languages to complement and extend,their capabilities as designers. Students learn,how to think like a computer and to structure code,(functions and algorithms, not markup) to perform,data manipulation tasks, to enable user,interaction that incorporates devices and,services, and to gain facility across multiple,programming languages. As a result, students will,better understand the strengths and limitations of,digital systems and, therefore, how programming,may enhance (or limit) their user experience,design goals. With this foundation, students will,gain a solid stepping stone towards entering the,realms of mobile and web applications development,,physical computing, and the exciting world of the,Internet of Things, or the Internet of Everything.

Credits: 3

Prerequisites:

MAE-610 ART OF REFLECTIVE TEACHING

This course will investigate reflective practices,which make deep inquiries into personal,theoretical teaching practices. Readings and,explorations will guide students to examine,existing beliefs though written reflection, visual,thinking and metaphor.

Credits: 3

Prerequisites: MAE 601 MAE 701