DMA-233 ENVIRONMENTS AND CHARACTERS

This course focuses on the development of,environments and characters as they relate to game,design and animation. Treatments and synopsis,describe the theme (Race, Gender, and Global,Cultures are among the themes that may be,examined) based character backstory, rationale,,and visual design. Students develop environments,that consider and are integrated with character,design. Students exit the course with a finished,and highly developed portfolio of characters and,environments. Originality and innovation will be,emphasized.

Credits: 3

Prerequisites: DMA 120, DIL 158 OR DMA 107

DMA-309 CONCEPT DESIGN

The process of creating visually compelling,,distinct and relevant solutions for the,challenges conceptual designers routinely face is,the core focus of this class. Students learn the,skills needed to approach the design of any,object with a special emphasis placed on,mastering the “industrial design” approach to,problem solving within story.

Credits: 3

Prerequisites:

DMA-361 ARCHITECTURE 2

In this course, interior architectural styles will,be explored. Design elements and styles will be,studied and student will execute drawings and,renderings of an architectural interior of their,own design expressing certain specific styling,guidelines. Final interior renderings will be,completed for each of the genres.

Credits: 3

Prerequisites: DMA 360

DMA-458 VIS COMM 8

This course is designed to support the Senior,Concept Studio 2 project. Students continue their,journey in advanced 2D and 3D techniques that,apply to their Senior Thesis. Finished,exploration in 3D articulation and methods along,with expanding painting, compositing and other 2D,techniques is the primary focus. While expanding,their technique and concepts, students will turn,focus on completing combined work to completion,for their thesis portfolio.

Credits: 3

Prerequisites: DMA-457

DMA-101 ANIMATION I

Students explore the fundamental principles of,animation, creating convincing character through,motion involving timing, weight, physics, and body,mechanics. Research and observation of varied,characters to understand cultural influence and,relevance is required in consideration for,performance. Students must fully understand the,basics in order to create convincing animation in,any medium. This course prepares the foundation,for future animation projects.

Credits: 3

Prerequisites:

DMA-234 MODELING & TEXTURING

This course builds upon the Introduction to 3D,course, with more advanced projects in 3D,modeling, texturing, and setup. Students explore,the use of various techniques for using modeling,tools and workflows, explore hard and organic,surfaces, and plan for proper rigging. By the,completion of this course, students will have a,thorough understanding of how to prepare their,models for animation.

Credits: 3

Prerequisites: DMA 217

DMA-310 MAQUETTE SCULPTURE

In this course students create three,entertainment,sculptures, three to twelve inches in height,,commonly referred to as maquettes. A maquette is,a small sculpture of an animated character,intended to be used as a conceptual guide in the,creation of a final work. The ability to capture,and represent a character in sculpture has many,applications in the entertainment and toy,industry. Creation of these sculptures are,taught from concept drawings, through creation of,armatures on suitable presentation bases through,to the completion of the final sculptures, that,are created in polyform clay.

Credits: 3

Prerequisites: Take DFN-132

DMA-362 VEHICLES AND PROPS

In some stories, a vehicle or prop can be its own,character. In this course. students will continue,their industrial design, storytelling strategies,and techniques for the creation of vehicles and,props for the entertainment industry. Past,,present, and future time periods will be,investigated equally through a range of design,exercises.

Credits: 3

Prerequisites: DMA 258

DMA-475 ENTERTAINMENT ARTS INTERNSHIP

Participation in an internship experience allows,students to use classroom-learned skills in a,related employment experience. Students must work,a minimum of 135 hours over the course of the,entire semester. To participate students must be,of junior or senior status with completion of,freshman and sophomore studios. Students must,have a minimum cumulative GPA of 2.8. Seniors may,not be eligible to participate in an internship,during their final semester. Transfer students,must have attended one semester at CCS in addition,to meeting the other eligibility criteria.

Credits: 3

Prerequisites:

DMA-105 DESIGN PROCESS 1

In the first half of the semester, students will,learn to analyze and describe form. They will,learn different categories of form to develop the,skills for unique execution. In the second half,of this course students will be introduced to the,concept of three-dimensional space and the,different scales of space. Students will be,asked to explore simple spatial environments of,different kinds with particular reference to,their effect on narrative.

Credits: 3

Prerequisites: