DMA-212 2D DIGITAL ANIMATION II

This course introduces students to time-based,animation through basic concepts and theories of,compositing, sequencing, editing, digitizing,,rendering, file management and organization.,Students also learn how to communicate ideas and,information through the use of these elements.

Credits: 3

Prerequisites: DMA 211

DMA-259 COLOR THEORY

Knowing how light and color affect storytelling,and composition are an absolute tool for a Concept,Designer. This course covers the properties and,effects of light and color. Scenarios include,different lighting conditions such as night and,day, color properties such as hue, tone, chromatic,signal and luminosity.

Credits: 3

Prerequisites: DMA 257

DMA-349 ANIMATION PROJECTS II

This course follows Animation Projects I and,allows students to continue to explore and,experiment with traditional and non-traditional,materials and animation processes (paint, clay,,sand, cut-out, pixelation, computer graphics,,etc.,) to create finished animated films. These,self-directed collaborative projects are designed,to allow the student the opportunity to fully,experiment with the creative medium. Story,,technique and originality are emphasized. This,class mirrors traditional and nontraditional,perspectives of society. Note: Some students,(transfers) may take this course before Animation,Projects I if their schedule requires.

Credits: 3

Prerequisites: DMA 230

DMA-425 PROFESSIONAL FUTURES II

The intent of this class is to prepare the,student for entry into the next level of work.,Future scenarios in professional studios,,corporations, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives.

Credits: 3

Prerequisites: DMA 424

DMA-217 INTRODUCTION TO 3D COMPUTER GRAPHICS

This class introduces students to the basic,concepts and possibilities of computer animation,available through Maya. Students develop a basic,understanding of Maya as a program, along with,such general animation concepts as modeling,,texturing, rendering, fundamental motion and,’point of view’ (camera positioning). The goal,of this course is to build familiarity with the,tools, terminology and ideas involved in modeling,and moving in the virtual 3D world.

Credits: 3

Prerequisites:

DMA-270 ANIMATION PRODUCTION

This course introduces the execution of the,animation production pipeline, in its entirety,,through the creation of two team-bases short,films-the faculty acting as the producer and,students covering all other aspects of production,within their assigned roles. Students will,further their understanding of film language,,layout, stylized design, and continuity in,animation. This course also prepares students for,their two semester Animation Projects classes as,well as future production studios throughout the,remainder of their academic career and beyond.

Credits: 3

Prerequisites: DMA 120, DMA 201 (OR DMA 317)

DMA-351 ADVANCED CREATURE CREATION,ENVIRONMENTS

In this course students will explore the,necessary details needed to create believable,creature full body models. Students will learn,the necessary process needed to design, plan,,create and implement professional creature and,character models in 3D using Maya and Zbrush in a,professional pipeline setting.

Credits: 3

Prerequisites: DMA 341

DMA-428 GAME PROFESSIONAL FUTURES

The intent of this class is to prepare the student,for entry into the next level of work within the,game industry or other relevant industry. Future,scenarios in professional studios, corporations,,exhibitions, research institutions and graduate,education are discussed, general business and,ethics are addressed and portfolios are prepared,according to the student’s personal aims and,objectives. Students will experience scenarios in,current and emerging interview practices in order,to gain confidence and experience in talking about,their work in a clear and professional manner.

Credits: 3

Prerequisites: DMA 403

DMA-228 STOP MOTION I

This class focuses on object, clay and puppet,animation. Topics covered include staging,,choreography, direction, acting, stage design and,cinematic language. Students explore the,characteristics of physical space and how movement,can be used to suggest weight and gravity.,Students also investigate light and shadow in,scenes and learn how to create convincing stop,motion characters, analyzing personality and,attributes from diverse backgrounds, through,design, observation, materials and single-frame,animation.

Credits: 3

Prerequisites: DMA 243 ANIMATION NUTS & BOLTS

DMA-285 SPECIAL PROJECT 100/200

The Special Project class is offered on an,occasional basis, with course content specific to,the to the area being explored

,
,

,WINTER 2024,
,INTRODUCTION TO HARMONY,
,Students will be introduced to Toon Boom Harmony,basics with exercises that can be applied to,the individual’s portfolio. This will be an,excellent opportunity for the student to,understand the hybrid,elements of hand-drawn and puppet animation and,get more comfortable with industry-standard,software. In addition, the student will continue,expanding their knowledge of the principles of,animation,and improve their overall polish.

Credits: 3

Prerequisites: Take DMA-101 and DMA-120