DMA-339 GAME PROJECTS I

This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 2D game production.

Credits: 3

Prerequisites: DMA 246

DMA-410 SENIOR PRODUCTION STUDIO I

The purpose of this course is to allow students,to,undertake a major independently initiated project,that forms a major part of their graduation,portfolio, or reel. Since students from all,concentrations in the curriculum are required to,take this course there are opportunities for,students to form teams that include many,different,skills and tackle ambitious, forward-looking,projects in a professional manner.

Credits: 3

Prerequisites: DMA 333

DMA-505 AICAD EXCHANGE

Through the College’s affiliation with the,Association of Independent Colleges of Art and,Design, junior or first-semester senior students,in good academic standing have the opportunity to,spend a semester (Fall or Winter) or full year,studying at another member institution in the,United States or abroad. Application information,is available in the Academic Advising and,Registration Office.

Credits: 12

Prerequisites:

DMA-202 ANIMATION III

In this course students study similarities and,differences between acting for animators and real,world acting, applying concepts to multiple,character interaction with sets and props,,exploring comedic timing, and conveying emotions,while emphasizing diverse character makeup in,order generate mass audience appeal.Students build,on knowledge from Animation I and II to refine,their skills working on techniques specifically,related in their area of concentration, lip sync,and film and character animation production,through the creation of a completed animation,short.

Credits: 3

Prerequisites: DMA 201

DMA-256 LIGHTING & RENDERING

This course builds on DMA 217, Introduction to 3D,,with more advanced projects in 3D lighting,,texturing, and compositing. Students explore the,use of various techniques for using lights,,rendering images, and preparing them in a final,composite.

Credits: 3

Prerequisites: DMA 217

DMA-340 GAME PROJECTS II

This course guides students through game,production, explores and experiments with,traditional and non-traditional methods for,producing games (2D, Web based, mobile,,interactive, installation, 3D, etc.) These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class is focused on 3D game production.

Credits: 3

Prerequisites: DMA 339

DMA-413 GAME SENIOR STUDIO I

The purpose of this course is to allow students,with a Game emphasis to undertake a major,independently initiated project or series of,projects that will form a major part of their,graduation body of work, portfolio, or reel. Since,students have different skill sets and focus’,there are opportunities for students to form teams,that tackle ambitious, forward- looking projects,in a professional manner.,This is the first course in a two part course,sequence consisting of DMA-413 Game Senior Studio,I and DMA-414 Game Senior Studio II.

Credits: 3

Prerequisites: DMA 364 OR DMA 333

DMA-515 STUDY ABROAD

Junior or first-semester senior students in good,academic standing have the opportunity to spend a,semester (Fall or Winter) or a full year of study,at an accredited institution abroad. Information,is available from International Student Services.

Credits: 12

Prerequisites:

DMA-208 INTRO TO DIGITAL 3D II

This course takes Digital 3D into a deeper,concentration. Students explore procedural,,projection mapping, and UV texturing techniques.,Students also dive deeper into modeling learning,sub-division polygonal and spline techniques.,Lighting is the third element of the class where,students learn studio and environmental set-ups,along with HDRI techniques. This class prepares,students with the tools to execute stand alone,objects or elements they can use for compositing.

Credits: 3

Prerequisites: DMA 108

DMA-257 VIS COMM 3 MATERIAL INDICATION

Being able to indicate materials in a convincing,manner is the next step in a concept designer’s,foundation. This class is the continuation of,Drawing1, 2 and Digital Fundamentals honing,student’s skills in perspective and rendering. ,Students will dive deeper into Photoshop to become,comfortable with its toolset and application. ,They will digitally execute volumes and shading,and then move forward into the study of materials,and how light affects them. Projects will range,from executing gray shading primitive shapes to,realistic indication of plastic, wood, glass and,chrome.

Credits: 3

Prerequisites: DFN 101, DFN 112, DFN 119