DGD-211 INTRODUCTION TO COMMUNICATION DESIGN I

This required sophomore course, the first in a,sequence of two, introduces design theories,,processes and methods associate with Communication,Design studio practice. Through assigned,projects, students develop the ability to make,design decisions that consider content, concept,,audience, sequence, and creative problem-solving,methodologies used to create a system of visual,communication solutions. Concepts of meaning are,explored by using semiotic theories that aid in,the creation of well-crafted messages applied to,informed design solutions.

Credits: 3

Prerequisites: DGD 124, DGD 152 or DGD 201

DGD-373 PUBLICATION DESIGN

This elective course expands on sequential,narrative concepts explored in previous,typographic courses. The student’s understanding,of the unique conditions related to the design of,digital and analog publications will more,expansive to include unconventional book creation.,Assignments require students to analyze the nature,of the intended audience, the publications,content, author’s intent, design writing, the,goals of the publication, materiality, and the,intended exchange with the reader in developing a,visual response that can be multi-platform when,appropriate. Students participate ion content and,intended audience selections.

Credits: 3

Prerequisites: DGD 311 OR DGD 312

DGL-135 TEXTURE, PATTERN & SURFACE: HOT GLASS

This course provides the student with a strong,vocabulary of surface, texture, and patterning,composition. The student is encouraged to,experiment with combinations of decoration. The,course is designed in a skill building and,exploration format that utilizes basic,glassblowing form and techniques.

Credits: 3

Prerequisites:

DHS-302 WAR TO END ALL WARS

This course will focus on the causes and,aftermath of World War I. While the war itself,was fought between 1914-1918, consideration of,the causes and aftermath widens our exploration,from 1848 (the “year of revolutions”) to 1939,(the Spanish Civil War). Sometimes called “The,War to End all Wars” or “The Great War”, the,catastrophic events of WWI changed the modern,world. These causes and changes extend from the,middle of the 19th to the middle of the 20th,century, and into our own 21st century. This is,why this war can be considered an endless war. ,World War I affected virtually every field,discipline – from the arts and science, politics,and ideology, geography and anthropology, finance,and popular culture, and, the ways we consider,the process of History itself.

Credits: 3

Prerequisites: Take one 3.0 credit, 200 level course from one of the,following subjects: DAH (Art History), DEN (English), DAS,(Academic Studies), DVC (Visual Culture).

DIL-285 SPECIAL PROJECT 100/200

The Special Project class is offered on an,occasional basis, with course content specific to,the area(s) being explored.,

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,FALL 2023
,
,COMICS STORYTELLING I
,Students will be engaged in a comprehensive,exploration of the elements of comics through,several exercises, culminating in one project.,Students will learn about various techniques,,mechanics, structures, and vocabulary employed in,the production of published comics media. This,course is one in two courses in Comics,Storytelling.,

,
,,WINTER 2024
,
,COMICS STORYTELLING II
,This is the second of two comics storytelling,courses. This course expands on elements,introduced in Comics I. Students will be exploring,the production of comics from script to final,through development of stories, adapted or,”kit-bashed.” Students will also review the,intersections between narrative perspective and,narrative experience, as well as an investigation,of causality’s impact on storytelling. This course,is part two of Comics Storytelling.

Credits: 3

Prerequisites:

DIL-348 HEAD DRAWING AND PORTRAIT PAINTING

Fundamentals and construction, as well as likeness,and rendering of diverse figure models of various,races, genders, disability/differently-abled, are,covered in the drawing portion of this course.,Color, mood, and form and technique are emphasized,in the painting portion. Materials used include,graphite, charcoal, Prismacolor, pastels, markers,,gouache, acrylics, and oils. Outside assignments,concentrate on expressions. caricature, formal,portraiture and advertising applications.

Credits: 3

Prerequisites: DIL 231, DIL 246

DIL-490 INDEPENDENT STUDY

Independent Study is available to students who are,at Junior or Senior level standing with a,cumulative grade point average of 3.00 or above.,The student may receive approval to work in an,area or on a project that is not otherwise offered,or addressed in the regular curriculum. An,Independent Study should include opportunities for,individual student voice and provide a space for,diverse perspectives. Students may receive credit,toward graduation for no more than 6 credit hours.,The student must submit to the chairperson of the,department in which they wish to study, an,Independent Study Proposal of 150 words (no less),of the student’s plan for study and her/his reason,for choosing to study independently. Once the,department chairperson provides approval and the,instructor for the Independent Study is,determined, the faculty member must write an,Independent Study Syllabus with education goals,,learning outcomes, meeting dates, course,expectations, timelines, and due dates. Art,Education candidates must pass DAE 490 with a,grade of ‘C’ (2.00) or higher to qualify for,certification.

Credits: 3

Prerequisites:

DIN-331 JUNIOR INTERIOR DESIGN STUDIO I

This comprehensive design studio incorporates the,specialized attributes of lighting while creating,design solutions for a large-scale project.,Students apply AutoCad technology and knowledge of,building codes, universal and inclusive design,principles in presenting design solutions.

Credits: 3

Prerequisites: DIN 232, DIN 270

DLE-305 HOMER’S ODYSSEY, SCI-FI AND,AFRO-FUTURISM

Homer’s Odyssey, Sci-Fi, and Afro-Futurism is a,class in Critical Theory, Visual Culture/Film,Studies that explores the impact of The Odyssey,in Sci-Fi, Critical Theory, and Post-Colonial,discourse in experimental film, poetry, and the,novel. The class explores why The Odyssey has,become the source text for the Sci-Fi genre in,which seas are replaced by space, in which the,journey home is the means of encounter with the,strange and the alien, and where the migration of,a people becomes existential. The class is also,an introduction to Homer’s Odyssey, to the,philosophical interpretation of film/Sci-Fi, and,to the movement known as Afro-Futurism, a,transnational Black avant-garde that uses music,,film, art, and poetics to explore the future in,terms of the place of space. In this class there,is a deliberate juxtaposition of mainstream and,experimental Sci-Fi to elicit a new critical,thinking.

Credits: 3

Prerequisites: Take one 3.0 credit, 200 level course from one of the,following subjects: DAH (Art History), DEN (English), DAS,(Academic Studies), DVC (Visual Culture).

DMA-107 GAME IDEATION

This course introduces game ideation, focusing on,story, aesthetics, development and design. A,contextual history of video game and interactive,media will be examined. Game Design Documentation,and project management will be examined as,students focus on story for game and determine the,best methods to deliver narratives through,experimentation and research.

Credits: 3

Prerequisites: