DMA-232 DRAWING TECH FOR VISUAL MEDIA

This class offers the student the opportunity to observe and draw the figure from life, both human (examining a multitude of varied form) and animal. We will be drawing in class as well as on location. The focus will be on quick sketches, observing a wide range of diverse figure in motion through gestural poses in class and observing animals and people on location. In addition, the instructor will lecture and do demonstrations in class. Through quick sketches in class and on location the student will gain confidence in their drawing skills, and through observation acquire an internal sense of how the body moves, and skills that will greatly enhance their artistic goals.

Credits: 3

Prerequisites: DFN 101, DFN112

DMA-302 STORYBOARDING FOR FILM/ANIMATION

This course will closely model the working conditions, environment and schedule of a professional Storyboard artist in motion picture and animated features by expanding the artist’s storytelling capability, and visually translating scripts, considering characters background and cultural influences.

Credits: 3

Prerequisites: DMA 120

DMA-358 VIS COMM 6: DRAMATIC NARRATIVE

Interpreting story is a large part of a Concept Designers job. In this course, advanced digital rendering techniques will be continued and students will further develop skills in both 3D and Photoshop programs. Shortcuts to increase rendering productivity will be discussed and demonstrated as all areas of Concept Design will be explored with full emphasis on storytelling by means of Keyframe execution.

Credits: 3

Prerequisites: DMA 357

DMA-431 SENIOR CONCEPT STUDIO 2

This course follows the same outcomes as Senior Studio for the other Entertainment Arts tracks. Based on their individual area of focus, each student will research, conceive and develop an in-depth final project, to be completed at a professional level of finish, by the end of the year. Concept Studio 2 will serve students in generating a competitive portfolio as part of thesis completion. It will also continue important lectures about navigating the entertainment industry in areas such as networking, negotiating deals and deep understanding of the industry’s environment and politics. These elements including final portfolio, resume, cover letter and website combine to encompass Senior Thesis completion.

Credits: 3

Prerequisites: DMA-430

DMA-233 ENVIRONMENTS AND CHARACTERS

This course focuses on the development of environments and characters as they relate to game design and animation. Treatments and synopsis describe the theme (Race, Gender, and Global Cultures are among the themes that may be examined) based character backstory, rationale, and visual design. Students develop environments that consider and are integrated with character design. Students exit the course with a finished and highly developed portfolio of characters and environments. Originality and innovation will be emphasized.

Credits: 3

Prerequisites:, DMA 120, DIL 158 OR DMA 107

DMA-309 CONCEPT DESIGN

The process of creating visually compelling, distinct and relevant solutions for the challenges conceptual designers routinely face is the core focus of this class. Students learn the skills needed to approach the design of any object with a special emphasis placed on mastering the “industrial design” approach to problem solving within story.

Credits: 3

Prerequisites:

DMA-360 ARCHITECTURE 1

In this course, exterior architectural styles will be explored. Design elements and styles will be studied and students will then execute drawings and renderings of an architectural exterior or their own design expressing certain specific styling guidelines. Final exterior renderings will be completed for each of the genres.

Credits: 3

Prerequisites: DMA 258

DMA-457 VIS COMM 7

This course is designed to support the Senior Concept Studio 1 project. Students continue their journey in advanced 2D and 3D techniques that apply to their Senior Thesis. Deep exploration in 3D articulation and methods along with expanding painting, compositing and other 2D techniques will be the primary focus. While expanding their technique, students will also learn how applied personal styles, lighting and value can affect different aspects of storytelling. This class prepares the student for entry into the next level of work. Future scenarios in professional studios and corporations are discussed and general business and ethics are addressed along with portfolios being prepared according to the student’s personal direction.

Credits: 3

Prerequisites: DMA-358

DMA-101 ANIMATION I

Students explore the fundamental principles of animation, creating convincing character through motion involving timing, weight, physics, and body mechanics. Research and observation of varied characters to understand cultural influence and relevance is required in consideration for performance. Students must fully understand the basics in order to create convincing animation in any medium. This course prepares the foundation for future animation projects.

Credits: 3

Prerequisites:

DMA-234 MODELING & TEXTURING

This course builds upon the Introduction to 3D course, with more advanced projects in 3D modeling, texturing, and setup. Students explore the use of various techniques for using modeling tools and workflows, explore hard and organic surfaces, and plan for proper rigging. By the completion of this course, students will have a thorough understanding of how to prepare their models for animation.

Credits: 3

Prerequisites: DMA 217