DMA-358 VIS COMM 6: DRAMATIC NARRATIVE

Interpreting story is a large part of a Concept,Designers job. In this course, advanced digital,rendering techniques will be continued and,students will further develop skills in both 3D,and Photoshop programs. Shortcuts to increase,rendering productivity will be discussed and,demonstrated as all areas of Concept Design will,be explored with full emphasis on storytelling by,means of Keyframe execution.

Credits: 3

Prerequisites: DMA 357

DMA-431 SENIOR CONCEPT STUDIO 2

This course follows the same outcomes as Senior,Studio for the other Entertainment Arts tracks. ,Based on their individual area of focus, each,student will research, conceive and develop an,in-depth final project, to be completed at a,professional level of finish, by the end of the,year. Concept Studio 2 will serve students in,generating a competitive portfolio as part of,thesis completion. It will also continue,important lectures about navigating the,entertainment industry in areas such as,networking, negotiating deals and deep,understanding of the industry’s environment and,politics. These elements including final,portfolio, resume, cover letter and website,combine to encompass Senior Thesis completion.

Credits: 3

Prerequisites: DMA-430

DMA-233 ENVIRONMENTS AND CHARACTERS

This course focuses on the development of,environments and characters as they relate to game,design and animation. Treatments and synopsis,describe the theme (Race, Gender, and Global,Cultures are among the themes that may be,examined) based character backstory, rationale,,and visual design. Students develop environments,that consider and are integrated with character,design. Students exit the course with a finished,and highly developed portfolio of characters and,environments. Originality and innovation will be,emphasized.

Credits: 3

Prerequisites: DMA 120, DIL 158 OR DMA 107

DMA-309 CONCEPT DESIGN

The process of creating visually compelling,,distinct and relevant solutions for the,challenges conceptual designers routinely face is,the core focus of this class. Students learn the,skills needed to approach the design of any,object with a special emphasis placed on,mastering the “industrial design” approach to,problem solving within story.

Credits: 3

Prerequisites:

DMA-360 ARCHITECTURE 1

In this course, exterior architectural styles will,be explored. Design elements and styles will be,studied and students will then execute drawings,and renderings of an architectural exterior or,their own design expressing certain specific,styling guidelines. Final exterior renderings,will be completed for each of the genres.

Credits: 3

Prerequisites: DMA 258

DMA-457 VIS COMM 7

This course is designed to support the Senior,Concept Studio 1 project. Students continue their,journey in advanced 2D and 3D techniques that,apply to their Senior Thesis. Deep exploration in,3D articulation and methods along with expanding,painting, compositing and other 2D techniques will,be the primary focus. While expanding their,technique, students will also learn how applied,personal styles, lighting and value can affect,different aspects of storytelling. This class,prepares the student for entry into the next level,of work. Future scenarios in professional studios,and corporations are discussed and general,business and ethics are addressed along with,portfolios being prepared according to the,student’s personal direction.

Credits: 3

Prerequisites: DMA-358

DMA-101 ANIMATION I

Students explore the fundamental principles of,animation, creating convincing character through,motion involving timing, weight, physics, and body,mechanics. Research and observation of varied,characters to understand cultural influence and,relevance is required in consideration for,performance. Students must fully understand the,basics in order to create convincing animation in,any medium. This course prepares the foundation,for future animation projects.

Credits: 3

Prerequisites:

DMA-234 MODELING & TEXTURING

This course builds upon the Introduction to 3D,course, with more advanced projects in 3D,modeling, texturing, and setup. Students explore,the use of various techniques for using modeling,tools and workflows, explore hard and organic,surfaces, and plan for proper rigging. By the,completion of this course, students will have a,thorough understanding of how to prepare their,models for animation.

Credits: 3

Prerequisites: DMA 217

DMA-310 MAQUETTE SCULPTURE

In this course students create three,entertainment,sculptures, three to twelve inches in height,,commonly referred to as maquettes. A maquette is,a small sculpture of an animated character,intended to be used as a conceptual guide in the,creation of a final work. The ability to capture,and represent a character in sculpture has many,applications in the entertainment and toy,industry. Creation of these sculptures are,taught from concept drawings, through creation of,armatures on suitable presentation bases through,to the completion of the final sculptures, that,are created in polyform clay.

Credits: 3

Prerequisites: Take DFN-132

DMA-361 ARCHITECTURE 2

In this course, interior architectural styles will,be explored. Design elements and styles will be,studied and student will execute drawings and,renderings of an architectural interior of their,own design expressing certain specific styling,guidelines. Final interior renderings will be,completed for each of the genres.

Credits: 3

Prerequisites: DMA 360