DMA-360 ARCHITECTURE 1

In this course, exterior architectural styles will,be explored. Design elements and styles will be,studied and students will then execute drawings,and renderings of an architectural exterior or,their own design expressing certain specific,styling guidelines. Final exterior renderings,will be completed for each of the genres.

Credits: 3

Prerequisites: DMA 258

DMA-457 VIS COMM 7

This course is designed to support the Senior,Concept Studio 1 project. Students continue their,journey in advanced 2D and 3D techniques that,apply to their Senior Thesis. Deep exploration in,3D articulation and methods along with expanding,painting, compositing and other 2D techniques will,be the primary focus. While expanding their,technique, students will also learn how applied,personal styles, lighting and value can affect,different aspects of storytelling. This class,prepares the student for entry into the next level,of work. Future scenarios in professional studios,and corporations are discussed and general,business and ethics are addressed along with,portfolios being prepared according to the,student’s personal direction.

Credits: 3

Prerequisites: DMA-358

DMA-101 ANIMATION I

Students explore the fundamental principles of,animation, creating convincing character through,motion involving timing, weight, physics, and body,mechanics. Research and observation of varied,characters to understand cultural influence and,relevance is required in consideration for,performance. Students must fully understand the,basics in order to create convincing animation in,any medium. This course prepares the foundation,for future animation projects.

Credits: 3

Prerequisites:

DMA-234 MODELING & TEXTURING

This course builds upon the Introduction to 3D,course, with more advanced projects in 3D,modeling, texturing, and setup. Students explore,the use of various techniques for using modeling,tools and workflows, explore hard and organic,surfaces, and plan for proper rigging. By the,completion of this course, students will have a,thorough understanding of how to prepare their,models for animation.

Credits: 3

Prerequisites: DMA 217

DMA-310 MAQUETTE SCULPTURE

In this course students create three,entertainment,sculptures, three to twelve inches in height,,commonly referred to as maquettes. A maquette is,a small sculpture of an animated character,intended to be used as a conceptual guide in the,creation of a final work. The ability to capture,and represent a character in sculpture has many,applications in the entertainment and toy,industry. Creation of these sculptures are,taught from concept drawings, through creation of,armatures on suitable presentation bases through,to the completion of the final sculptures, that,are created in polyform clay.

Credits: 3

Prerequisites: Take DFN-132

DMA-361 ARCHITECTURE 2

In this course, interior architectural styles will,be explored. Design elements and styles will be,studied and student will execute drawings and,renderings of an architectural interior of their,own design expressing certain specific styling,guidelines. Final interior renderings will be,completed for each of the genres.

Credits: 3

Prerequisites: DMA 360

DMA-458 VIS COMM 8

This course is designed to support the Senior,Concept Studio 2 project. Students continue their,journey in advanced 2D and 3D techniques that,apply to their Senior Thesis. Finished,exploration in 3D articulation and methods along,with expanding painting, compositing and other 2D,techniques is the primary focus. While expanding,their technique and concepts, students will turn,focus on completing combined work to completion,for their thesis portfolio.

Credits: 3

Prerequisites: DMA-457

DMA-105 DESIGN PROCESS 1

In the first half of the semester, students will,learn to analyze and describe form. They will,learn different categories of form to develop the,skills for unique execution. In the second half,of this course students will be introduced to the,concept of three-dimensional space and the,different scales of space. Students will be,asked to explore simple spatial environments of,different kinds with particular reference to,their effect on narrative.

Credits: 3

Prerequisites:

DMA-237 CONCEPT ID

Problem solving within story and executing a,design solution is the focus of this class. The,industrial design process is very important to the,creation of imagery and assets needed for the,entertainment industry. Students will learn the,skills needed to design any area of story with an,emphasis on the industrial design approach.

Credits: 3

Prerequisites: DMA 105, DMA 106

DMA-317 COMPUTER CHARACTER ANIMATION I

With this course, students begin to learn the,skills necessary for effective character,animation. Students continue to develop their,understanding of Maya software and integrate with,anatomy, pose, convincing motion and character,acting through observation and research of,differing personalities. The goal of this course,is to seamlessly integrate the software skills,learned up to this point with conceptual skills,such as character development, expressive movement,and cinematic narrative.

Credits: 3

Prerequisites: DMA 217