MAE-750 CONTEMPORARY ISSUES IN ART & DESIGN

As contemporary culture expands and intersects on,a more global scale, topics in art education,require new conceptualizations of what art,education is and does. This course affords,students the opportunity to deep dive into issues,at the forefront of education. Putting design,thinking to work through the lenses of the,Artist/Researcher/Teacher, students will select,contextually relevant and culturally sensitive,topics to explore which emphasize positive change,within the classroom while simultaneously,advocating for the arts as an integral aspect of,all educational disciplines.

Credits: 3

Prerequisites:

DGR-631 WRITTEN THESIS

The Written Thesis is a self-directed,,academically rigorous and fully referenced,8,000-10,000 word document providing a critical,appraisal of primary and secondary research,sources, and theoretical discussion and debate on,the over-arching context of the Final Project. It,runs concurrently with the Final Project 1 course,in semester 1.

Credits: 3

Prerequisites: DGR 613 DGR 620

CMD-605 COLOR LAB: THEORY & SCIENCE

In this course, students are introduced to the,discipline of color, materials and finish (CMF),design to create meaningful narratives that,connect ideas, artifacts and experiences to,individuals and communities. Working in,experiential – and sometimes interdisciplinary -,projects, students collaborate alongside their,peers with design teams and external partners,within the industry. The role of a Color and,Material Designer is to participate in a range of,complex activities, including graphic-led visual,storytelling, materials research and innovation,,collaborating with color and materials development,teams for the purposes of manufacture, digitally,applying CMF strategies to virtual models, and the,delivery of the final design intent through visual,and verbal presentations. This course will serve,as the foundation for students intending on,pursuing CMF Design, Color Design, Material,Design, and adjacent positions within the industry,and entrepreneurism.

Credits: 3

Prerequisites:

DGR-620 GRADUATE RESEARCH METHODS

The Graduate Research Methods course equips,students with the knowledge and skills required to,undertake a range of advanced research methods,appropriate to practice and critical inquiry in,art and design. The course covers primary research,methods, including design ethnography, field,research, case studies, interviews, reflective,practice, and practice-based methods. The,knowledge acquired throughout the course will,support students in the formulation of,sophisticated, reflective and fully reference,proposals for research-led creative practice, and,a rigorously informed critical discourse.

Credits: 3

Prerequisites: DGR 613 GRADUATE SEMINAR

GRT-611 3D RENDERING & ANIMATION I

This course introduces the basics of 3D digital,rendering and animation techniques as specifically,applied to vehicle design. Students will be,introduced to Blender as the main animation &,rendering software and will also incorporate other,digital assets and software for rigging 3D models,and video editing.

Credits: 1.5

Prerequisites:

IXD-701 UX DESIGN STUDIO III

The Graduate Studio I, II, III, and IV courses are,designed to address projects of increasing,complexity and progressively strengthen your,problem-solving skills in UX Design. Students will,solve a design problem rooted in a creative,industries-related context, requiring substantive,research and concept development phases,,refinement, and execution phases. Research,methodologies, design approaches, and techniques,students learned in the UX-centered courses will,be applied to develop and evaluate their,solutions. These courses are structured to,simulate the professional studio environment with,formally scheduled milestones and defined,deliverables and will be reviewed by faculty and,industry professionals through formal,presentations.

Credits: 3

Prerequisites: IXD 601, IXD 602

DGR-635 DESIGN THINKING

Students learn to use Design Thinking as a,cross-disciplinary method for problem solving. ,Design Thinking is characterized by a non-linear,,creative, playful, and collaborative approach for,generating and testing ideas through rapid,ideation and prototyping. Students learn to,challenge assumptions, take risks, and adopt,unconventional perspectives in the process of,problem solving. The class teaches students to,take a human-centered approach, led by user,empathy to (re)define problems, generate ideas,,prototype, model, and test concepts and ideas for,new products, services, processes, and strategies.,Students do not need any formal design training to,take this course, but will be required to,visualize, map, enact, and document thinking and,ideas in collaborative spaces.

Credits: 3

Prerequisites:

CMD-606 MATERIAL LAB: CRAFTED SCIENCE

In this course, students explore the intersection,of design, craft, and science through engaging in,a series of material experiments to examine,properties, technique, mechanics, potential, and,failure to develop innovations in color,,materials, and finish design. The course supports,the student in developing and innovating ideas,using both proven and non-traditional techniques.,Students work in the wood, metal, glass, and,ceramic studios to create a series of surfaces and,artifacts – with the fundamental understanding of,the chemistry behind each process – to support,their concepts within their CMD studio courses.,Working in shop and studio environments, the,projects immerse students in both 2D and 3D,surface and form to present forward-thinking,concepts. The course offers both structured group,projects and self-directed learning.

Credits: 3

Prerequisites: CMD 605

DGR-650 FINAL PROJECT

This course is a self-directed project that forms,the capstone of the MA degree. Students will,critically situate the project in a specific,context and it will be informed by robust,contextualization. Students will develop a body,of well-documented iteractive Ideation, leading to,thematically relevant creative outcomes evidencing,practical impact and/or a critical provocation.

Credits: 3

Prerequisites: DGR 613

GRT-612 3D RENDERING & ANIMATION II

This course introduces advanced 3D digital,animation techniques for animating vehicle designs,and interactive interior experiences. Students,will be introduced to Blender as the main,animation & rendering software and will also,incorporate other digital assets and software for,rigging 3D models and video editing.

Credits: 1.5

Prerequisites: GRT-611