DMA-328 STOP MOTION II

This course builds on the cinematic skills learned,in Stop Motion I. Students will further refine,their skills in creative narratives and,distinctive characters. The goal of the course is,for students to produce a short film that,showcases their acquired skills and their own,original aesthetic.

Credits: 3

Prerequisites: DMA 228

DMA-363 CHARACTER DESIGN

In this course, students will be introduced to,what characteristics make up believable and,dynamic characters. The course will focus on the,design of characters for stories both existing and,imagined by the students. A strong understanding,of anatomy and purpose to each character will be,of particular focus.

Credits: 3

Prerequisites: DMA 360

DMA-485 SPECIAL PROJECT 400

The Special Project class is offered on an,occasional basis, with course content specific to,Photo majors.,

,WINTER 2024,

,INTRODUCTION TO VIRTUAL PRODUCTION ,

,In this course, students will research and,implement virtual production techniques at an,introductory level. The class will explore,,research, and test the process of merging,realistic film techniques with 3D virtual,backgrounds in service of compelling storytelling.,The processes of syncing real and virtual cameras,for real-time composition, executing real-time,compositing and projection compositing, and,simulating and matching lighting and effects,between the real and virtual worlds will be,explored.

Credits: 3

Prerequisites:

DMA-107 GAME IDEATION

This course introduces game ideation, focusing on,story, aesthetics, development and design. A,contextual history of video game and interactive,media will be examined. Game Design Documentation,and project management will be examined as,students focus on story for game and determine the,best methods to deliver narratives through,experimentation and research.

Credits: 3

Prerequisites:

DMA-245 GAME: CONCEPT AND TECHNOLOGY

This introductory course will guide students,through explorations with game technologies. 2D,,3D, web, interaction, installation, mobile and VR,applications can be explored. This course,encourages experimentation within the medium.,Concept, story, design and originality are,emphasized. A broad overview of Video Game history,is examined looking at the many varied voices that,not only design and produce contemporary games,,but have done so in the past. Unique character and,environment design are explored keeping in mind,the connection to narrative through the lens of,diverse human experience.

Credits: 3

Prerequisites:

DMA-329 ADVANCED COMPUTER GENERATED,ENVIRONMENTS

This advanced CG course builds upon the students,prior knowledge of 3D CG and applies that,knowledge and skill towards the rendering of,realistic and convincing CG still lifes, indoor,environments, and outdoor environments with,appropriate design consideration for a range of,end users both imagined and in real life. New,techniques that can enhance image quality and,composition are discussed and demonstrated.,Traditional and non-traditional 3D techniques,,exploring photorealism, efficient modeling,,lighting and texture mapping are also covered in,this course.

Credits: 3

Prerequisites: DMA 217, DMA 234 or DMA 246, or DMA 297

DMA-364 GAME THESIS DESIGN & MANAGEMENT

Students will conceptualize and develop a,multifaceted thesis project that will be executed,in their senior year as part of the Senior,Production Studio for Game 1 and 2 courses. This,course will examine project/story development and,concept execution through the screening and,dissection of existing games and other pertinent,media and implementing best practices for the pre,production pipeline. Students will be asked to,ideate across a wide range of narrative structures,including character backgrounds and experiences,within unique storylines.

Credits: 3

Prerequisites: DMA 339

DMA-108 INTRO TO DIGITAL 3D I

Being proficient in executing design concepts in,3D is key to a Concept Designer and using digital,3D programs is an important toolset in their,workflow. This course will familiarize students,with 3D tools and rendering engines. Students,develop a basic understanding of the program and,general execution including modeling, texturing,,lighting and rendering.

Credits: 3

Prerequisites: