DLE-305 HOMER’S ODYSSEY, SCI-FI AND,AFRO-FUTURISM

Homer’s Odyssey, Sci-Fi, and Afro-Futurism is a,class in Critical Theory, Visual Culture/Film,Studies that explores the impact of The Odyssey,in Sci-Fi, Critical Theory, and Post-Colonial,discourse in experimental film, poetry, and the,novel. The class explores why The Odyssey has,become the source text for the Sci-Fi genre in,which seas are replaced by space, in which the,journey home is the means of encounter with the,strange and the alien, and where the migration of,a people becomes existential. The class is also,an introduction to Homer’s Odyssey, to the,philosophical interpretation of film/Sci-Fi, and,to the movement known as Afro-Futurism, a,transnational Black avant-garde that uses music,,film, art, and poetics to explore the future in,terms of the place of space. In this class there,is a deliberate juxtaposition of mainstream and,experimental Sci-Fi to elicit a new critical,thinking.

Credits: 3

Prerequisites: Take one 3.0 credit, 200 level course from one of the,following subjects: DAH (Art History), DEN (English), DAS,(Academic Studies), DVC (Visual Culture).

DMA-107 GAME IDEATION

This course introduces game ideation, focusing on,story, aesthetics, development and design. A,contextual history of video game and interactive,media will be examined. Game Design Documentation,and project management will be examined as,students focus on story for game and determine the,best methods to deliver narratives through,experimentation and research.

Credits: 3

Prerequisites:

DMA-245 GAME: CONCEPT AND TECHNOLOGY

This introductory course will guide students,through explorations with game technologies. 2D,,3D, web, interaction, installation, mobile and VR,applications can be explored. This course,encourages experimentation within the medium.,Concept, story, design and originality are,emphasized. A broad overview of Video Game history,is examined looking at the many varied voices that,not only design and produce contemporary games,,but have done so in the past. Unique character and,environment design are explored keeping in mind,the connection to narrative through the lens of,diverse human experience.

Credits: 3

Prerequisites:

DMA-329 ADVANCED COMPUTER GENERATED,ENVIRONMENTS

This advanced CG course builds upon the students,prior knowledge of 3D CG and applies that,knowledge and skill towards the rendering of,realistic and convincing CG still lifes, indoor,environments, and outdoor environments with,appropriate design consideration for a range of,end users both imagined and in real life. New,techniques that can enhance image quality and,composition are discussed and demonstrated.,Traditional and non-traditional 3D techniques,,exploring photorealism, efficient modeling,,lighting and texture mapping are also covered in,this course.

Credits: 3

Prerequisites: DMA 217, DMA 234 or DMA 246, or DMA 297

DMA-364 GAME THESIS DESIGN & MANAGEMENT

Students will conceptualize and develop a,multifaceted thesis project that will be executed,in their senior year as part of the Senior,Production Studio for Game 1 and 2 courses. This,course will examine project/story development and,concept execution through the screening and,dissection of existing games and other pertinent,media and implementing best practices for the pre,production pipeline. Students will be asked to,ideate across a wide range of narrative structures,including character backgrounds and experiences,within unique storylines.

Credits: 3

Prerequisites: DMA 339

DME-276 BLK INTERMEDIATE PATTERN DEV

This course is a semester long intensive study of,the development of pattern on both ferrous and,non-ferrous metals. Using forge welding and,diffusion, participants explore layering processes,of developing composites and mosaic patterns in,steel using power hammer methods. Twisting, stock,reduction, and book match patterning techniques,are presented. Throughout the semester each,student assembles a journal comprised of weekly,clay pattern experiments, and production notes.,Journals are then photocopied and compiled into,reference books of techniques and patterns.

Credits: 3

Prerequisites: DME 176

DNS-321 THE BRAIN: PSYCHOLOGY, ART & BEHAVIOR

Does it matter how your brain produces the rich,sensory array of the world surrounding you? As an,artist, what can you control of the visual,activities that seem so automatic? This course,examines the experimental steps leading up to the,most recent model of brain function, including,information from MRI imaging, questions about,brain plasticity (the ability to reprogram cell,functions), and the ways experience changes the,brain. This course satisfies the General,Elective requirement.

Credits: 3

Prerequisites: DEN 102 OR DEN 108

DPH-308 PLATINUM/PALLADIUM PRINTING

The image produced by this non-silver technique,has unparalleled beauty and offers infinite,control over image characteristics. The course,also covers the process of making enlarged,negatives and the use of highlight/shadow masks,for a wide range of contact printing processes.

Credits: 3

Prerequisites: DPH 251