DMA-349 ANIMATION PROJECTS II

This course follows Animation Projects I and,allows students to continue to explore and,experiment with traditional and non-traditional,materials and animation processes (paint, clay,,sand, cut-out, pixelation, computer graphics,,etc.,) to create finished animated films. These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class mirrors traditional and nontraditional,perspectives of society. Note: Some students,(transfers) may take this course before Animation,Projects I if their schedule requires.

Credits: 3

Prerequisites: DMA 230

DMA-425 PROFESSIONAL FUTURES II

The intent of this class is to prepare the,student for entry into the next level of work.,Future scenarios in professional studios,,corporations, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives.

Credits: 3

Prerequisites: DMA 424

DMA-228 STOP MOTION I

This class focuses on object, clay and puppet,animation. Topics covered include staging,,choreography, direction, acting, stage design and,cinematic language. Students explore the,characteristics of physical space and how movement,can be used to suggest weight and gravity.,Students also investigate light and shadow in,scenes and learn how to create convincing stop,motion characters, analyzing personality and,attributes from diverse backgrounds, through,design, observation, materials and single-frame,animation.

Credits: 3

Prerequisites: DMA 243 ANIMATION NUTS & BOLTS

DMA-285 SPECIAL PROJECT 100/200

The Special Project class is offered on an,occasional basis, with course content specific to,the to the area being explored

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,WINTER 2024,
,INTRODUCTION TO HARMONY,
,Students will be introduced to Toon Boom Harmony,basics with exercises that can be applied to,the individual’s portfolio. This will be an,excellent opportunity for the student to,understand the hybrid,elements of hand-drawn and puppet animation and,get more comfortable with industry-standard,software. In addition, the student will continue,expanding their knowledge of the principles of,animation,and improve their overall polish.

Credits: 3

Prerequisites: Take DMA-101 and DMA-120

DMA-351 ADVANCED CREATURE CREATION,ENVIRONMENTS

In this course students will explore the,necessary details needed to create believable,creature full body models. Students will learn,the necessary process needed to design, plan,,create and implement professional creature and,character models in 3D using Maya and Zbrush in a,professional pipeline setting.

Credits: 3

Prerequisites: DMA 341

DMA-428 GAME PROFESSIONAL FUTURES

The intent of this class is to prepare the student,for entry into the next level of work within the,game industry or other relevant industry. Future,scenarios in professional studios, corporations,,exhibitions, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives. Students will experience scenarios in,current and emerging interview practices in order,to gain confidence and experience in talking about,their work in a clear and professional manner.

Credits: 3

Prerequisites: DMA 403

DMA-230 EXPERIMENTAL ANIMATION

Students undertake hands-on exploration of,nontraditional ways of creating animations. They,experiment with materials such as charcoal,on paper, chalk on blackboard, painting on and,scratching off film, cut outs, sand animation,,painting on glass and painting with clay, or may,choose their own materials. American and,international experimental animation are used as,an inspiration and challenge for students in the,development of their personal work.

Credits: 3

Prerequisites:

DMA-297 INTERMEDIATE 3D COMPUTER GRAPHICS

This class will continue from Intro to 3D. ,Students will be tackling more advanced concepts,of constructing 3D character, worlds, and props,for the entertainment industry. 3D texturing and,painting as well as an in depth understanding of,under the hood creation of the final portfolio,image and animation will be the objective of this,course.

Credits: 3

Prerequisites: DMA 217

DMA-357 VIS COMM 5: ZBRUSH

Continuing from the previous Vis Comm courses in,rendering techniques, this course will focus on,producing finished imagery thru sculpting-modeling,in ZBrush. Students will learn and execute,organic and hard surface modeling techniques for,characters and props which they will render and,paint-over. Lighting, color and composition will,be stressed for final projects.

Credits: 3

Prerequisites: DMA 258

DMA-430 SENIOR CONCEPT STUDIO 1

This course follows the same outcomes as Senior,Studio for the other Entertainment Arts tracks. ,Based on their individual area of focus, each,student will research, conceive and develop an,in-depth final project, to be completed at a,professional level of finish, by the end of the,year. Concept Studio not only will serve students,in generating a competitive portfolio but it will,also provide important lectures about navigating,the entertainment industry in areas such as,networking, negotiating deals and deep,understanding of the industry’s environment and,politics.

Credits: 3

Prerequisites: DMA-358