ADRW-148 LARGE SCALE LANDSCAPES

observational abilities and painting skills.,Explore traditional and non-traditional methods,for using oil and transparent water mediums to,create interior and exterior landscapes. Some,prior painting experience is recommended. All,levels welcome.

Credits: 0

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AGRC-217 GRAPHIC NOVEL

Students will learn various artistic elements of,visual storytelling that make up the,graphic novel including Moment, Frame, Image,Content,T ext and Framing. Traditional and,digital tools will be presented and used to,create various page layouts to be rendered in,black and white and color.Each day will begin,with a discussion of the essential elements of,graphic novels followed by a,demonstration of traditional and digital,practices needed to create a graphic novel.

Credits: 0

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AGRC-221 STORYBOARDING FOR FILM

Step into the role of a story board artist., Working from a screen play, students will plan, out a film productions scene shot by shot. , Students will learn drawing and rendering skills,, and camera angles to bring a script to life in, 2D. This is a great class for future film, directors.

Credits: 0

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AGRC-222 CHILDREN’S BOOK ILLUSTRATION

Discover the unique skills involved in,illustrating books for children. Learn character,design and development, visual plot development,,and become familiar with the narrative form.,Students will be introduced to the broad range of,professional possibilities in children’s,publishing.

Credits: 0

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AGRC-226 INTRO TO MAYA: GAME DESIGN

Learn the basics of the software used by, professional game designers. Students will learn, basic Maya skills needed to turn digital drawings, into living motion in a 3D format. Starting from, scratch or picking up from an existing level,, students will learn how to create and manipulate, objects, design scenery, import and export, assets, and script a video game story line.

Credits: 0

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AGRC-226 BLENDER 3D MODELING

knowledge of 3D animation software to create,projects in Maya, the revolutionary 3D package,from Alias/Wavefront. The course begins with an,overview of the program’s tools and functions. As,it continues, students will engage in targeted,assignments and move toward developing and,executing their own Maya projects. Participants,must have knowledge of Photoshop and 3D Studio,Max or After Effects, or consent of the,instructor.

Credits: 0

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