The Special Project class is offered on an,occasional basis, with course content specific to,the area being explored.
Credits: 3
Prerequisites:
The Special Project class is offered on an,occasional basis, with course content specific to,the area being explored.
Credits: 3
Prerequisites:
In this course, students develop the ability to,work with digital tools and concepts. There is an,initial emphasis on sketching and shading using,the Wacom tablet. Radiative color theory is,explored and students are introduced to website,construction, allowing them to use earlier work,which is imported using digital cameras and,scanners. Current industry applications are,utilized.
Credits: 3
Prerequisites: DIL 247
In this course, junior illustration students will,begin the process of creating a focused body of,illustration that demonstrates a consistent,theme, is aimed at their chosen markets, and is,the beginning of serious professional portfolio,development. Students will also write a brief,assessing their own picture-making process and,goals. Presentation and public speaking skills,will be emphasized. Through this process of,self-assessment, and with the guidance of their,instructor, students will begin to develop an,understanding of their own mediums and the,professional illustrator’s workflow process. In,combination with researching their chosen,illustration markets, students are guided in the,exploration of how their body of work and ideas,relate to race, gender, sexual,orientation/Identity, community development,,disability/differently-abled, global cultures, and,economic class.
Credits: 3
Prerequisites: DIL 231
This course is a continuation of DIL 483. With the,assistance of the instructor, students continue to,explore and revise their artist statements and,body of work started in Illustration Studio A. ,The work (or portfolio) created in this course,establishes the artist’s point of entry into their,chosen market(s) or path within the illustration,industry. The students’ artist statements will,demonstrate a knowledge of current industry,practice, and students are encouraged to explore,how their chosen direction relates to race,,gender, sexual orientation/Identity, community,development, disability/differently-abled, climate,change/justice/sustainability, global cultures,,and economic class.
Credits: 3
Prerequisites: DIL 340, DIL 342
This studio introduces students to computer,modeling, rendering and animation of 3D forms,and the use of computers in applying textures to,surfaces within architectural interiors.,Lighting principles, camera placement and,movement introduce students to 3D modeling and,animation.
Credits: 3
Prerequisites: DIN 270
The seminar will proceed through close reading of,key texts of philosophy in relation to competing,readings of literary works – for example,,Beckett’s Endgame as interpreted by Cavell and,Adorno. The course will also pay attention to,the role of film in the development of,avant-garde and feminist critical theory -,Debord’s The Society of the Spectacle and,Akerman’s Jeanne Dielman.(There will be,screenings of Endgame and The Society of the,Spectacle in class, and In girum nocte et,consumimur igni, and Jeanne Dielman will be,outside class at MOCAD.) The course is not a,survey, but an introduction, and so seeks to,provide students with a vocabulary historically,situated to enable independent work; to this end,the emphasis will be upon close attention to,texts and works.,,DEI: Critical Theory is a post-philosophical style,of thinking developed in Germany between the two,World Wars. Critical Theory, begun in the,Frankfurt School, is the use of psycho-analytic,concepts (Freud) with the politics of the Young,Marx to develop a theory of society, art,,literature, and modernity.
Credits: 3
Prerequisites: DEN 102
In the first half of the semester, students will,learn to analyze and describe form. They will,learn different categories of form to develop the,skills for unique execution. In the second half,of this course students will be introduced to the,concept of three-dimensional space and the,different scales of space. Students will be,asked to explore simple spatial environments of,different kinds with particular reference to,their effect on narrative.
Credits: 3
Prerequisites:
Problem solving within story and executing a,design solution is the focus of this class. The,industrial design process is very important to the,creation of imagery and assets needed for the,entertainment industry. Students will learn the,skills needed to design any area of story with an,emphasis on the industrial design approach.
Credits: 3
Prerequisites: DMA 105, DMA 106
With this course, students begin to learn the,skills necessary for effective character,animation. Students continue to develop their,understanding of Maya software and integrate with,anatomy, pose, convincing motion and character,acting through observation and research of,differing personalities. The goal of this course,is to seamlessly integrate the software skills,learned up to this point with conceptual skills,such as character development, expressive movement,and cinematic narrative.
Credits: 3
Prerequisites: DMA 217
In some stories, a vehicle or prop can be its own,character. In this course. students will continue,their industrial design, storytelling strategies,and techniques for the creation of vehicles and,props for the entertainment industry. Past,,present, and future time periods will be,investigated equally through a range of design,exercises.
Credits: 3
Prerequisites: DMA 258