MAE-601 ADVANCED CURRICULUM DESIGN

This course is designed to offer art education, ,current concepts in art education curriculum and,curriculum theory through readings, reflective,thinking, discussion, and interactions with peers.,The course assignments will enable them to make,sound professional decisions in curriculum,planning, design and instruction.

Credits: 3

Prerequisites:

CMD-685 SPECIAL PROJECT

The Special Project course is offered on an,occasional basis, with course content specific to,the area being explored.,
,WINTER 2024,
,TEXTILES FOR CMF DESIGN,
, In this course, students will explore the,potential of textile design and practices to gain,expertise in making informed decisions for Color,and Materials Design strategies, including textile,provenance, construction, science and dye,chemistry, sustainable practices, appropriateness,,and specification for a broad range of industries.,Students will research, source, make, and test a,library of samples that include wovens,,non-wovens, knits, sewn goods, adjacent materials,,and finishing techniques. Students will apply,their knowledge to user scenarios within the,context of CMF strategies appropriate for the,identified industries, including identifying,relevant trends, sourcing and making physical,material samples, and applying material concepts,to 3D-rendered products, environments, and,experiences.

Credits: 3

Prerequisites:

DGR-721 PROFESSIONAL PRACTICE

Professional Practice I runs in two concurrent,modules, A and B.,Part A (weighted 60%) provides a,cross-disciplinary overview of the arts and,creative industries and their importance to GDP,and the economy overall, i.e. the creative,economy. It examines and the value artists,,designers, and other creative practitioners bring,to economic and socio-cultural advancement. ,Students will strengthen their understanding of,the broader business of creativity and arena of,culture in which they will operate professionally.,Students will also gain an understanding and,empathy towards the working practices of others,,which may differ from their own and develop,themselves as “T-shaped” individuals.,Part B (weighted 40%) allows students to assess,their own role and potential in the creative,economy, and appraise their “hard” and “soft”,skills. Students will make a plan to address gaps,in their resume. Drawing up a list of potential,employers, students will prepare their portfolios,(both print and online) for gaining work,experience during their studies.

Credits: 3

Prerequisites:

GRT-601 STUDIO I: EXTERIOR MESSAGING

This is the first in a two-course sequence that,introduces advanced fundamentals of vehicle design,through the analysis and development of both,conventional and unconventional vehicles types. ,Special focus is on the research and,conceptual/form development of an aesthetic,message concept to be applied firstly in this,course to vehicle exterior designs, and then,further developed towards interior application in,the following semester. Both courses are,augmented by supporting studio courses teaching,technical 2D and 3D skills. In both semesters,,the main studio courses, GRT-601 and GRT-602,provide the core project brief around which,primary lessons are introduced, then reinforced,either directly or indirectly with assignments,from the supporting studios. This course will,result in a final exterior design executed as a,technical digital 3D model data set capable of,further engineering assessment and/or fabrication.

Credits: 3

Prerequisites:

IXD-601 UX DESIGN STUDIO I,PROTOTYPING

Based on a foundation of web technologies, this,class teaches students the concepts and use of,programming languages to complement and extend,their capabilities as designers. Students learn,how to think like a computer and to structure code,(functions and algorithms, not markup) to perform,data manipulation tasks, to enable user,interaction that incorporates devices and,services, and to gain facility across multiple,programming languages. As a result, students will,better understand the strengths and limitations of,digital systems and, therefore, how programming,may enhance (or limit) their user experience,design goals. With this foundation, students will,gain a solid stepping stone towards entering the,realms of mobile and web applications development,,physical computing, and the exciting world of the,Internet of Things, or the Internet of Everything.

Credits: 3

Prerequisites:

MAE-610 ART OF REFLECTIVE TEACHING

This course will investigate reflective practices,which make deep inquiries into personal,theoretical teaching practices. Readings and,explorations will guide students to examine,existing beliefs though written reflection, visual,thinking and metaphor.

Credits: 3

Prerequisites: MAE 601 MAE 701

CMD-701 STUDIO III: CMD IMPACT

In this course, students explore the consequences,of their decision-making as Color and Material,designers, and question subsequent social,,economic, and environmental impacts. They deploy,their creative abilities using color and material,design to create positive design strategies that,are forward-thinking and consider sustainability,,circular economics, and social justice at a local,and global level.,The course questions the provenance of materials,,processes, and commodity chains. Students explore,possibilities for using materials and processes,where there is no harm to nature or human,well-being; and whether locally sourced materials,and processes can be specified to advance social,enterprise and closed-loop systems.

Credits: 3

Prerequisites: CMD 601, CMD 602

DGR-775 GRADUATE STUDIES INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. Students must have a minimum,cumulative GPA of 3.0. All internships must be,approved by the graduate program department,chairperson.,

Credits: 3

Prerequisites:

GRT-602 STUDIO II: INTERIOR EXPERIENCE

The second of the two-course core studio,sequences, this class continues the introduction,of advanced fundamentals of vehicle design. ,Existing concept vehicle interiors are analyzed to,help develop a unique interior design for the,final exterior design created in Graduate,Transportation Design I. Here, the aesthetic,message concept generated last semester is now,further developed into an experiential interior,context which considers specific user research and,is realized as both physical and psycho-sensorial,formal executions. This course will result in,final integrated exterior and interior designs,executed as a technical digital 3D model data set,capable of further engineering assessment and/or,fabrication. The final combined interior and,exterior 3D digital model will also be animated to,demonstrate its conceptual intent.

Credits: 3

Prerequisites: GRT 601

IXD-602 UX DESIGN STUDIO II

,,In preparation for the impending era of Extended,Reality (XR), the exciting realm of emerging,technologies, and rising artificial intelligence,,user experience designers must fully understand,the contemporary technology landscape and,environment and face the challenges in the UX,design field further development. In this,immersive studio environment, students are,involved in a dynamic triad of activities:,prototyping, coding, and design. By engaging in,these modes of creative endeavor, they acquire the,skills to envision and resolve profound design,challenges. The synthesis of these activities,empowers them to harness the potential of mixed,reality (XR) and related emerging technologies,,shaping the future of user experience design.,Students gain tech skills while seeing beyond,today’s technology to formulate and solve,essential design problems and understand the,creative processes and practical challenges of,making a better world through design.

Credits: 3

Prerequisites: IXD 601